Paper Index
Search computational fabrication papers, source venues, authors, implementations, and code availability from the GEOMDIGEST knowledge graph.
We propose a multi-user Mixed Reality (MR) telepresence system that allows users to interact by seamlessly visualizing remote environments and avatars overlaid onto their local physical space. Building on prior shared-space approaches, our method first aligns ...
In this work, we propose a system that covers the complete workflow for achieving controlled authoring and editing of textures that present distinctive local characteristics. These include various effects that change the surface appearance of materials, such a...
We present a unique system for large-scale, multi-performer, high resolution 4D volumetric capture providing realistic free-viewpoint video up to and including 4K resolution facial closeups. To achieve this, we employ a novel volumetric capture, reconstruction...
Monte Carlo methods based on the walk on spheres (WoS) algorithm offer a parallel, progressive, and output-sensitive approach for solving partial differential equations (PDEs) in complex geometric domains. Building on this foundation, the walk on stars (WoSt) ...
Deep image restoration models aim to learn a mapping from degraded image space to natural image space. However, they face several critical challenges: removing degradation, generating realistic details, and ensuring pixel-level consistency. Over time, three ma...
We present a novel method for accurately calibrating the optical properties of full-color 3D printers using only a single, directly printable calibration target. Our approach is based on accurate multiple-scattering light transport and estimates the single-sca...
Cross fields play a critical role in various geometry processing tasks, especially for quad mesh generation. Existing methods for cross field generation often struggle to balance computational efficiency with generation quality, using slow per-shape optimizati...
Gradient-domain rendering estimates image-space gradients using correlated sampling, which can be combined with color information to reconstruct smoother and less noisy images. While simple ℒ 2 reconstruction is unbiased, it often leads to visible artifacts. I...
Prior research has demonstrated the efficacy of balanced trees as spatially adaptive grids for large-scale simulations. However, state-of-the-art methods for balanced tree construction are restricted by the iterative nature of the ripple effect, thus failing t...
Reflectance acquisition from sparse images has been a long-standing problem in computer graphics. Previous works have addressed this by introducing either material-related priors or illumination multiplexing with a general sampling strategy. However, fixed lig...
Recent advances in image acquisition and scene reconstruction have enabled the generation of high-quality structural urban scene geometry, given sufficient site information. However, current capture techniques often overlook the crucial importance of texture q...
Diffusion models have significantly advanced image manipulation techniques, and their ability to generate photorealistic images is beginning to transform retail workflows, particularly in presale visualization. Beyond artistic style transfer, the capability to...
We present an image-space control variate technique to improve Monte Carlo (MC) integration-based rendering. Our method selects spatially nearby pixel estimates as control variates to exploit spatial coherence among pixel estimates in a rendered image without ...
Many network architectures exist for learning on meshes, yet their constructions entail delicate trade-offs between difficulty learning high-frequency features, insufficient receptive field, sensitivity to discretization, and inefficient computational overhead...
Interactive applications demand believable characters that respond naturally to dynamic environments. Traditional character animation techniques often struggle to handle arbitrary situations, leading to a growing trend of dynamically selecting motion-captured ...
The training of high-quality, robust machine learning models for speech-driven 3D facial animation requires a large, diverse dataset of high-quality audio-animation pairs. To overcome the lack of such a dataset, recent work has introduced large pre-trained spe...
Numerous tasks in robotics and character animation involve solving combinations of inverse kinematics and motion planning problems that require the precise design of pose sequences to achieve desired motion objectives. Accounting for the complex interplay betw...
Multi-view mesh reconstruction has long been a challenging problem in graphics and computer vision. In contrast to recent volumetric rendering methods that generate meshes through post-processing, we propose an end-to-end mesh optimization approach called IMLS...
All rendering methods aim at striking a balance between realism and efficiency. This is particularly relevant for differentiable rendering, where the additional aspect of differentiablity w.r.t. scene parameters causes increased computational complexity while,...
We propose a novel segment-based light transport framework that uses segments as the basic unit of light transport. Unlike vertex-based formulations, our segment-based formulation naturally accommodates the disconnected subpaths encountered in photon density e...