ISSUE 02WEDNESDAY, JUNE 17, 2026PRINT 06.2026

GEOMDIGEST

THE INSIDER PUBLICATION FOR COMPUTATIONAL GEOMETRY & DESIGN

Knowledge Graph

Paper Index

Search computational fabrication papers, source venues, authors, implementations, and code availability from the GEOMDIGEST knowledge graph.

1,417Papers
102,687Citations
1Artifacts
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1417 indexed papers
Voronoi Rooms: Dynamic Visibility Modulation of Overlapping Spaces for Telepresence
2025 / ACM Transactions on Graphics
No code
Taehei Kim, H.O. Kim, Hyuckjin Jang, Sung‐Hee Lee

We propose a multi-user Mixed Reality (MR) telepresence system that allows users to interact by seamlessly visualizing remote environments and avatars overlaid onto their local physical space. Building on prior shared-space approaches, our method first aligns ...

Example-Based Feature Painting on Textures
2025 / ACM Transactions on Graphics
No code
Andrei-Timotei Ardelean, Tim Weyrich

In this work, we propose a system that covers the complete workflow for achieving controlled authoring and editing of textures that present distinctive local characteristics. These include various effects that change the surface appearance of materials, such a...

Detail Enhanced Gaussian Splatting for Large-Scale Volumetric Capture
2025 / ACM Transactions on Graphics
No code
Julien Philip, Li Ma, Pascal Clausen, Wenqi Xian, Ahmet Levent Taşel, and 6 more

We present a unique system for large-scale, multi-performer, high resolution 4D volumetric capture providing realistic free-viewpoint video up to and including 4K resolution facial closeups. To achieve this, we employ a novel volumetric capture, reconstruction...

Robust Derivative Estimation with Walk on Stars
2025 / ACM Transactions on Graphics
No code
Z. Yu, Rohan Sawhney, Bailey Miller, Lifan Wu, Shuang Zhao

Monte Carlo methods based on the walk on spheres (WoS) algorithm offer a parallel, progressive, and output-sensitive approach for solving partial differential equations (PDEs) in complex geometric domains. Building on this foundation, the walk on stars (WoSt) ...

Harnessing Diffusion-Yielded Score Priors for Image Restoration
2025 / ACM Transactions on Graphics
No code
Xinqi Lin, Fanghua Yu, Jinfan Hu, Zhiyuan You, Wu Shi, and 3 more

Deep image restoration models aim to learn a mapping from degraded image space to natural image space. However, they face several critical challenges: removing degradation, generating realistic details, and ensuring pixel-level consistency. Over time, three ma...

Scattering-Aware Color Calibration for 3D Printers Using a Simple Calibration Target
2025 / ACM Transactions on Graphics
No code
Tomáš Iser, Tobias Rittig, Alexander Wilkie

We present a novel method for accurately calibrating the optical properties of full-color 3D printers using only a single, directly printable calibration target. Our approach is based on accurate multiple-scattering light transport and estimates the single-sca...

CrossGen: Learning and Generating Cross Fields for Quad Meshing
2025 / ACM Transactions on Graphics
No code
Qiujie Dong, J. Wang, Rui Xu, Cheng Lin, Yuan Liu, and 8 more

Cross fields play a critical role in various geometry processing tasks, especially for quad mesh generation. Existing methods for cross field generation often struggle to balance computational efficiency with generation quality, using slow per-shape optimizati...

Generalized Unbiased Reconstruction for Gradient-Domain Rendering
2025 / ACM Transactions on Graphics
No code
Difei Yan, Zengyu Li, Lifan Wu, Kun Xu

Gradient-domain rendering estimates image-space gradients using correlated sampling, which can be combined with color information to reconstruct smoother and less noisy images. While simple ℒ 2 reconstruction is unbiased, it often leads to visible artifacts. I...

A Stack-Free Parallel h-Adaptation Algorithm for Dynamically Balanced Trees on GPUs
2025 / ACM Transactions on Graphics
No code
Lixin Ren, Xiaowei He, Shusen Liu, Yuzhong Guo, Enhua Wu

Prior research has demonstrated the efficacy of balanced trees as spatially adaptive grids for large-scale simulations. However, state-of-the-art methods for balanced tree construction are restricted by the iterative nature of the ripple effect, thus failing t...

Sparse SVBRDF Acquisition via Importance-Aware Illumination Multiplexing
2025 / ACM Transactions on Graphics
No code
L Zhang, Li Wang, Fangzhou Gao, Jiawan Zhang

Reflectance acquisition from sparse images has been a long-standing problem in computer graphics. Previous works have addressed this by introducing either material-related priors or illumination multiplexing with a general sampling strategy. However, fixed lig...

Aerial Path Planning for Urban Geometry and Texture Co-Capture
2025 / ACM Transactions on Graphics
No code
Weidan Xiong, Bochuan Zeng, Jianwei Guo, Ke Xie, Hui Huang

Recent advances in image acquisition and scene reconstruction have enabled the generation of high-quality structural urban scene geometry, given sufficient site information. However, current capture techniques often overlook the crucial importance of texture q...

One-shot Embroidery Customization via Contrastive LoRA Modulation
2025 / ACM Transactions on Graphics
No code
Jun Ma, Qian He, Guang S. He, Chen Huang, Chen Liu, and 2 more

Diffusion models have significantly advanced image manipulation techniques, and their ability to generate photorealistic images is beginning to transform retail workflows, particularly in presale visualization. Beyond artistic style transfer, the capability to...

Imperfect Image-Space Control Variates for Monte Carlo Rendering
2025 / ACM Transactions on Graphics
No code
C. D. Yang, Bochang Moon

We present an image-space control variate technique to improve Monte Carlo (MC) integration-based rendering. Our method selects spatially nearby pixel estimates as control variates to exploit spatial coherence among pixel estimates in a rendered image without ...

PoissonNet: A Local-Global Approach for Learning on Surfaces
2025 / ACM Transactions on Graphics
No code
Arman Maesumi, Tanish Makadia, Thibault Groueix, Vladimir G. Kim, Daniel Ritchie, and 1 more

Many network architectures exist for learning on meshes, yet their constructions entail delicate trade-offs between difficulty learning high-frequency features, insufficient receptive field, sensitivity to discretization, and inefficient computational overhead...

Environment-aware Motion Matching
2025 / ACM Transactions on Graphics
No code
José Luis Pontón, Sheldon Andrews, Carlos Andújar, Nuria Pelechano

Interactive applications demand believable characters that respond naturally to dynamic environments. Traditional character animation techniques often struggle to handle arbitrary situations, leading to a growing trend of dynamically selecting motion-captured ...

Tiny is not small enough: High quality, low-resource facial animation models through hybrid knowledge distillation
2025 / ACM Transactions on Graphics
No code
Zhen Han, Mattias Teye, Derek Yadgaroff, Judith Bütepage

The training of high-quality, robust machine learning models for speech-driven 3D facial animation requires a large, diverse dataset of high-quality audio-animation pairs. To overcome the lack of such a dataset, recent work has introduced large pre-trained spe...

Inverse Geometric Locomotion
2025 / ACM Transactions on Graphics
No code
Quentin Becker, Oliver Gross, Mark V. Pauly

Numerous tasks in robotics and character animation involve solving combinations of inverse kinematics and motion planning problems that require the precise design of pose sequences to achieve desired motion objectives. Accounting for the complex interplay betw...

IMLS-Splatting: Efficient Mesh Reconstruction from Multi-view Images via Point Representation
2025 / ACM Transactions on Graphics
No code
Kaizhi Yang, Dai Liu, Isabella Liu, Xiaoshuai Zhang, Xiaoyan Sun, and 3 more

Multi-view mesh reconstruction has long been a challenging problem in graphics and computer vision. In contrast to recent volumetric rendering methods that generate meshes through post-processing, we propose an end-to-end mesh optimization approach called IMLS...

Moment Bounds are Differentiable: Efficiently Approximating Measures in Inverse Rendering
2025 / ACM Transactions on Graphics
No code
Markus Worchel, Marc Alexa

All rendering methods aim at striking a balance between realism and efficiency. This is particularly relevant for differentiable rendering, where the additional aspect of differentiablity w.r.t. scene parameters causes increased computational complexity while,...

Segment-based Light Transport Simulation
2025 / ACM Transactions on Graphics
No code
Wenyou Wang, Rex West, Toshiya Hachisuka

We propose a novel segment-based light transport framework that uses segments as the basic unit of light transport. Unlike vertex-based formulations, our segment-based formulation naturally accommodates the disconnected subpaths encountered in photon density e...

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