Paper Index
Search computational fabrication papers, source venues, authors, implementations, and code availability from the GEOMDIGEST knowledge graph.
3D creation has always been a unique human strength, driven by our ability to deconstruct and reassemble objects using our eyes, mind and hand. However, current 3D design tools struggle to replicate this natural process, requiring considerable artistic experti...
Heterogeneous surfaces exhibit spatially varying geometry and material, and therefore admit diverse appearances. Existing computer graphics works can only model heterogeneity using explicit structures or statistical parameters that describe a coarser level of ...
We introduce Parth, a fill-reducing ordering method for sparse Cholesky solvers with dynamic sparsity patterns (e.g., in physics simulations with contact or geometry processing with local remeshing). Parth facilitates the selective reuse of fill-reducing order...
As AR/VR systems evolve to demand increasingly powerful GPUs, physically separating compute from display hardware emerges as a natural approach to enable a lightweight, comfortable form factor. Unfortunately, splitting the system into a client-server architect...
The fashion industry has a real need to preview fabric designs using the actual threads they intend to use, ensuring that the designs they envisage can be physically realized. Unfortunately, today's fabric rendering relies on either hand-tuned parameters or pa...
We present a vorticity method for simulating incompressible viscous flows on curved surfaces governed by the Navier-Stokes equations. Unlike previous approaches, our formulation incorporates the often-overlooked Gaussian-curvature-dependent term in the viscous...
In recent years, grid-free Monte Carlo methods have gained increasing popularity for solving fundamental partial differential equations. For a given point in the domain, the Walk-on-Spheres method solves a boundary integral equation by integrating recursively ...
We propose a novel gauge fluid solver that evolves Clebsch wave functions on particle flow maps (PFMs). The key insight underlying our work is that particle flow maps exhibit superior performance in transporting point elements—such as Clebsch components—compar...
Global illumination combines direct and indirect lighting to create realistic lighting effects, bringing virtual scenes closer to reality. Static global illumination is a crucial component of virtual scene rendering, leveraging precomputation and baking techni...
In this paper, we propose a novel approach to refine 3D shape correspondences by leveraging multi-layer perceptions within the framework of functional maps. Central to our contribution is the concept of Neural Adjoint Maps , a novel neural representation that ...
Manipulating the emotion of a performer in a video is a challenging task. The lip motion needs to be preserved while performing the desired changes in the emotion of the subject; however, simply utilizing existing image-based editing methods sabotages the orig...
Parametrization is a key element of many geometric modeling tasks. Seamless parametrization, in particular, is needed as a starting point for many algorithms for quadrangulation and conversion to high-order patches, as well as for the construction of seamless ...
The emergence of neural and Gaussian-based radiance field methods has led to considerable advancements in novel view synthesis and 3D object reconstruction. Nonetheless, specular reflection and refraction continue to pose significant challenges due to the inst...
Mesh reduction using quadric error metrics is the industry standard for producing level-of-detail (LOD) geometry for meshes. Although industry tools produce visually excellent LODs, mesh topology is often ruined during decimation. This is because tools focus o...
We introduce Iris3D, a novel 3D content generation system that generates vivid textures and detailed 3D shapes while preserving the input information. Our system integrates a Multi-View Large Reconstruction Model (MVLRM [Li et al. 2023b ]) to generate a coarse...
We introduce a gaze-tracking-free method to reduce OLED display power consumption in VR with minimal perceptual impact. This technique exploits the time course of chromatic adaptation, the human visual system's ability to maintain stable color perception under...
Multi-domain image inpainting utilizes complementary contextual information from auxiliary domain images to restore corrupted regions. While existing methods reconstruct auxiliary images to provide additional guidance, they face fundamental limitations: recove...
Watertight tessellation is essential for real-time rendering of large-scale surfaces, particularly for Non-Uniform Rational B-Splines (NURBS) and Catmull-Clark Subdivision (CCS) surfaces. We present WATER, a software-based framework that delivers watertight, n...
Generating artistic and coherent 3D scene layouts is crucial in digital content creation. Traditional optimization-based methods are often constrained by cumbersome manual rules, while deep generative models face challenges in producing content with richness a...
Accurate surface geometry representation is crucial in 3D visual computing. Explicit representations, such as polygonal meshes, and implicit representations, like signed distance functions, each have distinct advantages, making efficient conversions between th...