ISSUE 02WEDNESDAY, JUNE 17, 2026PRINT 06.2026

GEOMDIGEST

THE INSIDER PUBLICATION FOR COMPUTATIONAL GEOMETRY & DESIGN

Knowledge Graph

Paper Index

Search computational fabrication papers, source venues, authors, implementations, and code availability from the GEOMDIGEST knowledge graph.

1,417Papers
102,687Citations
1Artifacts
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1417 indexed papers
BANG: Dividing 3D Assets via Generative Exploded Dynamics
2025 / ACM Transactions on Graphics
No code
Qixuan Zhang, Haoran Jiang, Y. Bai, Wei Yang, Lan Xu, and 1 more

3D creation has always been a unique human strength, driven by our ability to deconstruct and reassemble objects using our eyes, mind and hand. However, current 3D design tools struggle to replicate this natural process, requiring considerable artistic experti...

A Fully-statistical Wave Scattering Model for Heterogeneous Surfaces
2025 / ACM Transactions on Graphics
No code
Zhengze Liu, Yuchi Huo, Yifan Peng, Rui Wang

Heterogeneous surfaces exhibit spatially varying geometry and material, and therefore admit diverse appearances. Existing computer graphics works can only model heterogeneity using explicit structures or statistical parameters that describe a coarser level of ...

Adaptive Algebraic Reuse of Reordering in Cholesky Factorizations with Dynamic Sparsity Patterns
2025 / ACM Transactions on Graphics
No code
Behrooz Zarebavani, Danny M. Kaufman, David I. W. Levin, Maryam Mehri Dehnavi

We introduce Parth, a fill-reducing ordering method for sparse Cholesky solvers with dynamic sparsity patterns (e.g., in physics simulations with contact or geometry processing with local remeshing). Parth facilitates the selective reuse of fill-reducing order...

QUASAR: Quad-based Adaptive Streaming And Rendering
2025 / ACM Transactions on Graphics
No code
Edward Lu, Anthony Rowe

As AR/VR systems evolve to demand increasingly powerful GPUs, physically separating compute from display hardware emerges as a natural approach to enable a lightweight, comfortable form factor. Unfortunately, splitting the system into a client-server architect...

Predicting Fabric Appearance Through Thread Scattering and Inversion
2025 / ACM Transactions on Graphics
No code
Zhaoyang Zhang, Shalini Chaturvedi, Yutong Yi, R. Wu, Holly Rushmeier, and 1 more

The fashion industry has a real need to preview fabric designs using the actual threads they intend to use, ensuring that the designs they envisage can be physically realized. Unfortunately, today's fabric rendering relies on either hand-tuned parameters or pa...

Viscous Vortex Dynamics on Surfaces
2025 / ACM Transactions on Graphics
No code
Cuncheng Zhu, Hang Yin, Albert Chern

We present a vorticity method for simulating incompressible viscous flows on curved surfaces governed by the Navier-Stokes equations. Unlike previous approaches, our formulation incorporates the often-overlooked Gaussian-curvature-dependent term in the viscous...

Conformal First Passage for Epsilon-free Walk-on-Spheres
2025 / ACM Transactions on Graphics
No code
Paul Himmler, Tobias Günther

In recent years, grid-free Monte Carlo methods have gained increasing popularity for solving fundamental partial differential equations. For a given point in the domain, the Walk-on-Spheres method solves a boundary integral equation by integrating recursively ...

Clebsch Gauge Fluid on Particle Flow Maps
2025 / ACM Transactions on Graphics
No code
Zhiqi Li, C. C. Lin, Duowen Chen, Xinyi Zhou, Shiying Xiong, and 1 more

We propose a novel gauge fluid solver that evolves Clebsch wave functions on particle flow maps (PFMs). The key insight underlying our work is that particle flow maps exhibit superior performance in transporting point elements—such as Clebsch components—compar...

WishGI: Lightweight Static Global Illumination Baking via Spherical Harmonics Fitting
2025 / ACM Transactions on Graphics
No code
Junke Zhu, Zehan Wu, Qixing Zhang, Cheng Liao, Zhangjin Huang

Global illumination combines direct and indirect lighting to create realistic lighting effects, bringing virtual scenes closer to reality. Static global illumination is a crucial component of virtual scene rendering, leveraging precomputation and baking techni...

NAM: Neural Adjoint Maps for refining shape correspondences
2025 / ACM Transactions on Graphics
No code
Giulio Viganò, Maks Ovsjanikov, Simone Melzi

In this paper, we propose a novel approach to refine 3D shape correspondences by leveraging multi-layer perceptions within the framework of functional maps. Central to our contribution is the concept of Neural Adjoint Maps , a novel neural representation that ...

Emotion Manipulation for Talking-Head Videos via Facial Landmarks
2025 / ACM Transactions on Graphics
No code
Kwanggyoon Seo, Rene Culaway, Byeong-Uk Lee, Junyong Noh

Manipulating the emotion of a performer in a video is a challenging task. The lip motion needs to be preserved while performing the desired changes in the emotion of the subject; however, simply utilizing existing image-based editing methods sabotages the orig...

Feature-Aligned Parametrization in Penner Coordinates
2025 / ACM Transactions on Graphics
No code
Ryan Capouellez, R. Singh, Martin Heistermann, David Bommes, Denis Zorin

Parametrization is a key element of many geometric modeling tasks. Seamless parametrization, in particular, is needed as a starting point for many algorithms for quadrangulation and conversion to high-order patches, as well as for the construction of seamless ...

TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians
2025 / ACM Transactions on Graphics
No code
L. Q. Huang, Dongwei Ye, Jialin Dan, Chengzhi Tao, Huiwen Liu, and 4 more

The emergence of neural and Gaussian-based radiance field methods has led to considerable advancements in novel view synthesis and 3D object reconstruction. Nonetheless, specular reflection and refraction continue to pose significant challenges due to the inst...

Single Edge Collapse Quad-Dominant Mesh Reduction
2025 / ACM Transactions on Graphics
No code
Julian Knodt

Mesh reduction using quadric error metrics is the industry standard for producing level-of-detail (LOD) geometry for meshes. Although industry tools produce visually excellent LODs, mesh topology is often ruined during decimation. This is because tools focus o...

Iris3D: 3D Generation via Synchronized Diffusion Distillation
2025 / ACM Transactions on Graphics
No code
Yixun Liang, Weiyu Li, Rui Chen, Fei-Peng Tian, Jiarui Liu, and 3 more

We introduce Iris3D, a novel 3D content generation system that generates vivid textures and detailed 3D shapes while preserving the input information. Our system integrates a Multi-View Large Reconstruction Model (MVLRM [Li et al. 2023b ]) to generate a coarse...

Modeling and Exploiting the Time Course of Chromatic Adaptation for Display Power Optimizations in Virtual Reality
2025 / ACM Transactions on Graphics
No code
Sushant Kondguli, Carl Marshall, Yuhao Zhu

We introduce a gaze-tracking-free method to reduce OLED display power consumption in VR with minimal perceptual impact. This technique exploits the time course of chromatic adaptation, the human visual system's ability to maintain stable color perception under...

HRC-Net: Learning Visual Hypothesis, Representative, and Collaboration for Multi-Domain Image Inpainting
2025 / ACM Transactions on Graphics
No code
Xin Wang, Di Lin, Wanchao Su, Ji Du, Jie Zhang, and 3 more

Multi-domain image inpainting utilizes complementary contextual information from auxiliary domain images to restore corrupted regions. While existing methods reconstruct auxiliary images to provide additional guidance, they face fundamental limitations: recove...

WATER: Watertight Tessellation for Real-Time Pixel-Accurate Rendering of Large-Scale Surfaces
2025 / ACM Transactions on Graphics
No code
Yajun Zeng, Lu Yang, Cong Chen, Ligang Liu

Watertight tessellation is essential for real-time rendering of large-scale surfaces, particularly for Non-Uniform Rational B-Splines (NURBS) and Catmull-Clark Subdivision (CCS) surfaces. We present WATER, a software-based framework that delivers watertight, n...

Imaginarium: Vision-guided High-Quality 3D Scene Layout Generation
2025 / ACM Transactions on Graphics
No code
X. Zhu, Xu Huang, Zhi Deng, Y. Guan, Z. Liu, and 2 more

Generating artistic and coherent 3D scene layouts is crucial in digital content creation. Traditional optimization-based methods are often constrained by cumbersome manual rules, while deep generative models face challenges in producing content with richness a...

Marching Neurons: Accurate Surface Extraction for Neural Implicit Shapes
2025 / ACM Transactions on Graphics
No code
Christian Stippel, Felix Mujkanovic, Thomas Leimkühler, Pedro Hermosilla

Accurate surface geometry representation is crucial in 3D visual computing. Explicit representations, such as polygonal meshes, and implicit representations, like signed distance functions, each have distinct advantages, making efficient conversions between th...

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