ISSUE 02WEDNESDAY, JUNE 17, 2026PRINT 06.2026

GEOMDIGEST

THE INSIDER PUBLICATION FOR COMPUTATIONAL GEOMETRY & DESIGN

Knowledge Graph

Paper Index

Search computational fabrication papers, source venues, authors, implementations, and code availability from the GEOMDIGEST knowledge graph.

1,417Papers
102,687Citations
1Artifacts
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1417 indexed papers
Claycode: Stylable and Deformable 2D Scannable Codes
2025 / ACM Transactions on Graphics / 1 citations
No code
Marco Maida, Alberto Crescini, Marco Perronet, Elena Camuffo

This paper introduces Claycode, a novel 2D scannable code designed for extensive stylization and deformation. Unlike traditional matrix-based codes (e.g. , QR codes), Claycodes encode their message in a tree structure. During the encoding process, bits are map...

Stochastic Preconditioning for Neural Field Optimization
2025 / ACM Transactions on Graphics / 1 citations
No code
Selena Ling, Merlin Nimier-David, Alec Jacobson, Nicholas Sharp

Neural fields are a highly effective representation across visual computing. This work observes that fitting these fields is greatly improved by incorporating spatial stochasticity during training, and that this simple technique can replace or even outperform ...

Digital Animation of Powder-Snow Avalanches
2025 / ACM Transactions on Graphics / 1 citations
No code
Filipe de Carvalho Nascimento, Fabrício S. Sousa, Afonso Paiva

Powder-snow avalanches are natural phenomena that result from an instability in the snow cover on a mountain relief. It begins with a dense avalanche core moving fast down the mountain. During its evolution, the snow particles in the avalanche front mix with t...

Discrete Torsion of Connection Forms on Simplicial Meshes
2025 / ACM Transactions on Graphics / 1 citations
No code
Theo Braune, Yiying Tong, Mathieu Desbrun

While discrete (metric) connections have become a staple of n -vector field design and analysis on simplicial meshes, the notion of torsion of a discrete connection has remained unstudied. This is all the more surprising as torsion is a crucial component in th...

MaterialPicker: Multi-Modal DiT-Based Material Generation
2025 / ACM Transactions on Graphics / 1 citations
No code
Xiaohe Ma, Valentin Deschaintre, Miloš Hašan, Fujun Luan, Hongzhi Wu, and 1 more

High-quality material generation is key for virtual environment authoring and inverse rendering. We propose MaterialPicker, a multi-modal material generator leveraging a Diffusion Transformer (DiT) architecture, improving and simplifying the creation of high-q...

Sobol' Sequences with Guaranteed-Quality 2D Projections
2025 / ACM Transactions on Graphics / 1 citations
No code
Nicolas Bonneel, David Cœurjolly, Jean‐Claude Iehl, Victor Ostromoukhov

Low-discrepancy sequences, and more particularly Sobol' sequences are gold standard for drawing highly uniform samples for quasi-Monte Carlo applications. They produce so-called ( t,s )-sequences, that is, sequences of s -dimensional samples whose uniformity i...

Fast But Accurate: A Real-Time Hyperelastic Simulator with Robust Frictional Contact
2025 / ACM Transactions on Graphics / 1 citations
No code
Zhaoyang Zeng, Siyuan Luo, Fan Shi, Zhongkai Zhang

We present a GPU-friendly framework for real-time implicit simulation of elastic material in the presence of frictional contacts. The integration of hyperelasticity, non-interpenetration contact, and friction in real-time simulations presents formidable nonlin...

Sphere Carving: Bounding Volumes for Signed Distance Fields
2025 / ACM Transactions on Graphics / 1 citations
No code
Hugo Schott, Théo Thonat, Thibaud Lambert, Éric Guérin, Éric Galin, and 1 more

We introduce Sphere Carving , a novel method for automatically computing bounding volumes that closely bound a procedurally defined implicit surface. Starting from an initial bounding volume located far from the object, we iteratively approach the surface by l...

JGS2: Near Second-order Converging Jacobi/Gauss-Seidel for GPU Elastodynamics
2025 / ACM Transactions on Graphics / 1 citations
No code
Lei Lan, Ziheng Liu, Chun Yuan, Weiwei Xu, Hao Su, and 3 more

In parallel simulation, convergence and parallelism are often seen as inherently conflicting objectives. Improved parallelism typically entails lighter local computation and weaker coupling, which unavoidably slow the global convergence. This paper presents a ...

Variational Surface Reconstruction Using Natural Neighbors
2025 / ACM Transactions on Graphics / 1 citations
No code
Jianjun Xia, Tao Ju

Surface reconstruction from points is a fundamental problem in computer graphics. While numerous methods have been proposed, it remains challenging to reconstruct from sparse and non-uniform point distributions, particularly when normals are absent. We present...

Learning to Assemble with Alternative Plans
2025 / ACM Transactions on Graphics
No code
Wenjun Liu, Jingwen Wang, Gabriel Vallat, Fan Shi, Stefana Parascho, and 1 more

We present a reinforcement learning framework for constructing assemblies composed of rigid parts, which are commonly seen in many historical masonry buildings and bridges. Traditional construction methods for such structures often depend on dense scaffolding ...

Real-Time Knit Deformation and Rendering
2025 / ACM Transactions on Graphics
No code
T. Huang, Haoyang Shi, M.Y. Wang, Yuxing Qiu, Yin Yang, and 1 more

The knit structure consists of interlocked yarns, with each yarn comprising multiple plies comprising tens to hundreds of twisted fibers. This intricate geometry and the large number of geometric primitives present substantial challenges for achieving high-fid...

Practical Gaussian Process Implicit Surfaces with Sparse Convolutions
2025 / ACM Transactions on Graphics
No code
Kehan Xu, Benedikt Bitterli, Eugene d’Eon, Wojciech Jarosz

A fundamental challenge in rendering has been the dichotomy between surface and volume models. Gaussian Process Implicit Surfaces (GPISes) recently provided a unified approach for surfaces, volumes, and the spectrum in between. However, this representation rem...

A Neural Reflectance Field Model for Accurate Relighting in RTI Applications
2025 / ACM Transactions on Graphics
No code
Shambel Fente Mengistu, Filippo Bergamasco, Mara Pistellato

Reflectance Transformation Imaging (RTI) is a computational photography technique in which an object is acquired from a fixed point-of-view with different light directions. The aim is to estimate the light transport function at each point so that the object ca...

SymX: Energy-based Simulation from Symbolic Expressions
2025 / ACM Transactions on Graphics
No code
José Antonio Fernández-Fernández, Fabian Löschner, Lukas Westhofen, Andreas Longva, Jan Bender

Optimization time integrators are effective at solving complex multi-physics problems including deformable solids with non-linear material models, contact with friction, strain limiting, and so on. For challenging problems, Newton-type optimizers are often use...

Local Surface Parameterizations via Smoothed Geodesic Splines
2025 / ACM Transactions on Graphics
No code
Abhishek Madan, David I. W. Levin

We present a general method for computing local parameterizations rooted at a point on a surface, where the surface is described only through a signed implicit function and a corresponding projection function. Using a two-stage process, we compute several poin...

Many-Worlds Inverse Rendering
2025 / ACM Transactions on Graphics
No code
Ziyi Zhang, Nicolas Roussel, Wenzel Jakob

Discontinuous visibility changes remain a major bottleneck when optimizing surfaces within a physically based inverse renderer. Many previous works have proposed sophisticated algorithms and data structures to sample visibility silhouettes more efficiently. Ou...

CHOICE: Coordinated Human-Object Interaction in Cluttered Environments for Pick-and-Place Actions
2025 / ACM Transactions on Graphics
No code
Jintao Lu, He Zhang, Yuting Ye, Takaaki Shiratori, Sebastian Starke, and 1 more

Animating human-scene interactions such as picking and placing a wide range of objects with different geometries is a challenging task, especially in a cluttered environment where interactions with complex articulated containers are involved. The main difficul...

SMF: Template-free and Rig-free Animation Transfer using Kinetic Codes
2025 / ACM Transactions on Graphics
No code
Sanjeev Muralikrishnan, Niladri Shekhar Dutt, Niloy J. Mitra

Animation retargetting applies sparse motion description (e.g., keypoint sequences) to a character mesh to produce a semantically plausible and temporally coherent full-body mesh sequence. Existing approaches come with restrictions - they require access to tem...

Resolution Where It Counts: Hash-based GPU-Accelerated 3D Reconstruction via Variance-Adaptive Voxel Grids
2025 / ACM Transactions on Graphics
No code
Lorenzo De Rebotti, Emanuele Giacomini, Giorgio Grisetti, Luca Di Giammarino

Efficient and scalable 3D surface reconstruction from range data remains a core challenge in computer graphics and vision, particularly in real-time and resource-constrained scenarios. Traditional volumetric methods based on fixed-resolution voxel grids or hie...

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