Paper Index
Search computational fabrication papers, source venues, authors, implementations, and code availability from the GEOMDIGEST knowledge graph.
Tracking and reconstructing the 3D pose and geometry of two hands in interaction is a challenging problem that has a high relevance for several human-computer interaction applications, including AR/VR, robotics, or sign language recognition. Existing works are...
Visual design tasks often involve tuning many design parameters. For example, color grading of a photograph involves many parameters, some of which non-expert users might be unfamiliar with. We propose a novel user-in-the-loop optimization method that allows u...
Objects obscured by occluders are considered lost in the images acquired by conventional camera systems, prohibiting both visualization and understanding of such hidden objects. Non-line-of-sight methods (NLOS) aim at recovering information about hidden scenes...
Harnessing the power of modern multi-GPU architectures, we present a massively parallel simulation system based on the Material Point Method (MPM) for simulating physical behaviors of materials undergoing complex topological changes, self-collision, and large ...
Four-dimensional (4D) printing, a new technology emerged from additive manufacturing (3D printing), is widely known for its capability of programming post-fabrication shape-changing into artifacts. Fused deposition modeling (FDM)-based 4D printing, in particul...
Manually authoring 3D shapes is difficult and time consuming; generative models of 3D shapes offer compelling alternatives. Procedural representations are one such possibility: they offer high-quality and editable results but are difficult to author and often ...
Holographic displays can create high quality 3D images while maintaining a small form factor suitable for head-mounted virtual and augmented reality systems. However, holographic displays have limited étendue based on the number of pixels in their spatial ligh...
Many of the actions that we take with our hands involve self-contact and occlusion: shaking hands, making a fist, or interlacing our fingers while thinking. This use of of our hands illustrates the importance of tracking hands through self-contact and occlusio...
Immersive computer graphics systems strive to generate perceptually realistic user experiences. Current-generation virtual reality (VR) displays are successful in accurately rendering many perceptually important effects, including perspective, disparity, motio...
We introduce an inverse procedural modeling approach that learns L-system representations of pixel images with branching structures. Our fully automatic model generates a compact set of textual rewriting rules that describe the input. We use deep learning to d...
Despite the recent success of face image generation with GANs, conditional hair editing remains challenging due to the under-explored complexity of its geometry and appearance. In this paper, we present MichiGAN (Multi-Input-Conditioned Hair Image GAN), a nove...
This paper introduces a new approach to computing geodesics on polyhedral surfaces---the basic idea is to iteratively perform edge flips , in the same spirit as the classic Delaunay flip algorithm. This process also produces a triangulation conforming to the o...
We present a method for animating yarn-level cloth effects using a thin-shell solver. We accomplish this through numerical homogenization: we first use a large number of yarn-level simulations to build a model of the potential energy density of the cloth, and ...
With rapid development in UAV technologies, it is now possible to reconstruct large-scale outdoor scenes using only images captured by low-cost drones. The problem, however, becomes how to plan the aerial path for a drone to capture images so that two conflict...
3D photography is a new medium that allows viewers to more fully experience a captured moment. In this work, we refer to a 3D photo as one that displays parallax induced by moving the viewpoint (as opposed to a stereo pair with a fixed viewpoint). 3D photos ar...
We propose a new light-weight face capture system capable of reconstructing both high-quality geometry and detailed appearance maps from a single exposure. Unlike currently employed appearance acquisition systems, the proposed technology does not require activ...