ISSUE 02THURSDAY, JUNE 4, 2026PRINT 06.2026

GEOMDIGEST

THE INSIDER PUBLICATION FOR COMPUTATIONAL GEOMETRY & DESIGN

GEOMDIGEST / PAPERS / A-MASSIVELY-PARALLEL-AND-SCALABLE-MULTI-GPU-MATERIAL-POINT-METHOD-2020-702918
No code

A massively parallel and scalable multi-GPU material point method

2020 / ACM Transactions on Graphics / DOI 10.1145/3386569.3392442

Harnessing the power of modern multi-GPU architectures, we present a massively parallel simulation system based on the Material Point Method (MPM) for simulating physical behaviors of materials undergoing complex topological changes, self-collision, and large deformations. Our system makes three critical contributions. First, we introduce a new particle data structure that promotes coalesced memory access patterns on the GPU and eliminates the need for complex atomic operations on the memory hierarchy when writing particle data to the grid. Second, we propose a kernel fusion approach using a new Grid-to-Particles-to-Grid ( G2P2G ) scheme, which efficiently reduces GPU kernel launches, improves latency, and significantly reduces the amount of global memory needed to store particle data. Finally, we introduce optimized algorithmic designs that allow for efficient sparse grids in a shared memory context, enabling us to best utilize modern multi-GPU computational platforms for hybrid Lagrangian-Eulerian computational patterns. We demonstrate the effectiveness of our method with extensive benchmarks, evaluations, and dynamic simulations with elastoplasticity, granular media, and fluid dynamics. In comparisons against an open-source and heavily optimized CPU-based MPM codebase [Fang et al. 2019] on an elastic sphere colliding scene with particle counts ranging from 5 to 40 million, our GPU MPM achieves over 100x per-time-step speedup on a workstation with an Intel 8086K CPU and a single Quadro P6000 GPU, exposing exciting possibilities for future MPM simulations in computer graphics and computational science. Moreover, compared to the state-of-the-art GPU MPM method [Hu et al. 2019a], we not only achieve 2x acceleration on a single GPU but our kernel fusion strategy and Array-of-Structs-of-Array ( AoSoA ) data structure design also generalizes to multi-GPU systems. Our multi-GPU MPM exhibits near-perfect weak and strong scaling with 4 GPUs, enabling performant and large-scale simulations on a 1024 3 grid with close to 100 million particles with less than 4 minutes per frame on a single 4-GPU workstation and 134 million particles with less than 1 minute per frame on an 8-GPU workstation.

78
Citations
64
References
0
Implementations
No evidence
Repro status

Reproducibility Dossier

No evidenceConfidence: automated / checked Apr 2026

GEOMDIGEST treats reproducibility as an evidence trail: public artifacts, documentation, data, packaging, archival stability, and verification checks. Numeric scores are only exposed for audited records; public pages prioritize the evidence itself.

0
Evidence
0
Verified
not yet
Code
not yet
Data
not yet
Docs
not yet
Build checks
No public reproducibility evidence has been attached yet. Editors can add code, data, documentation, package, demo, benchmark, archive, or supplement links.
Methodology
Improve this dossier

Implementation Index

No implementations indexed yet

This paper is in the knowledge graph, but we have not attached a runnable artifact yet.