ISSUE 02THURSDAY, JUNE 4, 2026PRINT 06.2026

GEOMDIGEST

THE INSIDER PUBLICATION FOR COMPUTATIONAL GEOMETRY & DESIGN

Knowledge Graph

Paper Index

Search computational fabrication papers, source venues, authors, implementations, and code availability from the GEOMDIGEST knowledge graph.

1,417Papers
102,687Citations
1Artifacts
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297 indexed papers
Bond properties of reinforcing bar penetrations in 3D concrete printing
2020 / Automation in Construction / 115 citations
No code
Taylor Marchment, Jay Sanjayan
Virtual prototyping- and transfer learning-enabled module detection for modular integrated construction
2020 / Automation in Construction / 115 citations
No code
Zhenjie Zheng, Zhiqian Zhang, Wei Pan
Real-time Image Smoothing via Iterative Least Squares
2020 / ACM Transactions on Graphics / 113 citations
No code
Wei Liu, Pingping Zhang, Xiaolin Huang, Jie Yang, Chunhua Shen, and 1 more

Edge-preserving image smoothing is a fundamental procedure for many computer vision and graphic applications. There is a tradeoff between the smoothing quality and the processing speed: the high smoothing quality usually requires a high computational cost, whi...

Deep Generative Modeling for Scene Synthesis via Hybrid Representations
2020 / ACM Transactions on Graphics / 112 citations
No code
Zaiwei Zhang, Zhenpei Yang, Chongyang Ma, Linjie Luo, Alexander G. Huth, and 2 more

We present a deep generative scene modeling technique for indoor environments. Our goal is to train a generative model using a feed-forward neural network that maps a prior distribution (e.g., a normal distribution) to the distribution of primary objects in in...

RigNet
2020 / ACM Transactions on Graphics / 111 citations
No code
Zhan Xu, Yang Zhou, Evangelos Kalogerakis, Chris Landreth, Karan Singh

We present RigNet , an end-to-end automated method for producing animation rigs from input character models. Given an input 3D model representing an articulated character, RigNet predicts a skeleton that matches the animator expectations in joint placement and...

Neural supersampling for real-time rendering
2020 / ACM Transactions on Graphics / 104 citations
No code
Lei Xiao, Salah Nouri, Matt Chapman, Alexander Fix, Douglas Lanman, and 1 more

Due to higher resolutions and refresh rates, as well as more photorealistic effects, real-time rendering has become increasingly challenging for video games and emerging virtual reality headsets. To meet this demand, modern graphics hardware and game engines o...

Radiative backpropagation
2020 / ACM Transactions on Graphics / 102 citations
No code
Merlin Nimier-David, Sébastien Speierer, Benoît Ruiz, Wenzel Jakob

Physically based differentiable rendering has recently evolved into a powerful tool for solving inverse problems involving light. Methods in this area perform a differentiable simulation of the physical process of light transport and scattering to estimate par...

Kinetic Shape Reconstruction
2020 / ACM Transactions on Graphics / 100 citations
No code
Jean-Philippe Bauchet, Florent Lafarge

Converting point clouds into concise polygonal meshes in an automated manner is an enduring problem in computer graphics. Prior works, which typically operate by assembling planar shapes detected from input points, largely overlooked the scalability issue of p...

Deep feature-preserving normal estimation for point cloud filtering
2020 / Computer-Aided Design / 99 citations
No code
Dening Lu, Xuequan Lu, Yangxing Sun, Jun Wang
MotioNet
2020 / ACM Transactions on Graphics / 99 citations
No code
Mingyi Shi, Kfir Aberman, Andreas Aristidou, Taku Komura, Dani Lischinski, and 2 more

We introduce MotioNet , a deep neural network that directly reconstructs the motion of a 3D human skeleton from a monocular video. While previous methods rely on either rigging or inverse kinematics (IK) to associate a consistent skeleton with temporally coher...

Catch & Carry
2020 / ACM Transactions on Graphics / 97 citations
No code
Josh Merel, Saran Tunyasuvunakool, Arun Ahuja, Yuval Tassa, Leonard Hasenclever, and 4 more

We address the longstanding challenge of producing flexible, realistic humanoid character controllers that can perform diverse whole-body tasks involving object interactions. This challenge is central to a variety of fields, from graphics and animation to robo...

Structural design, digital fabrication and construction of the cable-net and knitted formwork of the KnitCandela concrete shell
2020 / OpenAlex Index / 97 citations
No code
Tom Van Mele
X-Fields
2020 / ACM Transactions on Graphics / 96 citations
No code
Mojtaba Bemana, Karol Myszkowski, Hans‐Peter Seidel, Tobias Ritschel

We suggest to represent an X-Field ---a set of 2D images taken across different view, time or illumination conditions, i.e., video, lightfield, reflectance fields or combinations thereof---by learning a neural network (NN) to map their view, time or light coor...

Reconstruction of 3D Microstructures from 2D Images via Transfer Learning
2020 / Computer-Aided Design / 96 citations
No code
Ramin Bostanabad
Portrait shadow manipulation
2020 / ACM Transactions on Graphics / 95 citations
No code
Xuaner Zhang, Jonathan T. Barron, Yun‐Ta Tsai, Rohit Pandey, Xiuming Zhang, and 2 more

Casually-taken portrait photographs often suffer from unflattering lighting and shadowing because of suboptimal conditions in the environment. Aesthetic qualities such as the position and softness of shadows and the lighting ratio between the bright and dark p...

MaterialGAN
2020 / ACM Transactions on Graphics / 94 citations
No code
Yu Guo, Cameron Smith, Miloš Hašan, Kalyan Sunkavalli, Shuang Zhao

We address the problem of reconstructing spatially-varying BRDFs from a small set of image measurements. This is a fundamentally under-constrained problem, and previous work has relied on using various regularization priors or on capturing many images to produ...

GS-PAT
2020 / ACM Transactions on Graphics / 90 citations
No code
Diego Martínez Plasencia, Ryuji Hirayama, Roberto Montano-Murillo, Sriram Subramanian

Phased Arrays of Transducers (PATs) allow accurate control of ultrasound fields, with applications in haptics, levitation (i.e. displays) and parametric audio. However, algorithms for multi-point levitation or tactile feedback are usually limited to computing ...

Monte Carlo geometry processing
2020 / ACM Transactions on Graphics / 89 citations
No code
Rohan Sawhney, Keenan Crane

This paper explores how core problems in PDE-based geometry processing can be efficiently and reliably solved via grid-free Monte Carlo methods. Modern geometric algorithms often need to solve Poisson-like equations on geometrically intricate domains. Conventi...

Single image portrait relighting via explicit multiple reflectance channel modeling
2020 / ACM Transactions on Graphics / 86 citations
No code
Zhibo Wang, Xin Yu, Ming Lu, Quan Wang, Chen Qian, and 1 more

Portrait relighting aims to render a face image under different lighting conditions. Existing methods do not explicitly consider some challenging lighting effects such as specular and shadow, and thus may fail in handling extreme lighting conditions. In this p...

Design and fabrication of freeform holographic optical elements
2020 / ACM Transactions on Graphics / 85 citations
No code
Changwon Jang, Olivier Mercier, Kiseung Bang, Gang Li, Yang Zhao, and 1 more

Holographic optical elements (HOEs) have a wide range of applications, including their emerging use in virtual and augmented reality displays, but their design and fabrication have remained largely limited to configurations using simple wavefronts. In this pap...

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