Paper Index
Search computational fabrication papers, source venues, authors, implementations, and code availability from the GEOMDIGEST knowledge graph.
An essential premise for a reliable variation simulation is that information on the geometrical part variations and their accumulation and propagation within an assembly is available, accessible, interchangeable, and usable in all geometry-related downstream a...
This article presents Diffusing Winding Gradients (DWG) for reconstructing watertight surfaces from unoriented point clouds. Our method exploits the alignment between the gradients of the screened generalized winding number (GWN) field—a robust variant of the ...
Personalized generation paradigms empower designers to customize visual intellectual property with the help of textual descriptions by adapting pre-trained text-to-image models on a few images. Recent studies focus on simultaneously customizing content and det...
Holographic displays hold the promise of providing authentic depth cues, resulting in enhanced immersive visual experiences for near-eye applications. However, current holographic displays are hindered by speckle noise, which limits accurate reproduction of co...
While large vision-language models can generate motion graphics animations from text prompts, they regularly fail to include all spatio-temporal properties described in the prompt. We introduce MoVer, a motion verification DSL based on first-order logic that c...
Storyboarding is widely used for creating 3D animations. Animators use the 2D sketches in storyboards as references to craft the desired 3D animations through a trial-and-error process. The traditional approach requires exceptional expertise and is both labor-...
We propose the adaptive hybrid particle-grid flow map method, a novel flow-map approach that leverages Lagrangian particles to simultaneously transport impulse and guide grid adaptation, introducing a fully adaptive flow map-based fluid simulation framework. T...
The cooling phase of a moulded part plays a crucial role in the injection moulding (IM) process, accounting for 50 to 80 % of total cycle time, and significantly impacting the quality of moulded parts. During the last decade, the advancement of different addit...
Recovering high-quality 3D scenes from a single RGB image is a challenging task in computer graphics. Current methods often struggle with domain-specific limitations or low-quality object generation. To address these, we propose CAST (Component-Aligned 3D Scen...
We introduce a novel representation for learning and generating Computer-Aided Design (CAD) models in the form of boundary representations (B-Reps). Our representation unifies the continuous geometric properties of B-Rep primitives in different orders (e.g., s...
In this paper, we propose a novel dynamic calibration method for sparse inertial motion capture systems, which is the first to break the restrictive absolute static assumption in IMU calibration, i.e., the coordinate drift R G′ G and measurement offset R BS re...
Self-intersections of NURBS surfaces are unavoidable during the CAD modeling process, especially in operations such as offset or sweeping. The existence of self-intersections might cause problems in the subsequent simulation and manufacturing process. Therefor...
We propose a neural particle level set (Neural PLS) method to accommodate tracking and evolving dynamic neural representations. At the heart of our approach is a set of oriented particles serving dual roles of interface trackers and sampling seeders. These dyn...
Boolean operations for Boundary Representation (B-Rep) models are among the most commonly used functions in Computer Aided Design (CAD) systems. They are also one of the most delicate soft modules, with challenges arising from complex algorithmic flows and eff...