ISSUE 02FRIDAY, JUNE 5, 2026PRINT 06.2026

GEOMDIGEST

THE INSIDER PUBLICATION FOR COMPUTATIONAL GEOMETRY & DESIGN

Knowledge Graph

Paper Index

Search computational fabrication papers, source venues, authors, implementations, and code availability from the GEOMDIGEST knowledge graph.

1,417Papers
102,687Citations
1Artifacts
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540 indexed papers
Assemble Them All
2022 / ACM Transactions on Graphics / 54 citations
No code
Yunsheng Tian, Jie Xu, Yichen Li, Jieliang Luo, Shinjiro Sueda, and 3 more

Assembly planning is the core of automating product assembly, maintenance, and recycling for modern industrial manufacturing. Despite its importance and long history of research, planning for mechanical assemblies when given the final assembled state remains a...

Generalized resampled importance sampling
2022 / ACM Transactions on Graphics / 53 citations
No code
Daqi Lin, Markus Kettunen, Benedikt Bitterli, Jacopo Pantaleoni, Cem Yuksel, and 1 more

As scenes become ever more complex and real-time applications embrace ray tracing, path sampling algorithms that maximize quality at low sample counts become vital. Recent resampling algorithms building on Talbot et al.'s [2005] resampled importance sampling (...

Physics informed neural fields for smoke reconstruction with sparse data
2022 / ACM Transactions on Graphics / 51 citations
No code
Mengyu Chu, Lingjie Liu, Quan Zheng, Erik Franz, Hans‐Peter Seidel, and 2 more

High-fidelity reconstruction of dynamic fluids from sparse multiview RGB videos remains a formidable challenge, due to the complexity of the underlying physics as well as the severe occlusion and complex lighting in the captured data. Existing solutions either...

NeAT
2022 / ACM Transactions on Graphics / 51 citations
No code
Darius Rückert, Yuanhao Wang, Rui Li, Ramzi Idoughi, Wolfgang Heidrich

In this paper, we present Neural Adaptive Tomography (NeAT), the first adaptive, hierarchical neural rendering pipeline for tomography. Through a combination of neural features with an adaptive explicit representation, we achieve reconstruction times far super...

SPAGHETTI
2022 / ACM Transactions on Graphics / 51 citations
No code
Amir Hertz, Or Perel, Raja Giryes, Olga Sorkine‐Hornung, Daniel Cohen‐Or

Neural implicit fields are quickly emerging as an attractive representation for learning based techniques. However, adopting them for 3D shape modeling and editing is challenging. We introduce a method for E diting I mplicit S hapes T hrough P art A ware G ene...

A Neural Galerkin Solver for Accurate Surface Reconstruction
2022 / ACM Transactions on Graphics / 50 citations
No code
Jiahui Huang, Haoxiang Chen, Shi‐Min Hu

To reconstruct meshes from the widely-available 3D point cloud data, implicit shape representation is among the primary choices as an intermediate form due to its superior representation power and robustness in topological optimizations. Although different par...

Real-time controllable motion transition for characters
2022 / ACM Transactions on Graphics / 50 citations
No code
Xiangjun Tang, He Wang, Bo Hu, Xu Gong, Ruifan Yi, and 2 more

Real-time in-between motion generation is universally required in games and highly desirable in existing animation pipelines. Its core challenge lies in the need to satisfy three critical conditions simultaneously: quality, controllability and speed , which re...

Dressing Avatars
2022 / ACM Transactions on Graphics / 49 citations
No code
Donglai Xiang, Timur Bagautdinov, Tuur Stuyck, Fabián Prada, Javier M. Romero, and 8 more

Despite recent progress in developing animatable full-body avatars, realistic modeling of clothing - one of the core aspects of human self-expression - remains an open challenge. State-of-the-art physical simulation methods can generate realistically behaving ...

Color-Perception-Guided Display Power Reduction for Virtual Reality
2022 / ACM Transactions on Graphics / 48 citations
No code
Budmonde Duinkharjav, Kenneth Chen, Abhishek Tyagi, Jiayi He, Yuhao Zhu, and 1 more

Battery life is an increasingly urgent challenge for today's untethered VR and AR devices. However, the power efficiency of head-mounted displays is naturally at odds with growing computational requirements driven by better resolution, refresh rate, and dynami...

stelaCSF
2022 / ACM Transactions on Graphics / 47 citations
No code
Rafał Mantiuk, Maliha Ashraf, Alexandre Chapiro

A contrast sensitivity function, or CSF, is a cornerstone of many visual models. It explains whether a contrast pattern is visible to the human eye. The existing CSFs typically account for a subset of relevant dimensions describing a stimulus, limiting the use...

Motion In-Betweening via Two-Stage Transformers
2022 / ACM Transactions on Graphics / 47 citations
No code
Jia Qin, Youyi Zheng, Kun Zhou

We present a deep learning-based framework to synthesize motion in-betweening in a two-stage manner. Given some context frames and a target frame, the system can generate plausible transitions with variable lengths in a non-autoregressive fashion. The framewor...

ICARUS
2022 / ACM Transactions on Graphics / 44 citations
No code
Chaolin Rao, Huangjie Yu, Haochuan Wan, Jindong Zhou, Yueyang Zheng, and 7 more

The practical deployment of Neural Radiance Fields (NeRF) in rendering applications faces several challenges, with the most critical one being low rendering speed on even high-end graphic processing units (GPUs). In this paper, we present ICARUS, a specialized...

Penetration-free projective dynamics on the GPU
2022 / ACM Transactions on Graphics / 42 citations
No code
Lei Lan, Guanqun Ma, Yin Yang, Changxi Zheng, Minchen Li, and 1 more

We present a GPU algorithm for deformable simulation. Our method offers good computational efficiency and penetration-free guarantee at the same time, which are not common with existing techniques. The main idea is an algorithmic integration of projective dyna...

Closed-loop control of direct ink writing via reinforcement learning
2022 / ACM Transactions on Graphics / 42 citations
No code
Michal Piovarči, Michael Foshey, Jie Xu, Timmothy Erps, Vahid Babaei, and 4 more

Enabling additive manufacturing to employ a wide range of novel, functional materials can be a major boost to this technology. However, making such materials printable requires painstaking trial-and-error by an expert operator, as they typically tend to exhibi...

HyperNeRF
2021 / ACM Transactions on Graphics / 514 citations
No code
Keunhong Park, Utkarsh Sinha, Peter Hedman, Jonathan T. Barron, Sofien Bouaziz, and 3 more

Neural Radiance Fields (NeRF) are able to reconstruct scenes with unprecedented fidelity, and various recent works have extended NeRF to handle dynamic scenes. A common approach to reconstruct such non-rigid scenes is through the use of a learned deformation f...

StyleFlow: Attribute-conditioned Exploration of StyleGAN-Generated Images using Conditional Continuous Normalizing Flows
2021 / ACM Transactions on Graphics / 385 citations
No code

High-quality, diverse, and photorealistic images can now be generated by unconditional GANs (e.g., StyleGAN). However, limited options exist to control the generation process using (semantic) attributes while still preserving the quality of the output. Further...

AMP
2021 / ACM Transactions on Graphics / 332 citations
No code
Xue Bin Peng, Ze Ma, Pieter Abbeel, Sergey Levine, Angjoo Kanazawa

Synthesizing graceful and life-like behaviors for physically simulated characters has been a fundamental challenge in computer animation. Data-driven methods that leverage motion tracking are a prominent class of techniques for producing high fidelity motions ...

Joint computational design of workspaces and workplans
2021 / ACM Transactions on Graphics / 251 citations
No code
Yongqi Zhang, Haikun Huang, Erion Plaku, Lap-Fai Yu

Humans assume different production roles in a workspace. On one hand, humans design workplans to complete tasks as efficiently as possible in order to improve productivity. On the other hand, a nice workspace is essential to facilitate teamwork. In this way, w...

Mixture of volumetric primitives for efficient neural rendering
2021 / ACM Transactions on Graphics / 215 citations
No code
Stephen Lombardi, Tomas Simon, Gabriel Schwartz, Michael Zollhoefer, Yaser Sheikh, and 1 more

Real-time rendering and animation of humans is a core function in games, movies, and telepresence applications. Existing methods have a number of drawbacks we aim to address with our work. Triangle meshes have difficulty modeling thin structures like hair, vol...

Neural 3D holography
2021 / ACM Transactions on Graphics / 171 citations
No code
Suyeon Choi, Manu Gopakumar, Yifan Peng, Jonghyun Kim, Gordon Wetzstein

Holographic near-eye displays promise unprecedented capabilities for virtual and augmented reality (VR/AR) systems. The image quality achieved by current holographic displays, however, is limited by the wave propagation models used to simulate the physical opt...

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