ISSUE 02WEDNESDAY, JUNE 3, 2026PRINT 06.2026

GEOMDIGEST

THE INSIDER PUBLICATION FOR COMPUTATIONAL GEOMETRY & DESIGN

Knowledge Graph

Paper Index

Search computational fabrication papers, source venues, authors, implementations, and code availability from the GEOMDIGEST knowledge graph.

1,417Papers
102,687Citations
1Artifacts
Corpus Strata
Venue / year coverage instrument
Lime height = indexed papersOrange mark = citation concentrationClick any cell to filter
151617181920212223242526
540 indexed papers
Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media
2025 / ACM Transactions on Graphics / 7 citations
No code
Jorge Condor, Sébastien Speierer, Lukas Bode, Aljaž Božič, Simon Green, and 2 more

Efficient scene representations are essential for many computer graphics applications. A general unified representation that can handle both surfaces and volumes simultaneously remains a research challenge. In this work we propose a compact and efficient alter...

Gaussian Wave Splatting for Computer-Generated Holography
2025 / ACM Transactions on Graphics / 7 citations
No code
Suyeon Choi, B. T. Chao, Jacqueline Yang, Manu Gopakumar, Gordon Wetzstein

State-of-the-art neural rendering methods optimize Gaussian scene representations from a few photographs for novel-view synthesis. Building on these representations, we develop an efficient algorithm, dubbed Gaussian Wave Splatting, to turn these Gaussians int...

On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images
2025 / ACM Transactions on Graphics / 7 citations
No code
Andréas Meuleman, Ishaan Shah, Alexandre Lanvin, Bernhard Kerbl, George Drettakis

Radiance field methods such as 3D Gaussian Splatting (3DGS) allow easy reconstruction from photos, enabling free-viewpoint navigation. Nonetheless, pose estimation using Structure from Motion and 3DGS optimization can still each take between minutes and hours ...

Kinematic Motion Retargeting for Contact-Rich Anthropomorphic Manipulations
2025 / ACM Transactions on Graphics / 6 citations
No code
Arjun Lakshmipathy, Jessica K. Hodgins, Nancy S. Pollard

Hand motion capture data are now relatively easy to obtain, even for complicated grasps; however, these data are of limited use without the ability to retarget it onto the hands of a specific character or robot. The target hand may differ dramatically in geome...

Magic Fixup: Streamlining Photo Editing by Watching Dynamic Videos
2025 / ACM Transactions on Graphics / 5 citations
No code
Hadi Alzayer, Zhihao Xia, Xuaner Zhang, Eli Shechtman, Jia‐Bin Huang, and 1 more

We propose a generative model that, given a coarsely edited image, synthesizes a photorealistic output that follows the prescribed layout. Our method transfers fine details from the original image and preserve the identity of its parts. Yet, it adapts it to th...

FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering
2025 / ACM Transactions on Graphics / 5 citations
No code
Young Sun Choi, Hyun Seung Son, Youngjung Uh

3D Gaussian Splatting (3DGS) has significantly advanced computer graphics by enabling high-quality 3D reconstruction and fast rendering speeds, inspiring numerous follow-up studies. However, 3DGS and its subsequent works are restricted to specific hardware set...

NeurCross: A Neural Approach to Computing Cross Fields for Quad Mesh Generation
2025 / ACM Transactions on Graphics / 4 citations
No code
Qiujie Dong, Huibiao Wen, Rui Xu, Shuangmin Chen, Jiaran Zhou, and 4 more

Quadrilateral mesh generation plays a crucial role in numerical simulations within Computer-Aided Design and Engineering (CAD/E). Producing high-quality quadrangulation typically requires satisfying four key criteria. First, the quadrilateral mesh should close...

Fabricable Discretized Ruled Surfaces
2025 / ACM Transactions on Graphics / 4 citations
No code
Hassan Bahrami, Michal Piovarči, Marco Tarini, Bernd Bickel, Nico Pietroni

We present a method to automatically approximate a given surface with a small set of patches, each being a developable ruled surface featuring long-ruling lines. These construction primitives are attractive for their inherent ease of fabrication by cutting and...

AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views
2025 / ACM Transactions on Graphics / 4 citations
No code
Lihan Jiang, Yucheng Mao, Linning Xu, Tao Lu, Kerui Ren, and 6 more

We introduce AnySplat, a feed-forward network for novel-view synthesis from uncalibrated image collections. In contrast to traditional neural-rendering pipelines that demand known camera poses and per-scene optimization, or recent feed-forward methods that buc...

Diffusing Winding Gradients (DWG): A Parallel and Scalable Method for 3D Reconstruction from Unoriented Point Clouds
2025 / ACM Transactions on Graphics / 3 citations
No code
Weizhou Liu, Jiaze Li, X T Chen, Fei Hou, Shiqing Xin, and 4 more

This article presents Diffusing Winding Gradients (DWG) for reconstructing watertight surfaces from unoriented point clouds. Our method exploits the alignment between the gradients of the screened generalized winding number (GWN) field—a robust variant of the ...

CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image
2025 / ACM Transactions on Graphics / 3 citations
No code
Kaixin Yao, Xu Yan, Yan Zeng, Qixuan Zhang, Lan Xu, and 3 more

Recovering high-quality 3D scenes from a single RGB image is a challenging task in computer graphics. Current methods often struggle with domain-specific limitations or low-quality object generation. To address these, we propose CAST (Component-Aligned 3D Scen...

MoVer: Motion Verification for Motion Graphics Animations
2025 / ACM Transactions on Graphics / 3 citations
No code
Jiaju Ma, Maneesh Agrawala

While large vision-language models can generate motion graphics animations from text prompts, they regularly fail to include all spatio-temporal properties described in the prompt. We introduce MoVer, a motion verification DSL based on first-order logic that c...

Cirrus: Adaptive Hybrid Particle-Grid Flow Maps on GPU
2025 / ACM Transactions on Graphics / 3 citations
No code
M.Y. Wang, Fan Feng, Junlin Li, Bo Zhu

We propose the adaptive hybrid particle-grid flow map method, a novel flow-map approach that leverages Lagrangian particles to simultaneously transport impulse and guide grid adaptation, introducing a fully adaptive flow map-based fluid simulation framework. T...

B4M: Breaking Low-Rank Adapter for Making Content-Style Customization
2025 / ACM Transactions on Graphics / 3 citations
No code
Yu Xu, Fan Tang, Juan Cao, Yuxin Zhang, Oliver Deußen, and 3 more

Personalized generation paradigms empower designers to customize visual intellectual property with the help of textual descriptions by adapting pre-trained text-to-image models on a few images. Recent studies focus on simultaneously customizing content and det...

HoLa: B-Rep Generation using a Holistic Latent Representation
2025 / ACM Transactions on Graphics / 3 citations
No code
Yilin Liu, Duoteng Xu, Xingyao Yu, Xiang Xu, Daniel Cohen‐Or, and 2 more

We introduce a novel representation for learning and generating Computer-Aided Design (CAD) models in the form of boundary representations (B-Reps). Our representation unifies the continuous geometric properties of B-Rep primitives in different orders (e.g., s...

Transformer IMU Calibrator: Dynamic On-body IMU Calibration for Inertial Motion Capture
2025 / ACM Transactions on Graphics / 3 citations
No code
Chengxu Zuo, Xiao Jiang, Yao Yuan, Xiangren Shi, Xinyu Yi, and 3 more

In this paper, we propose a novel dynamic calibration method for sparse inertial motion capture systems, which is the first to break the restrictive absolute static assumption in IMU calibration, i.e., the coordinate drift R G′ G and measurement offset R BS re...

Boolean Operation for CAD Models Using a Hybrid Representation
2025 / ACM Transactions on Graphics / 3 citations
No code
Yingyu Yang, Xiaohong Jia, Bolun Wang, Jieyin Yang, Shiqing Xin, and 1 more

Boolean operations for Boundary Representation (B-Rep) models are among the most commonly used functions in Computer Aided Design (CAD) systems. They are also one of the most delicate soft modules, with challenges arising from complex algorithmic flows and eff...

A Neural Particle Level Set Method for Dynamic Interface Tracking
2025 / ACM Transactions on Graphics / 3 citations
No code
Duowen Chen, Junwei Zhou, Bo Zhu

We propose a neural particle level set (Neural PLS) method to accommodate tracking and evolving dynamic neural representations. At the heart of our approach is a set of oriented particles serving dual roles of interface trackers and sampling seeders. These dyn...

Fast Determination and Computation of Self-intersections for NURBS Surfaces
2025 / ACM Transactions on Graphics / 3 citations
No code
Xiaohong Jia, Falai Chen

Self-intersections of NURBS surfaces are unavoidable during the CAD modeling process, especially in operations such as offset or sweeping. The existence of self-intersections might cause problems in the subsequent simulation and manufacturing process. Therefor...

HoloChrome: Polychromatic Illumination for Speckle Reduction in Holographic Near-Eye Displays
2025 / ACM Transactions on Graphics / 3 citations
No code
Florian Schiffers, Grace Kuo, Nathan Matsuda, Douglas Lanman, Oliver Cossairt

Holographic displays hold the promise of providing authentic depth cues, resulting in enhanced immersive visual experiences for near-eye applications. However, current holographic displays are hindered by speckle noise, which limits accurate reproduction of co...

Page 2 of 27
PreviousNext