Paper Index
Search computational fabrication papers, source venues, authors, implementations, and code availability from the GEOMDIGEST knowledge graph.
Efficient scene representations are essential for many computer graphics applications. A general unified representation that can handle both surfaces and volumes simultaneously remains a research challenge. In this work we propose a compact and efficient alter...
State-of-the-art neural rendering methods optimize Gaussian scene representations from a few photographs for novel-view synthesis. Building on these representations, we develop an efficient algorithm, dubbed Gaussian Wave Splatting, to turn these Gaussians int...
Radiance field methods such as 3D Gaussian Splatting (3DGS) allow easy reconstruction from photos, enabling free-viewpoint navigation. Nonetheless, pose estimation using Structure from Motion and 3DGS optimization can still each take between minutes and hours ...
Hand motion capture data are now relatively easy to obtain, even for complicated grasps; however, these data are of limited use without the ability to retarget it onto the hands of a specific character or robot. The target hand may differ dramatically in geome...
We propose a generative model that, given a coarsely edited image, synthesizes a photorealistic output that follows the prescribed layout. Our method transfers fine details from the original image and preserve the identity of its parts. Yet, it adapts it to th...
3D Gaussian Splatting (3DGS) has significantly advanced computer graphics by enabling high-quality 3D reconstruction and fast rendering speeds, inspiring numerous follow-up studies. However, 3DGS and its subsequent works are restricted to specific hardware set...
Quadrilateral mesh generation plays a crucial role in numerical simulations within Computer-Aided Design and Engineering (CAD/E). Producing high-quality quadrangulation typically requires satisfying four key criteria. First, the quadrilateral mesh should close...
We present a method to automatically approximate a given surface with a small set of patches, each being a developable ruled surface featuring long-ruling lines. These construction primitives are attractive for their inherent ease of fabrication by cutting and...
We introduce AnySplat, a feed-forward network for novel-view synthesis from uncalibrated image collections. In contrast to traditional neural-rendering pipelines that demand known camera poses and per-scene optimization, or recent feed-forward methods that buc...
This article presents Diffusing Winding Gradients (DWG) for reconstructing watertight surfaces from unoriented point clouds. Our method exploits the alignment between the gradients of the screened generalized winding number (GWN) field—a robust variant of the ...
Recovering high-quality 3D scenes from a single RGB image is a challenging task in computer graphics. Current methods often struggle with domain-specific limitations or low-quality object generation. To address these, we propose CAST (Component-Aligned 3D Scen...
While large vision-language models can generate motion graphics animations from text prompts, they regularly fail to include all spatio-temporal properties described in the prompt. We introduce MoVer, a motion verification DSL based on first-order logic that c...
We propose the adaptive hybrid particle-grid flow map method, a novel flow-map approach that leverages Lagrangian particles to simultaneously transport impulse and guide grid adaptation, introducing a fully adaptive flow map-based fluid simulation framework. T...
Personalized generation paradigms empower designers to customize visual intellectual property with the help of textual descriptions by adapting pre-trained text-to-image models on a few images. Recent studies focus on simultaneously customizing content and det...
We introduce a novel representation for learning and generating Computer-Aided Design (CAD) models in the form of boundary representations (B-Reps). Our representation unifies the continuous geometric properties of B-Rep primitives in different orders (e.g., s...
In this paper, we propose a novel dynamic calibration method for sparse inertial motion capture systems, which is the first to break the restrictive absolute static assumption in IMU calibration, i.e., the coordinate drift R G′ G and measurement offset R BS re...
Boolean operations for Boundary Representation (B-Rep) models are among the most commonly used functions in Computer Aided Design (CAD) systems. They are also one of the most delicate soft modules, with challenges arising from complex algorithmic flows and eff...
We propose a neural particle level set (Neural PLS) method to accommodate tracking and evolving dynamic neural representations. At the heart of our approach is a set of oriented particles serving dual roles of interface trackers and sampling seeders. These dyn...
Self-intersections of NURBS surfaces are unavoidable during the CAD modeling process, especially in operations such as offset or sweeping. The existence of self-intersections might cause problems in the subsequent simulation and manufacturing process. Therefor...
Holographic displays hold the promise of providing authentic depth cues, resulting in enhanced immersive visual experiences for near-eye applications. However, current holographic displays are hindered by speckle noise, which limits accurate reproduction of co...