ISSUE 02THURSDAY, JUNE 4, 2026PRINT 06.2026

GEOMDIGEST

THE INSIDER PUBLICATION FOR COMPUTATIONAL GEOMETRY & DESIGN

Knowledge Graph

Paper Index

Search computational fabrication papers, source venues, authors, implementations, and code availability from the GEOMDIGEST knowledge graph.

1,417Papers
102,687Citations
1Artifacts
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70 indexed papers
Neural holography with camera-in-the-loop training
2020 / ACM Transactions on Graphics / 465 citations
No code
Yifan Peng, Suyeon Choi, Nitish Padmanaban, Gordon Wetzstein

Holographic displays promise unprecedented capabilities for direct-view displays as well as virtual and augmented reality applications. However, one of the biggest challenges for computer-generated holography (CGH) is the fundamental tradeoff between algorithm...

Consistent video depth estimation
2020 / ACM Transactions on Graphics / 300 citations
No code
Xuan Luo, Jia‐Bin Huang, Richard Szeliski, Kevin Matzen, Johannes Kopf

We present an algorithm for reconstructing dense, geometrically consistent depth for all pixels in a monocular video. We leverage a conventional structure-from-motion reconstruction to establish geometric constraints on pixels in the video. Unlike the ad-hoc p...

Speech gesture generation from the trimodal context of text, audio, and speaker identity
2020 / ACM Transactions on Graphics / 288 citations
No code
Youngwoo Yoon, Bok Cha, Joo-Haeng Lee, Minsu Jang, Jaeyeon Lee, and 2 more

For human-like agents, including virtual avatars and social robots, making proper gestures while speaking is crucial in human-agent interaction. Co-speech gestures enhance interaction experiences and make the agents look alive. However, it is difficult to gene...

Incremental potential contact
2020 / ACM Transactions on Graphics / 280 citations
No code
Minchen Li, Zachary Ferguson, Teseo Schneider, Timothy Langlois, Denis Zorin, and 3 more

Contacts weave through every aspect of our physical world, from daily household chores to acts of nature. Modeling and predictive computation of these phenomena for solid mechanics is important to every discipline concerned with the motion of mechanical system...

XNect
2020 / ACM Transactions on Graphics / 256 citations
No code

We present a real-time approach for multi-person 3D motion capture at over 30 fps using a single RGB camera. It operates successfully in generic scenes which may contain occlusions by objects and by other people. Our method operates in subsequent stages. The f...

Immersive light field video with a layered mesh representation
2020 / ACM Transactions on Graphics / 247 citations
No code
Michael Broxton, John P. Flynn, Ryan Overbeck, Daniel Erickson, Peter Hedman, and 5 more

We present a system for capturing, reconstructing, compressing, and rendering high quality immersive light field video. We accomplish this by leveraging the recently introduced DeepView view interpolation algorithm, replacing its underlying multi-plane image (...

Character controllers using motion VAEs
2020 / ACM Transactions on Graphics / 245 citations
No code
Hung Yu Ling, Fabio Zinno, George G. Cheng, Michiel van de Panne

A fundamental problem in computer animation is that of realizing purposeful and realistic human movement given a sufficiently-rich set of motion capture clips. We learn data-driven generative models of human movement using autoregressive conditional variationa...

Robust motion in-betweening
2020 / ACM Transactions on Graphics / 244 citations
No code
Félix G. Harvey, Mike Yurick, Derek Nowrouzezahrai, Christopher Pal

In this work we present a novel, robust transition generation technique that can serve as a new tool for 3D animators, based on adversarial recurrent neural networks. The system synthesises high-quality motions that use temporally-sparse keyframes as animation...

Graph2Plan
2020 / ACM Transactions on Graphics / 228 citations
No code

We introduce a learning framework for automated floorplan generation which combines generative modeling using deep neural networks and user-in-the-loop designs to enable human users to provide sparse design constraints. Such constraints are represented by a la...

Point2Mesh
2020 / ACM Transactions on Graphics / 215 citations
No code

In this paper, we introduce Point2Mesh , a technique for reconstructing a surface mesh from an input point cloud. Instead of explicitly specifying a prior that encodes the expected shape properties, the prior is defined automatically using the input point clou...

Skeleton-aware networks for deep motion retargeting
2020 / ACM Transactions on Graphics / 184 citations
No code

We introduce a novel deep learning framework for data-driven motion retargeting between skeletons, which may have different structure, yet corresponding to homeomorphic graphs. Importantly, our approach learns how to retarget without requiring any explicit pai...

Learning temporal coherence via self-supervision for GAN-based video generation
2020 / ACM Transactions on Graphics / 173 citations
No code

Our work explores temporal self-supervision for GAN-based video generation tasks. While adversarial training successfully yields generative models for a variety of areas, temporal relationships in the generated data are much less explored. Natural temporal cha...

Local motion phases for learning multi-contact character movements
2020 / ACM Transactions on Graphics / 170 citations
No code
Sebastian Starke, Yiwei Zhao, Taku Komura, Kazi A. Zaman

Training a bipedal character to play basketball and interact with objects, or a quadruped character to move in various locomotion modes, are difficult tasks due to the fast and complex contacts happening during the motion. In this paper, we propose a novel fra...

MoGlow
2020 / ACM Transactions on Graphics / 165 citations
No code

Data-driven modelling and synthesis of motion is an active research area with applications that include animation, games, and social robotics. This paper introduces a new class of probabilistic, generative, and controllable motion-data models based on normalis...

PhysCap
2020 / ACM Transactions on Graphics / 157 citations
No code
Soshi Shimada, Vladislav Golyanik, Weipeng Xu, Christian Theobalt

Marker-less 3D human motion capture from a single colour camera has seen significant progress. However, it is a very challenging and severely ill-posed problem. In consequence, even the most accurate state-of-the-art approaches have significant limitations. Pu...

Unpaired motion style transfer from video to animation
2020 / ACM Transactions on Graphics / 157 citations
No code
Kfir Aberman, Yijia Weng, Dani Lischinski, Daniel Cohen‐Or, Baoquan Chen

Transferring the motion style from one animation clip to another, while preserving the motion content of the latter, has been a long-standing problem in character animation. Most existing data-driven approaches are supervised and rely on paired data, where mot...

PIE
2020 / ACM Transactions on Graphics / 150 citations
No code
Ayush Tewari, Mohamed Elgharib, B R Mallikarjun, Florian Bernard, Hans‐Peter Seidel, and 3 more

Editing of portrait images is a very popular and important research topic with a large variety of applications. For ease of use, control should be provided via a semantically meaningful parameterization that is akin to computer animation controls. The vast maj...

Path-space differentiable rendering
2020 / ACM Transactions on Graphics / 144 citations
No code
Cheng Zhang, Bailey Miller, Kai Yan, Ioannis Gkioulekas, Shuang Zhao

Physics-based differentiable rendering, the estimation of derivatives of radiometric measures with respect to arbitrary scene parameters, has a diverse array of applications from solving analysis-by-synthesis problems to training machine learning pipelines inc...

P-cloth
2020 / ACM Transactions on Graphics / 143 citations
No code
Cheng Li, Min Tang, Ruofeng Tong, Ming Cai, Jieyi Zhao, and 1 more

We present a novel parallel algorithm for cloth simulation that exploits multiple GPUs for fast computation and the handling of very high resolution meshes. To accelerate implicit integration, we describe new parallel algorithms for sparse matrix-vector multip...

ADD
2020 / ACM Transactions on Graphics / 142 citations
No code
Moritz Geilinger, David Hahn, Jonas Zehnder, Moritz Bächer, Bernhard Thomaszewski, and 1 more

We present a differentiable dynamics solver that is able to handle frictional contact for rigid and deformable objects within a unified framework. Through a principled mollification of normal and tangential contact forces, our method circumvents the main diffi...

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