Paper Index
Search computational fabrication papers, source venues, authors, implementations, and code availability from the GEOMDIGEST knowledge graph.
Maintaining memory-efficient 3D assets is critical for game development due to size constraints for applications, as well as runtime costs such as GPU data transfers. While most prior work on 3D modeling focuses on reducing triangle count, few works focus on r...
We present Diffuse-CLoC, a guided diffusion framework for physics-based look-ahead control that enables intuitive, steerable, and physically realistic motion generation. While existing kinematics motion generation with diffusion models offer intuitive steering...
We present closed-form expressions for Green and biharmonic coordinates with respect to polynomial curved 2D cages, enabling reliable cage-based image deformation both to and from a curved cage. We further provide closed-form expressions for first- and second-...
Modern hexahedral mesh generation relies on integer-grid maps (IGM), which map the Cartesian grid of integer iso-surfaces to a structure-aligned and conforming hexahedral cell complex discretizing the target shape. The hexahedral mesh is formed by iso-surfaces...
We present an asymptotic analysis of shell lattice metamaterials based on Ciarlet's shell theory, introducing a new metric— asymptotic directional stiffness (ADS)—to quantify how the geometry of the middle surface governs the effective stiffness. We prove a co...
We propose the V ortex P article F low M ap (VPFM) method to simulate incompressible flow with complex vortical evolution in the presence of dynamic solid boundaries. The core insight of our approach is that vorticity is an ideal quantity for evolution on part...
We introduce a novel design of parallel-jaw grippers drawing inspiration from pin-pression toys. The proposed pin-pression gripper features a distinctive mechanism in which each finger integrates a 2D array of pins capable of independent extension and retracti...
We introduce a general, scalable computational framework for multi-axis 3D printing based on implicit neural fields (INFs) that unifies all stages of tool-path generation and global collision-free motion planning. In our pipeline, input models are represented ...
In recent years, reconstruction methods have been developed that can recover strand-level hair geometry from images. However, these methods recover a vast number of individual hair strands that are difficult to edit and simulate. Many methods also rely on neur...
We present a framework to generate past and future processes for drawing process videos. Given a canvas image uploaded by a user, the framework can generate both preceding and succeeding states of the drawing process, and the generated states can be reused as ...
Systematically simulating specular light transport requires an exhaustive search for triangle tuples containing admissible paths. Given the extreme inefficiency of enumerating all combinations, we significantly reduce the search domain by stochastically sampli...
We propose a conservative algorithm to test the geometrical validity of simplicial (triangles, tetrahedra), tensor product (quadrilaterals, hexahedra), and mixed (prisms) elements of arbitrary polynomial order as they deform linearly within a time interval. Ou...
Neural implicit representations are increasingly used to depict three-dimensional (3D) shapes owing to their inherent smoothness and compactness, contrasting with traditional discrete representations. Yet, the multilayer perceptron–based neural representation,...
Point clouds and polygonal meshes are widely used when modeling real-world scenarios. Here, point clouds arise, for instance, from acquisition processes applied in various surroundings, such as reverse engineering, rapid prototyping, or cultural preservation. ...