Paper Index
Search computational fabrication papers, source venues, authors, implementations, and code availability from the GEOMDIGEST knowledge graph.
We present an asymptotic analysis of shell lattice metamaterials based on Ciarlet's shell theory, introducing a new metric— asymptotic directional stiffness (ADS)—to quantify how the geometry of the middle surface governs the effective stiffness. We prove a co...
Neural implicit shape representation has drawn significant attention in recent years due to its smoothness, differentiability, and topological flexibility. However, directly modeling the shape of a neural implicit surface, especially as the zero-level set of a...
While recent advances in Gaussian Splatting have enabled fast reconstruction of high-quality 3D scenes from images, extracting accurate surface meshes remains a challenge. Current approaches extract the surface through costly post-processing steps, resulting i...
Generative diffusion models have advanced image editing by delivering high-quality results through intuitive interfaces such as prompts, scribbles, and semantic drawing. However, these interfaces lack precise control, and associated editing methods often speci...
Neural implicit representations are increasingly used to depict three-dimensional (3D) shapes owing to their inherent smoothness and compactness, contrasting with traditional discrete representations. Yet, the multilayer perceptron–based neural representation,...
We introduce a novel design of parallel-jaw grippers drawing inspiration from pin-pression toys. The proposed pin-pression gripper features a distinctive mechanism in which each finger integrates a 2D array of pins capable of independent extension and retracti...
We propose the V ortex P article F low M ap (VPFM) method to simulate incompressible flow with complex vortical evolution in the presence of dynamic solid boundaries. The core insight of our approach is that vorticity is an ideal quantity for evolution on part...
We present a method to approximate free-form surfaces using assemblies of rotational patches for architectural rationalization. Rotational surface patches inherently allow for the simultaneous repetition of multiple building elements along the arc direction. B...
Simulating stiff materials has long posed formidable challenges for traditional physics-based solvers. Explicit time integration schemes demand prohibitively small time steps, while implicit methods necessitate an excessive number of iterations to converge, of...
We present a novel reduced-order fluid simulation technique leveraging Dynamic Mode Decomposition (DMD) to achieve fast, memory-efficient, and user-controllable subspace simulation. We demonstrate that our approach combines the strengths of both spatial reduce...
Existing intrinsic triangulation frameworks represent powerful tools for geometry processing; however, they all require the extraction of the common subdivision between extrinsic and intrinsic triangulations for visualization and optimized data transfer. We de...
We introduce VR-Doh, an open-source, hands-on 3D modeling system that enables intuitive creation and manipulation of elastoplastic objects in Virtual Reality (VR). By customizing the Material Point Method (MPM) for real-time simulation of hand-induced large de...
Variance reduction techniques are widely used for reducing the noise of Monte Carlo integration. However, these techniques are typically designed with the assumption that the integrand is scalar-valued. Recognizing that rendering and inverse rendering broadly ...
Light Transport Operators (LTOs) represent a fundamental concept in computer graphics, modeling single bounces of light within a virtual environment as linears operators on infinite dimensional spaces. While the LTOs play a crucial role in rendering, prior stu...
Piecewise parametric surfaces have long been established as prevalent geometric representations; however, they often require surface refinement or sophisticated quadrangulation to accurately represent complex geometries. Geometric deep learning has shown that ...
Bounded bihramonic weights are a popular tool used to rig and deform characters for animation, to compute reduced-order simulations, and to define feature descriptors for geometry processing. They necessitate tetrahedralizing the volume bounded by the surface,...
The recently developed Progressive Dynamics framework [Zhang et al. 2024] addresses the long-standing challenge in enabling rapid iterative design for high-fidelity cloth and shell animation. In this work, we identify fundamental limitations of the original me...
The past few years have witnessed an emergent interest in building generative models for the graphic design domain. For adoption of powerful deep generative models with Transformer-based neural backbones, prior approaches formulate designs as ordered sequences...
While precise spectral control can be achieved through sparse convolution, corresponding state of the art noise models are typically too expensive for solid noise. We introduce an alternative, wave-based procedural noise model, fast enough to be used in any di...
We present a novel combustion simulation framework to model fire phenomena across solids, liquids, and gases. Our approach extends traditional fluid solvers by incorporating multi-species thermodynamics and reactive transport for fuel, oxygen, nitrogen, carbon...