Paper Index
Search computational fabrication papers, source venues, authors, implementations, and code availability from the GEOMDIGEST knowledge graph.
Vertex Block Descent is a fast physics-based simulation method that is unconditionally stable, highly parallelizable, and capable of converging to the implicit Euler solution. We extend it using an augmented Lagrangian formulation to address some of its fundam...
Online free-view navigation in volumetric videos requires high-quality rendering and real-time streaming in order to provide immersive user experiences. However, existing methods ( e.g. , dynamic NeRF and 3DGS) may not handle dynamic scenes with complex motion...
Computing derivatives of path integrals under evolving scene geometry is a fundamental problem in physics-based differentiable rendering, which requires differentiating discontinuities in the visibility function. Warped-area reparameterization is a powerful te...
Designing a freeform surface to reflect or refract light to achieve a target distribution is a challenging inverse problem. In this article, we propose an end-to-end optimization strategy for an optical surface mesh. Our formulation leverages a novel different...
Turbulent boundary layer represents one of the most complex but interesting phenomena in fluid flows. While the generation and alteration of sheared vortices in various interacting scales near the boundary are visually appealing, it is difficult to correctly r...
We present an elastic simulator for domains defined as evolving implicit functions, which is efficient, robust, and differentiable with respect to both shape and material. This simulator is motivated by applications in 3D reconstruction: it is increasingly eff...
Capturing the visually compelling features of large-scale water phenomena, such as the spray clouds of crashing waves, stormy seas, or waterfalls, involves simulating not only the water but also the motion of the air interacting with it. However, current solut...
Photoelasticity enables full-field stress analysis in transparent objects through stress-induced birefringence. Existing techniques are limited to two-dimensional (2D) slices and require destructively slicing the object. Recovering the internal three-dimension...
Modern nanofabrication techniques have enabled us to manipulate the wave-front of light with sub-wavelength-scale structures, offering the potential to replace bulky refractive surfaces in conventional optics with ultrathin metasurfaces. In theory, arrays of n...
We present RigAnything , a novel autoregressive transformer-based model, which makes 3D assets rig-ready by probabilistically generating joints and skeleton topologies and assigning skinning weights in a template-free manner. Unlike most existing auto-rigging ...
Whenever the concept of high-performance cloth simulation is brought up, GPU acceleration is almost always the first that comes to mind. Leveraging immense parallelization, GPU algorithms have demonstrated significant success recently, whereas CPU methods are ...
We introduce a general, scalable computational framework for multi-axis 3D printing based on implicit neural fields (INFs) that unifies all stages of tool-path generation and global collision-free motion planning. In our pipeline, input models are represented ...
We propose a conservative algorithm to test the geometrical validity of simplicial (triangles, tetrahedra), tensor product (quadrilaterals, hexahedra), and mixed (prisms) elements of arbitrary polynomial order as they deform linearly within a time interval. Ou...
We propose the V ortex P article F low M ap (VPFM) method to simulate incompressible flow with complex vortical evolution in the presence of dynamic solid boundaries. The core insight of our approach is that vorticity is an ideal quantity for evolution on part...
Systematically simulating specular light transport requires an exhaustive search for triangle tuples containing admissible paths. Given the extreme inefficiency of enumerating all combinations, we significantly reduce the search domain by stochastically sampli...
In recent years, reconstruction methods have been developed that can recover strand-level hair geometry from images. However, these methods recover a vast number of individual hair strands that are difficult to edit and simulate. Many methods also rely on neur...
We present a framework to generate past and future processes for drawing process videos. Given a canvas image uploaded by a user, the framework can generate both preceding and succeeding states of the drawing process, and the generated states can be reused as ...
We introduce a novel design of parallel-jaw grippers drawing inspiration from pin-pression toys. The proposed pin-pression gripper features a distinctive mechanism in which each finger integrates a 2D array of pins capable of independent extension and retracti...