Paper Index
Search computational fabrication papers, source venues, authors, implementations, and code availability from the GEOMDIGEST knowledge graph.
Man-made 3D shapes are naturally organized in parts and hierarchies; such structures provide important constraints for shape reconstruction and generation. Modeling shape structures is difficult, because there can be multiple hierarchies for a given shape, cau...
Powder-snow avalanches are natural phenomena that result from an instability in the snow cover on a mountain relief. It begins with a dense avalanche core moving fast down the mountain. During its evolution, the snow particles in the avalanche front mix with t...
Adapting motion to new contexts in digital entertainment often demands fast agile prototyping. State-of-the-art techniques use reinforcement learning policies for simulating the underlined motion in a physics engine. Unfortunately, policies typically fail on u...
High-quality material generation is key for virtual environment authoring and inverse rendering. We propose MaterialPicker, a multi-modal material generator leveraging a Diffusion Transformer (DiT) architecture, improving and simplifying the creation of high-q...
Rendering realistic images in real-time on high-frame-rate display devices poses considerable challenges, even with advanced graphics cards. This stimulates a demand for frame prediction technologies to boost frame rates. The key to these algorithms is to expl...
We present a GPU-friendly framework for real-time implicit simulation of elastic material in the presence of frictional contacts. The integration of hyperelasticity, non-interpenetration contact, and friction in real-time simulations presents formidable nonlin...
Marker-based optical motion capture (MoCap) is a vital tool in applications such as virtual production, and movement sciences. However, reconstructing scattered MoCap data into real motion sequences is challenging, and data processing is time-consuming and lab...
In parallel simulation, convergence and parallelism are often seen as inherently conflicting objectives. Improved parallelism typically entails lighter local computation and weaker coupling, which unavoidably slow the global convergence. This paper presents a ...
Surface reconstruction from points is a fundamental problem in computer graphics. While numerous methods have been proposed, it remains challenging to reconstruct from sparse and non-uniform point distributions, particularly when normals are absent. We present...
The rapid evolution of 3D content creation, encompassing both AI-powered methods and traditional workflows, is driving an unprecedented demand for automated rigging solutions that can keep pace with the increasing complexity and diversity of 3D models. We intr...
A ruled surface is a shape swept out by moving a line in 3D space. Due to their simple geometric forms, ruled surfaces have applications in various domains such as architecture and engineering. In the past, various approaches have been proposed to approximate ...
We propose a conservative algorithm to test the geometrical validity of simplicial (triangles, tetrahedra), tensor product (quadrilaterals, hexahedra), and mixed (prisms) elements of arbitrary polynomial order as they deform linearly within a time interval. Ou...
Existing facial appearance capture methods can reconstruct plausible facial reflectance from smartphone-recorded videos. However, the reconstruction quality is still far behind the ones based on studio recordings. This paper fills the gap by developing a novel...
3D Gaussian Splatting (3DGS) has shown a powerful capability for novel view synthesis due to its detailed expressive ability and highly efficient rendering speed. Unfortunately, creating relightable 3D assets and reconstructing faithful geometry with 3DGS is s...
We introduce a general, scalable computational framework for multi-axis 3D printing based on implicit neural fields (INFs) that unifies all stages of tool-path generation and global collision-free motion planning. In our pipeline, input models are represented ...
This article proposes a fast, efficient, and robust feature protected 3D mesh denoising method based on a modified Lengyel-Epstein (LE) model, primarily aiming to ensure volume stab ility and deliver superior denoising results. Compared with the original model...
The introduction of the neural implicit representation has notably propelled the advancement of online dense reconstruction techniques. Compared to traditional explicit representations, such as TSDF, it substantially improves the mapping completeness and memor...
Realistic digital garment modeling remains a labor-intensive task due to the intricate process of translating 2D sewing patterns into high-fidelity, simulation-ready 3D garments. We introduce GarmageNet , a unified generative framework that automates the creat...
Boundary representation (B-rep) is the de facto standard for CAD model representation in modern industrial design. The intricate coupling between geometric and topological elements in B-rep structures has forced existing generative methods to rely on cascaded ...
The detection and computation of the overlap region between two NURBS surfaces, as a special case of the intersection problem, are essential components of CAD systems, directly influencing the robustness of the entire system. Despite their importance, efficien...