ISSUE 02THURSDAY, JUNE 4, 2026PRINT 06.2026

GEOMDIGEST

THE INSIDER PUBLICATION FOR COMPUTATIONAL GEOMETRY & DESIGN

Knowledge Graph

Paper Index

Search computational fabrication papers, source venues, authors, implementations, and code availability from the GEOMDIGEST knowledge graph.

1,417Papers
102,687Citations
1Artifacts
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540 indexed papers
StructRe: Rewriting for Structured Shape Modeling
2025 / ACM Transactions on Graphics / 1 citations
No code
J. Wang, Hao Pan, Yang Liu, Xin Tong, Taku Komura, and 1 more

Man-made 3D shapes are naturally organized in parts and hierarchies; such structures provide important constraints for shape reconstruction and generation. Modeling shape structures is difficult, because there can be multiple hierarchies for a given shape, cau...

Digital Animation of Powder-Snow Avalanches
2025 / ACM Transactions on Graphics / 1 citations
No code
Filipe de Carvalho Nascimento, Fabrício S. Sousa, Afonso Paiva

Powder-snow avalanches are natural phenomena that result from an instability in the snow cover on a mountain relief. It begins with a dense avalanche core moving fast down the mountain. During its evolution, the snow particles in the avalanche front mix with t...

Policy-Space Diffusion for Physics-Based Character Animation
2025 / ACM Transactions on Graphics / 1 citations
No code
Michele Rocca, Sune Darkner, Kenny Erleben, Sheldon Andrews

Adapting motion to new contexts in digital entertainment often demands fast agile prototyping. State-of-the-art techniques use reinforcement learning policies for simulating the underlined motion in a physics engine. Unfortunately, policies typically fail on u...

MaterialPicker: Multi-Modal DiT-Based Material Generation
2025 / ACM Transactions on Graphics / 1 citations
No code
Xiaohe Ma, Valentin Deschaintre, Miloš Hašan, Fujun Luan, Hongzhi Wu, and 1 more

High-quality material generation is key for virtual environment authoring and inverse rendering. We propose MaterialPicker, a multi-modal material generator leveraging a Diffusion Transformer (DiT) architecture, improving and simplifying the creation of high-q...

MoFlow: Motion-Guided Flows for Recurrent Rendered Frame Prediction
2025 / ACM Transactions on Graphics / 1 citations
No code
Zhizhen Wu, Chenyu Zuo, Yazhen Yuan, Yifan Peng, Guiyang Pu, and 2 more

Rendering realistic images in real-time on high-frame-rate display devices poses considerable challenges, even with advanced graphics cards. This stimulates a demand for frame prediction technologies to boost frame rates. The key to these algorithms is to expl...

Fast But Accurate: A Real-Time Hyperelastic Simulator with Robust Frictional Contact
2025 / ACM Transactions on Graphics / 1 citations
No code
Zhaoyang Zeng, Siyuan Luo, Fan Shi, Zhongkai Zhang

We present a GPU-friendly framework for real-time implicit simulation of elastic material in the presence of frictional contacts. The integration of hyperelasticity, non-interpenetration contact, and friction in real-time simulations presents formidable nonlin...

Encoded Marker Clusters for Auto-Labeling in Optical Motion Capture
2025 / ACM Transactions on Graphics / 1 citations
No code
Hao Wang, Taogang Hou, T. Liu, Tianmiao Wang

Marker-based optical motion capture (MoCap) is a vital tool in applications such as virtual production, and movement sciences. However, reconstructing scattered MoCap data into real motion sequences is challenging, and data processing is time-consuming and lab...

JGS2: Near Second-order Converging Jacobi/Gauss-Seidel for GPU Elastodynamics
2025 / ACM Transactions on Graphics / 1 citations
No code
Lei Lan, Ziheng Liu, Chun Yuan, Weiwei Xu, Hao Su, and 3 more

In parallel simulation, convergence and parallelism are often seen as inherently conflicting objectives. Improved parallelism typically entails lighter local computation and weaker coupling, which unavoidably slow the global convergence. This paper presents a ...

Variational Surface Reconstruction Using Natural Neighbors
2025 / ACM Transactions on Graphics / 1 citations
No code
Jianjun Xia, Tao Ju

Surface reconstruction from points is a fundamental problem in computer graphics. While numerous methods have been proposed, it remains challenging to reconstruct from sparse and non-uniform point distributions, particularly when normals are absent. We present...

One Model to Rig Them All: Diverse Skeleton Rigging with UniRig
2025 / ACM Transactions on Graphics / 1 citations
No code
Jia-Peng Zhang, C.C. Pu, Meng-Hao Guo, Yan‐Pei Cao, Shi‐Min Hu

The rapid evolution of 3D content creation, encompassing both AI-powered methods and traditional workflows, is driving an unprecedented demand for automated rigging solutions that can keep pace with the increasing complexity and diversity of 3D models. We intr...

Piecewise Ruled Approximation for Freeform Mesh Surfaces
2025 / ACM Transactions on Graphics / 1 citations
No code
Yiling Pan, Xu Zhixin, Bin Wang, Bailin Deng

A ruled surface is a shape swept out by moving a line in 3D space. Due to their simple geometric forms, ruled surfaces have applications in various domains such as architecture and engineering. In the past, various approaches have been proposed to approximate ...

High-Order Continuous Geometrical Validity
2025 / ACM Transactions on Graphics / 1 citations
No code
Federico Sichetti, Zizhou Huang, Marco Attene, Denis Zorin, Enrico Puppo, and 1 more

We propose a conservative algorithm to test the geometrical validity of simplicial (triangles, tetrahedra), tensor product (quadrilaterals, hexahedra), and mixed (prisms) elements of arbitrary polynomial order as they deform linearly within a time interval. Ou...

Facial Appearance Capture at Home with Patch-Level Reflectance Prior
2025 / ACM Transactions on Graphics / 1 citations
No code
Yuxuan Han, Junfeng Lyu, Kaicheng Sheng, Minghao Que, Qixuan Zhang, and 2 more

Existing facial appearance capture methods can reconstruct plausible facial reflectance from smartphone-recorded videos. However, the reconstruction quality is still far behind the ones based on studio recordings. This paper fills the gap by developing a novel...

GS-ROR2: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstruction
2025 / ACM Transactions on Graphics / 1 citations
No code
Zuo-Liang Zhu, Beibei Wang, Jian Yang

3D Gaussian Splatting (3DGS) has shown a powerful capability for novel view synthesis due to its detailed expressive ability and highly efficient rendering speed. Unfortunately, creating relightable 3D assets and reconstructing faithful geometry with 3DGS is s...

INF-3DP: Implicit Neural Fields for Collision-Free Multi-Axis 3D Printing
2025 / ACM Transactions on Graphics / 1 citations
No code
Jiasheng Qu, Zhuo Huang, Dezhao Guo, Hailin Sun, Aoran Lyu, and 3 more

We introduce a general, scalable computational framework for multi-axis 3D printing based on implicit neural fields (INFs) that unifies all stages of tool-path generation and global collision-free motion planning. In our pipeline, input models are represented ...

A Fast, Efficient, and Robust Feature Protected Denoising Method
2025 / ACM Transactions on Graphics / 1 citations
No code
Mengyu Luo, Jian Wang

This article proposes a fast, efficient, and robust feature protected 3D mesh denoising method based on a modified Lengyel-Epstein (LE) model, primarily aiming to ensure volume stab ility and deliver superior denoising results. Compared with the original model...

RemixFusion: Residual-based Mixed Representation for Large-scale Online RGB-D Reconstruction
2025 / ACM Transactions on Graphics / 1 citations
No code
Yuqing Lan, Chenyang Zhu, Shuaifeng Zhi, Jiazhao Zhang, Zhoufeng Wang, and 3 more

The introduction of the neural implicit representation has notably propelled the advancement of online dense reconstruction techniques. Compared to traditional explicit representations, such as TSDF, it substantially improves the mapping completeness and memor...

GarmageNet: A Multimodal Generative Framework for Sewing Pattern Design and Generic Garment Modeling
2025 / ACM Transactions on Graphics / 1 citations
No code
Siran Li, Ruiyang Liu, Chen Liu, Zhendong Wang, Gang He, and 3 more

Realistic digital garment modeling remains a labor-intensive task due to the intricate process of translating 2D sewing patterns into high-fidelity, simulation-ready 3D garments. We introduce GarmageNet , a unified generative framework that automates the creat...

BrepGPT: Autoregressive B-rep Generation with Voronoi Half-Patch
2025 / ACM Transactions on Graphics / 1 citations
No code
Pu Li, Wenhao Zhang, Weize Quan, Biao Zhang, Peter Wonka, and 1 more

Boundary representation (B-rep) is the de facto standard for CAD model representation in modern industrial design. The intricate coupling between geometric and topological elements in B-rep structures has forced existing generative methods to rely on cascaded ...

Overlap Region Extraction of Two NURBS Surfaces
2025 / ACM Transactions on Graphics / 1 citations
No code
Jieyin Yang, Xiaohong Jia

The detection and computation of the overlap region between two NURBS surfaces, as a special case of the intersection problem, are essential components of CAD systems, directly influencing the robustness of the entire system. Despite their importance, efficien...

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