Paper Index
Search computational fabrication papers, source venues, authors, implementations, and code availability from the GEOMDIGEST knowledge graph.
We introduce MyStyle, a personalized deep generative prior trained with a few shots of an individual. MyStyle allows to reconstruct, enhance and edit images of a specific person, such that the output is faithful to the person's key facial characteristics. Give...
The Finite Element Method (FEM) is widely used to solve discrete Partial Differential Equations (PDEs) in engineering and graphics applications. The popularity of FEM led to the development of a large family of variants, most of which require a tetrahedral or ...
Recently, Generative Adversarial Networks (GANs) have been widely used for portrait image generation. However, in the latent space learned by GANs, different attributes, such as pose, shape, and texture style, are generally entangled, making the explicit contr...
We propose a method for computing a sewing pattern of a given 3D garment model. Our algorithm segments an input 3D garment shape into patches and computes their 2D parameterization, resulting in pattern pieces that can be cut out of fabric and sewn together to...
CAD modeling, despite being the industry-standard, remains restricted to usage by skilled practitioners due to two key barriers. First, the user must be able to mentally parse a final shape into a valid sequence of supported CAD commands; and second, the user ...
We present a novel method to acquire object representations from online image collections, capturing high-quality geometry and material properties of arbitrary objects from photographs with varying cameras, illumination, and backgrounds. This enables various o...
This article presents Motion Puzzle, a novel motion style transfer network that advances the state-of-the-art in several important respects. The Motion Puzzle is the first that can control the motion style of individual body parts, allowing for local style edi...
We propose Parametric Gauss Reconstruction (PGR) for surface reconstruction from point clouds without normals. Our insight builds on the Gauss formula in potential theory, which represents the indicator function of a region as an integral over its boundary. By...
Assembly planning is the core of automating product assembly, maintenance, and recycling for modern industrial manufacturing. Despite its importance and long history of research, planning for mechanical assemblies when given the final assembled state remains a...
Given a portrait image of a person and an environment map of the target lighting, portrait relighting aims to re-illuminate the person in the image as if the person appeared in an environment with the target lighting. To achieve high-quality results, recent me...
In this article, we present GCN-Denoiser, a novel feature-preserving mesh denoising method based on graph convolutional networks ( GCNs ). Unlike previous learning-based mesh denoising methods that exploit handcrafted or voxel-based representations for feature...
As scenes become ever more complex and real-time applications embrace ray tracing, path sampling algorithms that maximize quality at low sample counts become vital. Recent resampling algorithms building on Talbot et al.'s [2005] resampled importance sampling (...
In this paper, we present Neural Adaptive Tomography (NeAT), the first adaptive, hierarchical neural rendering pipeline for tomography. Through a combination of neural features with an adaptive explicit representation, we achieve reconstruction times far super...
We propose the use of existing data standards and web technologies to modeling and development of digital twin ships. Our research provides an open framework that can be linked to services such as visualizations, simulations and remote control. The case study ...
High-fidelity reconstruction of dynamic fluids from sparse multiview RGB videos remains a formidable challenge, due to the complexity of the underlying physics as well as the severe occlusion and complex lighting in the captured data. Existing solutions either...
Neural implicit fields are quickly emerging as an attractive representation for learning based techniques. However, adopting them for 3D shape modeling and editing is challenging. We introduce a method for E diting I mplicit S hapes T hrough P art A ware G ene...
Real-time in-between motion generation is universally required in games and highly desirable in existing animation pipelines. Its core challenge lies in the need to satisfy three critical conditions simultaneously: quality, controllability and speed , which re...
To reconstruct meshes from the widely-available 3D point cloud data, implicit shape representation is among the primary choices as an intermediate form due to its superior representation power and robustness in topological optimizations. Although different par...
Despite recent progress in developing animatable full-body avatars, realistic modeling of clothing - one of the core aspects of human self-expression - remains an open challenge. State-of-the-art physical simulation methods can generate realistically behaving ...
Battery life is an increasingly urgent challenge for today's untethered VR and AR devices. However, the power efficiency of head-mounted displays is naturally at odds with growing computational requirements driven by better resolution, refresh rate, and dynami...