Paper Index
Search computational fabrication papers, source venues, authors, implementations, and code availability from the GEOMDIGEST knowledge graph.
The proliferation of advanced tools for manipulating video has led to an arms race, pitting those who wish to sow disinformation against those who want to detect and expose it. Unfortunately, time favors the ill-intentioned in this race, with fake videos growi...
We present an elastic simulator for domains defined as evolving implicit functions, which is efficient, robust, and differentiable with respect to both shape and material. This simulator is motivated by applications in 3D reconstruction: it is increasingly eff...
Reverse engineering CAD models from raw geometry is a classic but challenging research problem. In particular, reconstructing the CAD modeling sequence from point clouds provides great interpretability and convenience for editing. Analyzing previous work, we o...
This article proposes a novel simulation approach that combines implicit integration with the Bonded Discrete Element Method (BDEM) to achieve faster, more stable, and more accurate fracture simulation. The new method leverages the efficiency of implicit schem...
We introduce Gaussian-enhanced Surfels (GESs), a bi-scale representation for radiance field rendering, wherein a set of 2D opaque surfels with view-dependent colors represent the coarse-scale geometry and appearance of scenes, and a few 3D Gaussians surroundin...
Computing derivatives of path integrals under evolving scene geometry is a fundamental problem in physics-based differentiable rendering, which requires differentiating discontinuities in the visibility function. Warped-area reparameterization is a powerful te...
Designing a freeform surface to reflect or refract light to achieve a target distribution is a challenging inverse problem. In this article, we propose an end-to-end optimization strategy for an optical surface mesh. Our formulation leverages a novel different...
Capturing the visually compelling features of large-scale water phenomena, such as the spray clouds of crashing waves, stormy seas, or waterfalls, involves simulating not only the water but also the motion of the air interacting with it. However, current solut...
Whenever the concept of high-performance cloth simulation is brought up, GPU acceleration is almost always the first that comes to mind. Leveraging immense parallelization, GPU algorithms have demonstrated significant success recently, whereas CPU methods are ...
Systematically simulating specular light transport requires an exhaustive search for triangle tuples containing admissible paths. Given the extreme inefficiency of enumerating all combinations, we significantly reduce the search domain by stochastically sampli...
In recent years, reconstruction methods have been developed that can recover strand-level hair geometry from images. However, these methods recover a vast number of individual hair strands that are difficult to edit and simulate. Many methods also rely on neur...
To solve the optimal transport problem between two uniform discrete measures of the same size, one seeks a bijective assignment that minimizes some matching cost. For this task, exact algorithms are intractable for large problems, while approximate ones may lo...
A ruled surface is a shape swept out by moving a line in 3D space. Due to their simple geometric forms, ruled surfaces have applications in various domains such as architecture and engineering. In the past, various approaches have been proposed to approximate ...
High-dynamic-range (HDR) imaging is an essential technique for overcoming the dynamic range limits of image sensors. The classic method relies on multiple exposures, which slows capture time, resulting in motion artifacts when imaging dynamic scenes. Single-sh...
We introduce C-tubes , 3D tubular structures composed of developable surface strips. C-tubes can be understood as a generalization of Monge surfaces—a special class of sweep surfaces—towards the recently introduced conenets. This observation allows formulating...
Human-centered live events have always played a pivotal role in shaping culture and fostering social connections. Traditional 2D live transmissions fail to replicate the immersive quality of physical attendance. Addressing this gap, this paper proposes LiveSpl...
GPUs can encounter memory capacity constraints, which pose challenges for achieving real-time rendering performance when processing large 3D models that exceed available memory. State-of-the-art out-of-core rendering frameworks have leveraged Level of Detail (...
We present a framework to generate past and future processes for drawing process videos. Given a canvas image uploaded by a user, the framework can generate both preceding and succeeding states of the drawing process, and the generated states can be reused as ...
Marker-based optical motion capture (MoCap) is a vital tool in applications such as virtual production, and movement sciences. However, reconstructing scattered MoCap data into real motion sequences is challenging, and data processing is time-consuming and lab...
Modern hexahedral mesh generation relies on integer-grid maps (IGM), which map the Cartesian grid of integer iso-surfaces to a structure-aligned and conforming hexahedral cell complex discretizing the target shape. The hexahedral mesh is formed by iso-surfaces...