Paper Index
Search computational fabrication papers, source venues, authors, implementations, and code availability from the GEOMDIGEST knowledge graph.
Learning the spatial-temporal structure of body movements is a fundamental problem for character motion synthesis. In this work, we propose a novel neural network architecture called the Periodic Autoencoder that can learn periodic features from large unstruct...
Convolutionalneural networks (CNNs) have made great breakthroughs in two-dimensional (2D) computer vision. However, their irregular structure makes it hard to harness the potential of CNNs directly on meshes. A subdivision surface provides a hierarchical multi...
DR.JIT is a new just-in-time compiler for physically based rendering and its derivative. DR.JIT expedites research on these topics in two ways: first, it traces high-level simulation code (e.g., written in Python) and aggressively simplifies and specializes th...
In this paper we present ADOP, a novel point-based, differentiable neural rendering pipeline. Like other neural renderers, our system takes as input calibrated camera images and a proxy geometry of the scene, in our case a point cloud. To generate a novel view...
Road maintenance technology is required to maintain favorable driving conditions and prevent accidents. In particular, a sensor technology is required for detecting road damage. In this study, we developed a new sensor technology that can detect road damage us...
Human-technology interaction is concerned with trust as an inevitable user acceptance requirement. As the applications of artificial intelligence (AI) and robotics emerge in the architecture, engineering, and construction (AEC) industry, there is an immediate ...
This work introduces the need to develop competitive, low-cost and applicable technologies to real roads to detect the asphalt condition by means of Machine Learning (ML) algorithms. Specifically, the most recent studies are described according to the data col...
Automatic synthesis of realistic co-speech gestures is an increasingly important yet challenging task in artificial embodied agent creation. Previous systems mainly focus on generating gestures in an end-to-end manner, which leads to difficulties in mining the...
Creating photorealistic avatars of existing people currently requires extensive person-specific data capture, which is usually only accessible to the VFX industry and not the general public. Our work aims to address this drawback by relying only on a short mob...
We present a novel semantic model for human head defined with neural radiance field. The 3D-consistent head model consist of a set of disentangled and interpretable bases, and can be driven by low-dimensional expression coefficients. Thanks to the powerful rep...
Physically-based differentiable rendering has recently emerged as an attractive new technique for solving inverse problems that recover complete 3D scene representations from images. The inversion of shape parameters is of particular interest but also poses se...
Existing 3D-aware facial generation methods face a dilemma in quality versus editability: they either generate editable results in low resolution, or high-quality ones with no editing flexibility. In this work, we propose a new approach that brings the best of...