Paper Index
Search computational fabrication papers, source venues, authors, implementations, and code availability from the GEOMDIGEST knowledge graph.
Holographic displays hold the promise of providing authentic depth cues, resulting in enhanced immersive visual experiences for near-eye applications. However, current holographic displays are hindered by speckle noise, which limits accurate reproduction of co...
We introduce Topological Offsets , a novel approach to generate manifold and self-intersection-free offset surfaces that are topologically equivalent to an offset infinitesimally close to the surface. Our approach, by construction, creates a manifold, watertig...
Hair cards remain a widely used representation for hair modeling in real-time applications, offering a practical trade-off between visual fidelity, memory usage, and performance. However, generating high-quality hair card models remains a challenging and labor...
We derive closed-form expressions of biharmonic coordinates for 2D high-order cages, enabling the transformation of the input polynomial curves into polynomial curves of any order. Central to our derivation is the use of the high-order boundary element method....
Deep learning-based methods have become the dominant solution for point cloud denoising, offering strong generalization capabilities through data-driven training. However, traditional methods, despite their drawbacks of heavy parameter tuning and weak generali...
Online free-view navigation in volumetric videos requires high-quality rendering and real-time streaming in order to provide immersive user experiences. However, existing methods ( e.g. , dynamic NeRF and 3DGS) may not handle dynamic scenes with complex motion...
In physics-based simulation of rigid or nearly rigid objects, collisions often become the primary performance bottleneck, particularly when enforcing intersection-free constraints. Previous simulation frameworks rely on primitive-level CCD algorithms. Due to t...
Whenever the concept of high-performance cloth simulation is brought up, GPU acceleration is almost always the first that comes to mind. Leveraging immense parallelization, GPU algorithms have demonstrated significant success recently, whereas CPU methods are ...
Turbulent boundary layer represents one of the most complex but interesting phenomena in fluid flows. While the generation and alteration of sheared vortices in various interacting scales near the boundary are visually appealing, it is difficult to correctly r...
We present RigAnything , a novel autoregressive transformer-based model, which makes 3D assets rig-ready by probabilistically generating joints and skeleton topologies and assigning skinning weights in a template-free manner. Unlike most existing auto-rigging ...
Modern nanofabrication techniques have enabled us to manipulate the wave-front of light with sub-wavelength-scale structures, offering the potential to replace bulky refractive surfaces in conventional optics with ultrathin metasurfaces. In theory, arrays of n...
By learning human motion priors, motion capture can be achieved by 6 inertial measurement units (IMUs) in recent years with the development of deep learning techniques, even though the sensor inputs are sparse and noisy. However, human global motions are still...
Differentiable optics, as an emerging paradigm that jointly optimizes optics and (optional) image processing algorithms, has made many innovative optical designs possible across a broad range of imaging and display applications. Many of these systems utilize d...
Vertex Block Descent is a fast physics-based simulation method that is unconditionally stable, highly parallelizable, and capable of converging to the implicit Euler solution. We extend it using an augmented Lagrangian formulation to address some of its fundam...
Computing derivatives of path integrals under evolving scene geometry is a fundamental problem in physics-based differentiable rendering, which requires differentiating discontinuities in the visibility function. Warped-area reparameterization is a powerful te...
We introduce Gaussian-enhanced Surfels (GESs), a bi-scale representation for radiance field rendering, wherein a set of 2D opaque surfels with view-dependent colors represent the coarse-scale geometry and appearance of scenes, and a few 3D Gaussians surroundin...
Photoelasticity enables full-field stress analysis in transparent objects through stress-induced birefringence. Existing techniques are limited to two-dimensional (2D) slices and require destructively slicing the object. Recovering the internal three-dimension...
We present TokenVerse - a method for multi-concept personalization, leveraging a pre-trained text-to-image diffusion model. Our framework can disentangle complex visual elements and attributes from as little as a single image, while enabling seamless plug-and-...
We derive closed-form expressions for generalized winding numbers of rational parametric curves for robust containment queries. Given an oriented rational parametric curve and a query point, the generalized winding number can be reformulated to an integral of ...
This paper presents a unified compressible flow map framework designed to accommodate diverse compressible flow systems, including high-Mach-number flows (e.g., shock waves and supersonic aircraft), weakly compressible systems (e.g., smoke plumes and ink diffu...