ISSUE 02SATURDAY, JUNE 6, 2026PRINT 06.2026

GEOMDIGEST

THE INSIDER PUBLICATION FOR COMPUTATIONAL GEOMETRY & DESIGN

Knowledge Graph

Paper Index

Search computational fabrication papers, source venues, authors, implementations, and code availability from the GEOMDIGEST knowledge graph.

1,417Papers
102,687Citations
1Artifacts
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540 indexed papers
Skeleton-aware networks for deep motion retargeting
2020 / ACM Transactions on Graphics / 184 citations
No code

We introduce a novel deep learning framework for data-driven motion retargeting between skeletons, which may have different structure, yet corresponding to homeomorphic graphs. Importantly, our approach learns how to retarget without requiring any explicit pai...

Learning temporal coherence via self-supervision for GAN-based video generation
2020 / ACM Transactions on Graphics / 173 citations
No code

Our work explores temporal self-supervision for GAN-based video generation tasks. While adversarial training successfully yields generative models for a variety of areas, temporal relationships in the generated data are much less explored. Natural temporal cha...

Local motion phases for learning multi-contact character movements
2020 / ACM Transactions on Graphics / 170 citations
No code
Sebastian Starke, Yiwei Zhao, Taku Komura, Kazi A. Zaman

Training a bipedal character to play basketball and interact with objects, or a quadruped character to move in various locomotion modes, are difficult tasks due to the fast and complex contacts happening during the motion. In this paper, we propose a novel fra...

MoGlow
2020 / ACM Transactions on Graphics / 165 citations
No code

Data-driven modelling and synthesis of motion is an active research area with applications that include animation, games, and social robotics. This paper introduces a new class of probabilistic, generative, and controllable motion-data models based on normalis...

Unpaired motion style transfer from video to animation
2020 / ACM Transactions on Graphics / 157 citations
No code
Kfir Aberman, Yijia Weng, Dani Lischinski, Daniel Cohen‐Or, Baoquan Chen

Transferring the motion style from one animation clip to another, while preserving the motion content of the latter, has been a long-standing problem in character animation. Most existing data-driven approaches are supervised and rely on paired data, where mot...

PhysCap
2020 / ACM Transactions on Graphics / 157 citations
No code
Soshi Shimada, Vladislav Golyanik, Weipeng Xu, Christian Theobalt

Marker-less 3D human motion capture from a single colour camera has seen significant progress. However, it is a very challenging and severely ill-posed problem. In consequence, even the most accurate state-of-the-art approaches have significant limitations. Pu...

PIE
2020 / ACM Transactions on Graphics / 150 citations
No code
Ayush Tewari, Mohamed Elgharib, B R Mallikarjun, Florian Bernard, Hans‐Peter Seidel, and 3 more

Editing of portrait images is a very popular and important research topic with a large variety of applications. For ease of use, control should be provided via a semantically meaningful parameterization that is akin to computer animation controls. The vast maj...

Path-space differentiable rendering
2020 / ACM Transactions on Graphics / 144 citations
No code
Cheng Zhang, Bailey Miller, Kai Yan, Ioannis Gkioulekas, Shuang Zhao

Physics-based differentiable rendering, the estimation of derivatives of radiometric measures with respect to arbitrary scene parameters, has a diverse array of applications from solving analysis-by-synthesis problems to training machine learning pipelines inc...

P-cloth
2020 / ACM Transactions on Graphics / 143 citations
No code
Cheng Li, Min Tang, Ruofeng Tong, Ming Cai, Jieyi Zhao, and 1 more

We present a novel parallel algorithm for cloth simulation that exploits multiple GPUs for fast computation and the handling of very high resolution meshes. To accelerate implicit integration, we describe new parallel algorithms for sparse matrix-vector multip...

Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting
2020 / ACM Transactions on Graphics / 142 citations
No code
Benedikt Bitterli, Chris Wyman, Matt Pharr, Peter Shirley, Aaron Lefohn, and 1 more

Efficiently rendering direct lighting from millions of dynamic light sources using Monte Carlo integration remains a challenging problem, even for off-line rendering systems. We introduce a new algorithm---ReSTIR---that renders such lighting interactively, at ...

ADD
2020 / ACM Transactions on Graphics / 142 citations
No code
Moritz Geilinger, David Hahn, Jonas Zehnder, Moritz Bächer, Bernhard Thomaszewski, and 1 more

We present a differentiable dynamics solver that is able to handle frictional contact for rigid and deformable objects within a unified framework. Through a principled mollification of normal and tangential contact forces, our method circumvents the main diffi...

DeepFaceDrawing
2020 / ACM Transactions on Graphics / 138 citations
No code
Shuyu Chen, Wanchao Su, Lin Gao, Shihong Xia, Hongbo Fu

Recent deep image-to-image translation techniques allow fast generation of face images from freehand sketches. However, existing solutions tend to overfit to sketches, thus requiring professional sketches or even edge maps as input. To address this issue, our ...

A scalable approach to control diverse behaviors for physically simulated characters
2020 / ACM Transactions on Graphics / 138 citations
No code
Jungdam Won, Deepak Gopinath, Jessica K. Hodgins

Human characters with a broad range of natural looking and physically realistic behaviors will enable the construction of compelling interactive experiences. In this paper, we develop a technique for learning controllers for a large set of heterogeneous behavi...

RoboGrammar
2020 / ACM Transactions on Graphics / 138 citations
No code
Allan Zhao, Jie Xu, Mina Konaković Luković, Josie Hughes, Andrew Spielberg, and 2 more

We present RoboGrammar , a fully automated approach for generating optimized robot structures to traverse given terrains. In this framework, we represent each robot design as a graph, and use a graph grammar to express possible arrangements of physical robot a...

Learned motion matching
2020 / ACM Transactions on Graphics / 132 citations
No code
Daniel Holden, Oussama Kanoun, Maksym Perepichka, Tiberiu Popa

In this paper we present a learned alternative to the Motion Matching algorithm which retains the positive properties of Motion Matching but additionally achieves the scalability of neural-network-based generative models. Although neural-network-based generati...

Learned hardware-in-the-loop phase retrieval for holographic near-eye displays
2020 / ACM Transactions on Graphics / 131 citations
No code
Praneeth Chakravarthula, Ethan Tseng, Tarun Srivastava, Henry Fuchs, Felix Heide

Holography is arguably the most promising technology to provide wide field-of-view compact eyeglasses-style near-eye displays for augmented and virtual reality. However, the image quality of existing holographic displays is far from that of current generation ...

Single image HDR reconstruction using a CNN with masked features and perceptual loss
2020 / ACM Transactions on Graphics / 131 citations
No code

Digital cameras can only capture a limited range of real-world scenes' luminance, producing images with saturated pixels. Existing single image high dynamic range (HDR) reconstruction methods attempt to expand the range of luminance, but are not able to halluc...

MeshWalker
2020 / ACM Transactions on Graphics / 121 citations
No code
Alon Lahav, Ayellet Tal

Most attempts to represent 3D shapes for deep learning have focused on volumetric grids, multi-view images and point clouds. In this paper we look at the most popular representation of 3D shapes in computer graphics---a triangular mesh---and ask how it can be ...

Holographic optics for thin and lightweight virtual reality
2020 / ACM Transactions on Graphics / 121 citations
No code
Andrew Maimone, Junren Wang

We present a class of display designs combining holographic optics, directional backlighting, laser illumination, and polarization-based optical folding to achieve thin, lightweight, and high performance near-eye displays for virtual reality. Several design al...

Unbiased warped-area sampling for differentiable rendering
2020 / ACM Transactions on Graphics / 119 citations
No code
Sai Praveen Bangaru, Tzu‐Mao Li, Frédo Durand

Differentiable rendering computes derivatives of the light transport equation with respect to arbitrary 3D scene parameters, and enables various applications in inverse rendering and machine learning. We present an unbiased and efficient differentiable renderi...

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