Paper Index
Search computational fabrication papers, source venues, authors, implementations, and code availability from the GEOMDIGEST knowledge graph.
Vector line art plays an important role in graphic design, however, it is tedious to manually create. We introduce a general framework to produce line drawings from a wide variety of images, by learning a mapping from raster image space to vector image space. ...
In recent years, Convolutional Neural Networks (CNN) have proven to be efficient analysis tools for processing point clouds, e.g., for reconstruction, segmentation, and classification. In this article, we focus on the classification of edges in point clouds, w...
Representing complex 3D objects as simple geometric primitives, known as shape abstraction, is important for geometric modeling, structural analysis, and shape synthesis. In this paper, we propose an unsupervised shape abstraction method to map a point cloud i...
We present a caricature generation framework based on shape and style manipulation using StyleGAN. Our framework, dubbed StyleCariGAN , automatically creates a realistic and detailed caricature from an input photo with optional controls on shape exaggeration d...
We propose a new method that reconstructs 3D human motion from in-the-wild video by making full use of prior knowledge on the laws of physics. Previous studies focus on reconstructing joint angles and positions in the body local coordinate frame. Body translat...
Time-correlated imaging is an emerging sensing modality that has been shown to enable promising application scenarios, including lidar ranging, fluorescence lifetime imaging, and even non-line-of-sight sensing. A leading technology for obtaining time-correlate...
We present TreePartNet , a neural network aimed at reconstructing tree geometry from point clouds obtained by scanning real trees. Our key idea is to learn a natural neural decomposition exploiting the assumption that a tree comprises locally cylindrical shape...
High-quality denoising of Monte Carlo low-sample renderings remains a critical challenge for practical interactive ray tracing. We present a new learning-based denoiser that achieves state-of-the-art quality and runs at interactive rates. Our model processes i...
This paper introduces a novel geometric multigrid solver for unstructured curved surfaces. Multigrid methods are highly efficient iterative methods for solving systems of linear equations. Despite the success in solving problems defined on structured domains, ...
CNC machining is the leading subtractive manufacturing technology. Although it is in use since decades, it is far from fully solved and still a rich source for challenging problems in geometric computing. We demonstrate this at hand of 5-axis machining of free...
Holographic displays promise unprecedented capabilities for direct-view displays as well as virtual and augmented reality applications. However, one of the biggest challenges for computer-generated holography (CGH) is the fundamental tradeoff between algorithm...
We present an algorithm for reconstructing dense, geometrically consistent depth for all pixels in a monocular video. We leverage a conventional structure-from-motion reconstruction to establish geometric constraints on pixels in the video. Unlike the ad-hoc p...
For human-like agents, including virtual avatars and social robots, making proper gestures while speaking is crucial in human-agent interaction. Co-speech gestures enhance interaction experiences and make the agents look alive. However, it is difficult to gene...
Contacts weave through every aspect of our physical world, from daily household chores to acts of nature. Modeling and predictive computation of these phenomena for solid mechanics is important to every discipline concerned with the motion of mechanical system...
We present a real-time approach for multi-person 3D motion capture at over 30 fps using a single RGB camera. It operates successfully in generic scenes which may contain occlusions by objects and by other people. Our method operates in subsequent stages. The f...
We present a system for capturing, reconstructing, compressing, and rendering high quality immersive light field video. We accomplish this by leveraging the recently introduced DeepView view interpolation algorithm, replacing its underlying multi-plane image (...
A fundamental problem in computer animation is that of realizing purposeful and realistic human movement given a sufficiently-rich set of motion capture clips. We learn data-driven generative models of human movement using autoregressive conditional variationa...
In this work we present a novel, robust transition generation technique that can serve as a new tool for 3D animators, based on adversarial recurrent neural networks. The system synthesises high-quality motions that use temporally-sparse keyframes as animation...
We introduce a learning framework for automated floorplan generation which combines generative modeling using deep neural networks and user-in-the-loop designs to enable human users to provide sparse design constraints. Such constraints are represented by a la...
In this paper, we introduce Point2Mesh , a technique for reconstructing a surface mesh from an input point cloud. Instead of explicitly specifying a prior that encodes the expected shape properties, the prior is defined automatically using the input point clou...