ISSUE 02FRIDAY, JUNE 5, 2026PRINT 06.2026

GEOMDIGEST

THE INSIDER PUBLICATION FOR COMPUTATIONAL GEOMETRY & DESIGN

Knowledge Graph

Paper Index

Search computational fabrication papers, source venues, authors, implementations, and code availability from the GEOMDIGEST knowledge graph.

1,417Papers
102,687Citations
1Artifacts
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540 indexed papers
A Conversational Agent Framework with Multi-modal Personality Expression
2021 / ACM Transactions on Graphics / 82 citations
No code
Si̇nan Sonlu, Uğur Güdükbay, Funda Durupınar

Consistently exhibited personalities are crucial elements of realistic, engaging, and behavior-rich conversational virtual agents. Both nonverbal and verbal cues help convey these agents’ unseen psychological states, contributing to our effective communication...

Learning skeletal articulations with neural blend shapes
2021 / ACM Transactions on Graphics / 81 citations
No code

Animating a newly designed character using motion capture (mocap) data is a long standing problem in computer animation. A key consideration is the skeletal structure that should correspond to the available mocap data, and the shape deformation in the joint re...

Recurrent Video Deblurring with Blur-Invariant Motion Estimation and Pixel Volumes
2021 / ACM Transactions on Graphics / 80 citations
No code
Hyeongseok Son, Junyong Lee, Jonghyeop Lee, Sunghyun Cho, Seungyong Lee

For the success of video deblurring, it is essential to utilize information from neighboring frames. Most state-of-the-art video deblurring methods adopt motion compensation between video frames to aggregate information from multiple frames that can help deblu...

TryOnGAN
2021 / ACM Transactions on Graphics / 80 citations
No code
Kathleen M. Lewis, Srivatsan Varadharajan, Ira Kemelmacher-Shlizerman

Given a pair of images---target person and garment on another person---we automatically generate the target person in the given garment. Previous methods mostly focused on texture transfer via paired data training, while overlooking body shape deformations, sk...

Neural Light Transport for Relighting and View Synthesis
2021 / ACM Transactions on Graphics / 77 citations
No code

The light transport (LT) of a scene describes how it appears under different lighting conditions from different viewing directions, and complete knowledge of a scene’s LT enables the synthesis of novel views under arbitrary lighting. In this article, we focus ...

Computational inverse design of surface-based inflatables
2021 / ACM Transactions on Graphics / 76 citations
No code
Julian Panetta, Florin Isvoranu, Tian Chen, Emmanuel Siéfert, Benoît Roman, and 1 more

We present a computational inverse design method for a new class of surface-based inflatable structure. Our deployable structures are fabricated by fusing together two layers of inextensible sheet material along carefully selected curves. The fusing curves for...

Editable free-viewpoint video using a layered neural representation
2021 / ACM Transactions on Graphics / 76 citations
No code

Generating free-viewpoint videos is critical for immersive VR/AR experience, but recent neural advances still lack the editing ability to manipulate the visual perception for large dynamic scenes. To fill this gap, in this paper, we propose the first approach ...

AgileGAN
2021 / ACM Transactions on Graphics / 75 citations
No code
Guoxian Song, Linjie Luo, Jing Liu, Wan‐Chun Ma, Chunpong Lai, and 2 more

Portraiture as an art form has evolved from realistic depiction into a plethora of creative styles. While substantial progress has been made in automated stylization, generating high quality stylistic portraits is still a challenge, and even the recent popular...

Intersection-free rigid body dynamics
2021 / ACM Transactions on Graphics / 75 citations
No code
Zachary Ferguson, Minchen Li, Teseo Schneider, Francisca Gil-Ureta, Timothy Langlois, and 4 more

We introduce the first implicit time-stepping algorithm for rigid body dynamics, with contact and friction, that guarantees intersection-free configurations at every time step. Our algorithm explicitly models the curved trajectories traced by rigid bodies in b...

Deep relightable appearance models for animatable faces
2021 / ACM Transactions on Graphics / 72 citations
No code
Sai Bi, Stephen Lombardi, Shunsuke Saito, Tomas Simon, Shih-En Wei, and 4 more

We present a method for building high-fidelity animatable 3D face models that can be posed and rendered with novel lighting environments in real-time. Our main insight is that relightable models trained to produce an image lit from a single light direction can...

SketchGNN: Semantic Sketch Segmentation with Graph Neural Networks
2021 / ACM Transactions on Graphics / 71 citations
No code
Lumin Yang, Jiajie Zhuang, Hongbo Fu, Xiangzhi Wei, Kun Zhou, and 1 more

We introduce SketchGNN , a convolutional graph neural network for semantic segmentation and labeling of freehand vector sketches. We treat an input stroke-based sketch as a graph with nodes representing the sampled points along input strokes and edges encoding...

Control strategies for physically simulated characters performing two-player competitive sports
2021 / ACM Transactions on Graphics / 69 citations
No code
Jungdam Won, Deepak Gopinath, Jessica K. Hodgins

In two-player competitive sports, such as boxing and fencing , athletes often demonstrate efficient and tactical movements during a competition. In this paper, we develop a learning framework that generates control policies for physically simulated athletes wh...

AutoMate
2021 / ACM Transactions on Graphics / 68 citations
No code
B.E. Jones, Dalton Hildreth, Duowen Chen, Ilya Baran, Vladimir G. Kim, and 1 more

Assembly modeling is a core task of computer aided design (CAD), comprising around one third of the work in a CAD workflow. Optimizing this process therefore represents a huge opportunity in the design of a CAD system, but current research of assembly based mo...

Neural marching cubes
2021 / ACM Transactions on Graphics / 68 citations
No code
Zhiqin Chen, Hao Zhang

We introduce Neural Marching Cubes , a data-driven approach for extracting a triangle mesh from a discretized implicit field. We base our meshing approach on Marching Cubes (MC), due to the simplicity of its input, namely a uniform grid of signed distances or ...

Highlight-aware two-stream network for single-image SVBRDF acquisition
2021 / ACM Transactions on Graphics / 67 citations
No code
Jie Guo, Shuichang Lai, Chengzhi Tao, Yuelong Cai, Lei Wang, and 2 more

This paper addresses the task of estimating spatially-varying reflectance (i.e., SVBRDF) from a single, casually captured image. Central to our method is a highlight-aware (HA) convolution operation and a two-stream neural network equipped with proper training...

Driving-signal aware full-body avatars
2021 / ACM Transactions on Graphics / 66 citations
No code

We present a learning-based method for building driving-signal aware full-body avatars. Our model is a conditional variational autoencoder that can be animated with incomplete driving signals, such as human pose and facial keypoints, and produces a high-qualit...

ChoreoMaster
2021 / ACM Transactions on Graphics / 66 citations
No code
Kang Chen, Zhipeng Tan, Lei Jin, Song–Hai Zhang, Yuan-Chen Guo, and 2 more

Despite strong demand in the game and film industry, automatically synthesizing high-quality dance motions remains a challenging task. In this paper, we present ChoreoMaster, a production-ready music-driven dance motion synthesis system. Given a piece of music...

Neural animation layering for synthesizing martial arts movements
2021 / ACM Transactions on Graphics / 65 citations
No code
Sebastian Starke, Yiwei Zhao, Fabio Zinno, Taku Komura

Interactively synthesizing novel combinations and variations of character movements from different motion skills is a key problem in computer animation. In this paper, we propose a deep learning framework to produce a large variety of martial arts movements in...

Transflower
2021 / ACM Transactions on Graphics / 64 citations
No code
Guillermo Valle-Pérez, Gustav Eje Henter, Jonas Beskow, André Holzapfel, Pierre-Yves Oudeyer, and 1 more

Dance requires skillful composition of complex movements that follow rhythmic, tonal and timbral features of music. Formally, generating dance conditioned on a piece of music can be expressed as a problem of modelling a high-dimensional continuous motion signa...

Dynamic closest color warping to sort and compare palettes
2021 / ACM Transactions on Graphics / 63 citations
No code
Suzi Kim, Sunghee Choi

A color palette is one of the simplest and most intuitive descriptors that can be extracted from images or videos. This paper proposes a method to assess the similarity between color palettes by sorting colors. While previous palette similarity measures compar...

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