ISSUE 02FRIDAY, JUNE 5, 2026PRINT 06.2026

GEOMDIGEST

THE INSIDER PUBLICATION FOR COMPUTATIONAL GEOMETRY & DESIGN

Knowledge Graph

Paper Index

Search computational fabrication papers, source venues, authors, implementations, and code availability from the GEOMDIGEST knowledge graph.

1,417Papers
102,687Citations
1Artifacts
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384 indexed papers
GenAnalysis: Joint Shape Analysis by Learning Man-Made Shape Generators with Deformation Regularizations
2025 / ACM Transactions on Graphics
No code
Yuezhi Yang, Haitao Yang, Kiyohiro Nakayama, Xiaojun Huang, Leonidas Guibas, and 1 more

We present GenAnalysis, an implicit shape generation framework that allows joint analysis of man-made shapes, including shape matching and joint shape segmentation. The key idea is to enforce an as-affine-as-possible (AAAP) deformation between synthetic shapes...

Hybrid Tours: A Clip-based System for Authoring Long-take Touring Shots
2025 / ACM Transactions on Graphics
No code
Xinrui Liu, Longxiulin Deng, Abe Davis

Long-take touring (LTT) shots are characterized by smooth camera motion over a long distance that seamlessly connects different views of the captured scene. These shots offer a compelling way to visualize 3D spaces. However, filming LTT shots directly is very ...

Meschers: Geometry Processing of Impossible Objects
2025 / ACM Transactions on Graphics
No code
Ana Dodik, Isabella Yu, Kartik Chandra, Jonathan Ragan‐Kelley, Joshua B. Tenenbaum, and 2 more

Impossible objects, geometric constructions that humans can perceive but that cannot exist in real life, have been a topic of intrigue in visual arts, perception, and graphics, yet no satisfying computer representation of such objects exists. Previous work emb...

Light Pipe Holographic Display: Bandwidth-preserved Kaleidoscopic Guiding for AR Glasses
2025 / ACM Transactions on Graphics
No code
Minseok Chae, Chun Chen, Seung‐Woo Nam, Yoonchan Jeong

In this paper, we present a holographic display using a light pipe for augmented reality, and the hologram rendering method via bandwidth-preserved kaleidoscopic guiding method. Conventional augmented reality displays typically share optical architectures wher...

ViSA: Physics-based Virtual Stunt Actors for Ballistic Stunts
2025 / ACM Transactions on Graphics
No code
Minseok Kim, Wonjeong Seo, Sung‐Hee Lee, Jungdam Won

We introduce ViSA (Virtual Stunt Actors), an interactive animation system designed to create realistic ballistic stunt actions frequently seen in filmmaking and TV production. By providing spatial constraints suitable for the desired stunt scene, our system ge...

TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization
2025 / ACM Transactions on Graphics
No code
Alexandre Binninger, Ruben Wiersma, Philipp Herholz, Olga Sorkine‐Hornung

We introduce TetWeave, a novel isosurface representation for gradient-based mesh optimization that jointly optimizes the placement of a tetrahedral grid used for Marching Tetrahedra and a novel directional signed distance at each point. TetWeave constructs tet...

AlignTex: Pixel-Precise Texture Generation from Multi-view Artwork
2025 / ACM Transactions on Graphics
No code
Yuqing Zhang, Hao Xu, Yiqian Wu, Sirui Chen, Shangyu Lin, and 2 more

Current 3D asset creation pipelines typically consist of three stages: creating multi-view concept art, producing 3D meshes based on the artwork, and painting textures for the meshes—an often labor-intensive process. Automated texture generation offers signifi...

Variable Shared Template for Consistent Non-rigid ICP
2025 / ACM Transactions on Graphics
No code
Yucheol Jung, Hyomin Kim, Hyunse Yoon, Yun-Young Hwang, Seungyong Lee

Non-rigid registration of 3D shape collections using a template mesh is essential for constructing 3D datasets. Traditional non-rigid Iterative Closest Point (ICP) methods rely on manually selected template meshes, which can result in inconsistent registration...

Multiple Importance Reweighting for Path Guiding
2025 / ACM Transactions on Graphics
No code
Zhimin Fan, Yiming Wang, Chenxi Zhou, Ling‐Qi Yan, Yanwen Guo, and 1 more

Contemporary path guiding employs an iterative training scheme to fit radiance distributions. However, existing methods combine the estimates generated in each iteration merely within image space, overlooking differences in the convergence of distribution fitt...

Leapfrog Flow Maps for Real-Time Fluid Simulation
2025 / ACM Transactions on Graphics
No code
Yuchen Sun, Junlin Li, Ruicheng Wang, Sinan Wang, Zhiqi Li, and 2 more

We propose Leapfrog Flow Maps (LFM) to simulate incompressible fluids with rich vortical flows in real time. Our key idea is to use a hybrid velocityimpulse scheme enhanced with leapfrog method to reduce the computational workload of impulse-based flow map met...

A Divide-and-Conquer Approach for Global Orientation of Non-Watertight Scene-Level Point Clouds with 0-1 Integer Optimization
2025 / ACM Transactions on Graphics
No code
Z. Li, Fei Hou, Wencheng Wang, Xuequan Lu, Ying He

Orienting point clouds is a fundamental problem in computer graphics and 3D vision, with applications in reconstruction, segmentation, and analysis. While significant progress has been made, existing approaches mainly focus on watertight, object-level 3D model...

3DGH: 3D Head Generation with Composable Hair and Face
2025 / ACM Transactions on Graphics
No code
Chengan He, Junxuan Li, Tobias Kirschstein, Artem Sevastopolsky, Shunsuke Saito, and 5 more

We present 3DGH, an unconditional generative model for 3D human heads with composable hair and face components. Unlike previous work that entangles the modeling of hair and face, we propose to separate them using a novel data representation with template-based...

MonetGPT: Solving Puzzles Enhances MLLMs' Image Retouching Skills
2025 / ACM Transactions on Graphics
No code
Niladri Shekhar Dutt, Duygu Ceylan, Niloy J. Mitra

Retouching is an essential task in post-manipulation of raw photographs. Generative editing, guided by text or strokes, provides a new tool accessible to users but can easily change the identity of the original objects in unacceptable and unpredictable ways. I...

Controllable Complex Freezing Dynamics Simulation on Thin Films
2025 / ACM Transactions on Graphics
No code
Y. B. Liu, Taiyuan Zhang, Xiaoxiao Yan, N. Liu, Bo Ren

The freezing of thin films is a mesmerizing natural phenomenon, inspiring photographers to capture its beauty through their lenses and digital artists to recreate its allure using effects tools. In this paper, we present a novel method for physically simulatin...

Painless Differentiable Rotation Dynamics
2025 / ACM Transactions on Graphics
No code
Magí Romanyà-Serrasolsas, Juan J. Casafranca, Miguel Á. Otaduy

We propose the formulation of forward and differentiable rigid-body dynamics using Lie-algebra rotation derivatives. In particular, we show how this approach can easily be applied to incremental-potential formulations of forward dymamics, and we introduce a no...

EDGE: Epsilon-Difference Gradient Evolution for Buffer-Free Flow Maps
2025 / ACM Transactions on Graphics
No code
Zhiqi Li, Ruicheng Wang, Junlin Li, Duowen Chen, Sinan Wang, and 1 more

We propose the Epsilon Difference Gradient Evolution (EDGE) method for accurate flow-map calculation on grids via Hermite interpolation without using velocity buffers. Our key idea is to integrate Gradient Evolution for accurate first-order derivatives and a t...

Designing 3D Anisotropic Frame Fields with Odeco Tensors
2025 / ACM Transactions on Graphics
No code
Haikuan Zhu, Hongbo Li, Hsueh‐Ti Derek Liu, Wenping Wang, Jing Hua, and 1 more

This paper introduces a method to synthesize a 3D tensor field within a constrained geometric domain represented as a tetrahedral mesh. Whereas previous techniques optimize for isotropic fields, we focus on anisotropic tensor fields that are smooth and aligned...

Creating Fluid-Interactive Virtual Agents by an Efficient Simulator with Local-domain Control
2025 / ACM Transactions on Graphics
No code
Wenbin Song, Heng Zhang, Yang Wang, Xiaopei Liu

In the realm of digital twin systems, establishing simulation environments for creating and testing virtual agents has garnered substantial attention across various applications. The obtained control policies endow virtual agents with more realistic behaviors ...

Field Smoothness-Controlled Partition for Quadrangulation
2025 / ACM Transactions on Graphics
No code
Zuo Liang, Wei Du, Xiao‐Ming Fu

We propose a novel partition method for reliable feature-aligned quadrangulation. The core insight of the partition is that smooth streamlines distant from singularities are more suitable as patch boundaries. This allows singularities to be enclosed within pat...

Hand-Shadow Poser
2025 / ACM Transactions on Graphics
No code
Hao Xu, Yinqiao Wang, Niloy J. Mitra, Pheng‐Ann Heng, Chi‐Wing Fu

Hand shadow art is a captivating art form, creatively using hand shadows to reproduce expressive shapes on the wall. In this work, we study an inverse problem: given a target shape, find the poses of left and right hands that together best produce a shadow res...

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