Paper Index
Search computational fabrication papers, source venues, authors, implementations, and code availability from the GEOMDIGEST knowledge graph.
This paper describes a method for computing surface parameterizations that map infinitesimal axis-aligned squares in the plane to infinitesimal rectangles on the surface. Such rectangular parameterizations are needed for a broad range of tasks, from physical s...
Filleting is a fundamental operation in CAD systems, akin to a ball rolling between two adjacent surface patches, resulting in a seamless connection. The reverse process, which we refer to as DeFillet in this paper, is crucial for CAE analysis and secondary de...
We present a novel contact model, termed Offset Geometric Contact (OGC), for guaranteed penetration-free simulation of codimensional objects with minimal computational overhead. Our method is based on constructing a volumetric shape by offsetting each face alo...
We present a constrained Rigid Body Dynamics (RBD) that guarantees satisfaction of kinematic constraints, enabling direct simulation of complex mechanical systems with arbitrary kinematic structures. To ensure constraint satisfaction, we use an implicit integr...
We propose a coupled mesh-adaptation model and physical simulation algorithm to jointly generate, per timestep, optimal adaptive remeshings and implicit solutions for the simulation of frictionally contacting elastodynamics. To do so, we begin with Ferguson et...
We give a method to simulate large deformations of 3D elastic rods under arbitrary nonlinear isotropic 3D solid materials. Rod elastic energies in existing graphics literature are derived from volumetric models under the small-strain linearization assumptions....
We present a novel comprehensive construction algorithm of Apollonius diagrams designed for GPUs. Efficient and robust algorithms have been proposed for the computation of Voronoi diagrams or Power diagrams. In contrast, Apollonius cells are neither convex nor...
The recently developed Progressive Dynamics framework [Zhang et al. 2024] addresses the long-standing challenge in enabling rapid iterative design for high-fidelity cloth and shell animation. In this work, we identify fundamental limitations of the original me...
The past few years have witnessed an emergent interest in building generative models for the graphic design domain. For adoption of powerful deep generative models with Transformer-based neural backbones, prior approaches formulate designs as ordered sequences...
Selection is the first step in many image editing processes, enabling faster and simpler modifications of all pixels sharing a common modality. In this work, we present a method for material selection in images, robust to lighting and reflectance variations, w...
Recent advances in cloud rendering have brought us a promising alternative for interactive photorealistic rendering on lightweight devices, which used to be only available on high-end platforms equipped with powerful graphic cards. This technique enables users...
Self-intersection repair in static 3D surface meshes presents unique challenges due to the absence of temporal motion and penetration depth information—two critical elements typically leveraged in physics-based approaches. We introduce a novel framework that t...
We introduce Arenite, a novel physics-based approach for modeling sandstone structures. The key insight of our work is that simulating a combination of stress and multi-factor erosion enables the generation of a wide variety of sandstone structures observed in...
Optical heterodyne detection (OHD) employs coherent light and optical interference techniques (Fig. 1-(A)) to extract physical parameters, such as velocity or distance, which are encoded in the frequency modulation of the light. With its superior signal-to-noi...
Barrier potentials gained popularity as a means for robust contact handling in physical modeling and for modeling self-avoiding shapes. The key to the success of these approaches is adherence to geometric constraints, i.e., avoiding intersections, which are th...
Eigenanalysis of differential operators, such as the Laplace operator or elastic energy Hessian, is typically restricted to a single shape and its discretization, limiting reduced order modeling (ROM). We introduce the first eigenanalysis method for continuous...
The Material Point Method (MPM) has become a cornerstone of physics-based simulation, widely used in geomechanics and computer graphics for modeling phenomena such as granular flows, viscoelasticity, fracture mechanics, etc. Despite its versatility, the origin...
Inverse rendering has emerged as a standard tool to reconstruct the parameters of appearance models from images (e.g., textured BSDFs). In this work, we present several novel contributions motivated by the practical challenges of recovering high-resolution sur...
Oculoplastic surgery is a critical treatment for various eye conditions, such as ptosis, which can cause both aesthetic and functional issues. Due to the anxiety about the outcome, patients are often hesitant to undergo the necessary procedures required for th...
Physically based differentiable rendering has established itself as key to inverse rendering, in which scenes are recovered from images through gradient-based optimization. Taking the derivative of the rendering equation is made difficult by the presence of di...