ISSUE 02FRIDAY, JUNE 5, 2026PRINT 06.2026

GEOMDIGEST

THE INSIDER PUBLICATION FOR COMPUTATIONAL GEOMETRY & DESIGN

Knowledge Graph

Paper Index

Search computational fabrication papers, source venues, authors, implementations, and code availability from the GEOMDIGEST knowledge graph.

1,417Papers
102,687Citations
1Artifacts
Corpus Strata
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540 indexed papers
ASE
2022 / ACM Transactions on Graphics / 189 citations
No code
Xue Bin Peng, Yunrong Guo, Lina Halper, Sergey Levine, Sanja Fidler

The incredible feats of athleticism demonstrated by humans are made possible in part by a vast repertoire of general-purpose motor skills, acquired through years of practice and experience. These skills not only enable humans to perform complex tasks, but also...

CLIPasso
2022 / ACM Transactions on Graphics / 177 citations
No code
Yael Vinker, Ehsan Pajouheshgar, Jessica Y. Bo, Roman Bachmann, Amit H. Bermano, and 3 more

Abstraction is at the heart of sketching due to the simple and minimal nature of line drawings. Abstraction entails identifying the essential visual properties of an object or scene, which requires semantic understanding and prior knowledge of high-level conce...

Text2Human
2022 / ACM Transactions on Graphics / 122 citations
No code
Yuming Jiang, Shuai Yang, Haonan Qiu, Wayne Wu, Chen Change Loy, and 1 more

Generating high-quality and diverse human images is an important yet challenging task in vision and graphics. However, existing generative models often fall short under the high diversity of clothing shapes and textures. Furthermore, the generation process is ...

DeepPhase
2022 / ACM Transactions on Graphics / 120 citations
No code
Sebastian Starke, Ian Mason, Taku Komura

Learning the spatial-temporal structure of body movements is a fundamental problem for character motion synthesis. In this work, we propose a novel neural network architecture called the Periodic Autoencoder that can learn periodic features from large unstruct...

Subdivision-based Mesh Convolution Networks
2022 / ACM Transactions on Graphics / 119 citations
No code
Shi‐Min Hu, Zheng-Ning Liu, Meng-Hao Guo, Jun-Xiong Cai, Jiahui Huang, and 2 more

Convolutionalneural networks (CNNs) have made great breakthroughs in two-dimensional (2D) computer vision. However, their irregular structure makes it hard to harness the potential of CNNs directly on meshes. A subdivision surface provides a hierarchical multi...

DR.JIT
2022 / ACM Transactions on Graphics / 118 citations
No code
Wenzel Jakob, Sébastien Speierer, Nicolas Roussel, Delio Vicini

DR.JIT is a new just-in-time compiler for physically based rendering and its derivative. DR.JIT expedites research on these topics in two ways: first, it traces high-level simulation code (e.g., written in Python) and aggressively simplifies and specializes th...

ADOP
2022 / ACM Transactions on Graphics / 117 citations
No code
Darius Rückert, Linus Franke, Marc Stamminger

In this paper we present ADOP, a novel point-based, differentiable neural rendering pipeline. Like other neural renderers, our system takes as input calibrated camera images and a proxy geometry of the scene, in our case a point cloud. To generate a novel view...

Rhythmic Gesticulator
2022 / ACM Transactions on Graphics / 111 citations
No code
Tenglong Ao, Qingzhe Gao, Yuke Lou, Baoquan Chen, Libin Liu

Automatic synthesis of realistic co-speech gestures is an increasingly important yet challenging task in artificial embodied agent creation. Previous systems mainly focus on generating gestures in an end-to-end manner, which leads to difficulties in mining the...

Authentic volumetric avatars from a phone scan
2022 / ACM Transactions on Graphics / 110 citations
No code
Chen Cao, Tomas Simon, Jin K. Kim, Gabe Schwartz, Michael Zollhoefer, and 7 more

Creating photorealistic avatars of existing people currently requires extensive person-specific data capture, which is usually only accessible to the VFX industry and not the general public. Our work aims to address this drawback by relying only on a short mob...

Reconstructing Personalized Semantic Facial NeRF Models from Monocular Video
2022 / ACM Transactions on Graphics / 106 citations
No code
Xuan Gao, Chenglai Zhong, Jun Xiang, H. C. Yang, Yudong Guo, and 1 more

We present a novel semantic model for human head defined with neural radiance field. The 3D-consistent head model consist of a set of disentangled and interpretable bases, and can be driven by low-dimensional expression coefficients. Thanks to the powerful rep...

Differentiable signed distance function rendering
2022 / ACM Transactions on Graphics / 105 citations
No code
Delio Vicini, Sébastien Speierer, Wenzel Jakob

Physically-based differentiable rendering has recently emerged as an attractive new technique for solving inverse problems that recover complete 3D scene representations from images. The inversion of shape parameters is of particular interest but also poses se...

IDE-3D
2022 / ACM Transactions on Graphics / 101 citations
No code
Jingxiang Sun, Xuan Wang, Yichun Shi, Lizhen Wang, Jue Wang, and 1 more

Existing 3D-aware facial generation methods face a dilemma in quality versus editability: they either generate editable results in low resolution, or high-quality ones with no editing flexibility. In this work, we propose a new approach that brings the best of...

Human Performance Modeling and Rendering via Neural Animated Mesh
2022 / ACM Transactions on Graphics / 94 citations
No code
Fuqiang Zhao, Yuheng Jiang, Kaixin Yao, Jiakai Zhang, Liao Wang, and 6 more

We have recently seen tremendous progress in the neural advances for photo-real human modeling and rendering. However, it's still challenging to integrate them into an existing mesh-based pipeline for downstream applications. In this paper, we present a compre...

Learning high-DOF reaching-and-grasping via dynamic representation of gripper-object interaction
2022 / ACM Transactions on Graphics / 91 citations
No code
Qijin She, Ruizhen Hu, Juzhan Xu, Min Liu, Kai Xu, and 1 more

We approach the problem of high-DOF reaching-and-grasping via learning joint planning of grasp and motion with deep reinforcement learning. To resolve the sample efficiency issue in learning the high-dimensional and complex control of dexterous grasping, we pr...

SNeRF
2022 / ACM Transactions on Graphics / 88 citations
No code
Thu Nguyen-Phuoc, Feng Liu, Lei Xiao

This paper presents a stylized novel view synthesis method. Applying state-of-the-art stylization methods to novel views frame by frame often causes jittering artifacts due to the lack of cross-view consistency. Therefore, this paper investigates 3D scene styl...

Physics-based character controllers using conditional VAEs
2022 / ACM Transactions on Graphics / 86 citations
No code
Jungdam Won, Deepak Gopinath, Jessica K. Hodgins

High-quality motion capture datasets are now publicly available, and researchers have used them to create kinematics-based controllers that can generate plausible and diverse human motions without conditioning on specific goals (i.e., a task-agnostic generativ...

ComplexGen
2022 / ACM Transactions on Graphics / 82 citations
No code
Haoxiang Guo, Shilin Liu, Hao Pan, Yang Liu, Xin Tong, and 1 more

We view the reconstruction of CAD models in the boundary representation (B-Rep) as the detection of geometric primitives of different orders, i.e. , vertices, edges and surface patches, and the correspondence of primitives, which are holistically modeled as a ...

Neural dual contouring
2022 / ACM Transactions on Graphics / 80 citations
No code
Zhiqin Chen, Andrea Tagliasacchi, Thomas Funkhouser, Hao Zhang

We introduce neural dual contouring (NDC), a new data-driven approach to mesh reconstruction based on dual contouring (DC). Like traditional DC, it produces exactly one vertex per grid cell and one quad for each grid edge intersection, a natural and efficient ...

An Implicit Parametric Morphable Dental Model
2022 / ACM Transactions on Graphics / 79 citations
No code
Congyi Zhang, Mohamed Elgharib, Gereon Fox, Min Gu, Christian Theobalt, and 1 more

3D Morphable models of the human body capture variations among subjects and are useful in reconstruction and editing applications. Current dental models use an explicit mesh scene representation and model only the teeth, ignoring the gum. In this work, we pres...

DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact
2022 / ACM Transactions on Graphics / 75 citations
No code
Yifei Li, Tao Du, Kui Wu, Jie Xu, Wojciech Matusik

Cloth simulation has wide applications in computer animation, garment design, and robot-assisted dressing. This work presents a differentiable cloth simulator whose additional gradient information facilitates cloth-related applications. Our differentiable simu...

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