Paper Index
Search computational fabrication papers, source venues, authors, implementations, and code availability from the GEOMDIGEST knowledge graph.
Membrane stress equations for the catenary dome have been recently developed, but the deflection theory remains to be solved. This article, therefore, presents theory for the analysis of the x- and y-deflections of a catenary dome, for the load case of uniform...
Bounded bihramonic weights are a popular tool used to rig and deform characters for animation, to compute reduced-order simulations, and to define feature descriptors for geometry processing. They necessitate tetrahedralizing the volume bounded by the surface,...
Piecewise parametric surfaces have long been established as prevalent geometric representations; however, they often require surface refinement or sophisticated quadrangulation to accurately represent complex geometries. Geometric deep learning has shown that ...
Light Transport Operators (LTOs) represent a fundamental concept in computer graphics, modeling single bounces of light within a virtual environment as linears operators on infinite dimensional spaces. While the LTOs play a crucial role in rendering, prior stu...
We present a novel combustion simulation framework to model fire phenomena across solids, liquids, and gases. Our approach extends traditional fluid solvers by incorporating multi-species thermodynamics and reactive transport for fuel, oxygen, nitrogen, carbon...
We present a novel method to differentiate integrals of discontinuous functions, which are common in inverse graphics, computer vision, and machine learning applications. Previous methods either require specialized routines to sample the discontinuous boundari...
Variance reduction techniques are widely used for reducing the noise of Monte Carlo integration. However, these techniques are typically designed with the assumption that the integrand is scalar-valued. Recognizing that rendering and inverse rendering broadly ...
Many problems in computer graphics can be formulated as finding the global minimum of a function subject to a set of non-linear constraints (Minimize), or finding all solutions of a system of non-linear constraints (Solve). We introduce MiSo, a domain-specific...
While precise spectral control can be achieved through sparse convolution, corresponding state of the art noise models are typically too expensive for solid noise. We introduce an alternative, wave-based procedural noise model, fast enough to be used in any di...
We introduce VR-Doh, an open-source, hands-on 3D modeling system that enables intuitive creation and manipulation of elastoplastic objects in Virtual Reality (VR). By customizing the Material Point Method (MPM) for real-time simulation of hand-induced large de...
Existing intrinsic triangulation frameworks represent powerful tools for geometry processing; however, they all require the extraction of the common subdivision between extrinsic and intrinsic triangulations for visualization and optimized data transfer. We de...
We present a novel reduced-order fluid simulation technique leveraging Dynamic Mode Decomposition (DMD) to achieve fast, memory-efficient, and user-controllable subspace simulation. We demonstrate that our approach combines the strengths of both spatial reduce...
Simulating stiff materials has long posed formidable challenges for traditional physics-based solvers. Explicit time integration schemes demand prohibitively small time steps, while implicit methods necessitate an excessive number of iterations to converge, of...
We present a method to approximate free-form surfaces using assemblies of rotational patches for architectural rationalization. Rotational surface patches inherently allow for the simultaneous repetition of multiple building elements along the arc direction. B...
Neural radiance fields, or NeRFs, have become the de facto approach for high-quality view synthesis from a collection of images captured from multiple viewpoints. However, many issues remain when capturing images in-the-wild under challenging conditions, such ...
Compressed representations of 3D shapes that are compact, accurate, and can be processed efficiently directly in compressed form, are extremely useful for digital media applications. Recent approaches in this space focus on learned implicit or parametric repre...
Decomposing an image I into the combination of structure S and texture T components is an important problem in computational photography and image analysis. Traditional solutions are basically non-learning based, because it is difficult to construct datasets c...
Unoriented surface reconstructions based on the Gauss formula have attracted much attention due to their mathematical formulation and good experimental performance. However, the formula’s isotropy limits its capacity to leverage the directional features of poi...
This paper explores the analysis and design of the resting configurations of a rigid body, without the use of physical simulation. In particular, given a rigid body in R 3 , we identify all possible stationary points, as well as the probability that the body w...
We present the Mokume dataset for solid wood texturing consisting of 190 cube-shaped samples of various hard and softwood species documented by high-resolution exterior photographs, annual ring annotations, and volumetric computed tomography (CT) scans. A subs...