ISSUE 02FRIDAY, JUNE 5, 2026PRINT 06.2026

GEOMDIGEST

THE INSIDER PUBLICATION FOR COMPUTATIONAL GEOMETRY & DESIGN

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Paper Index

Search computational fabrication papers, source venues, authors, implementations, and code availability from the GEOMDIGEST knowledge graph.

1,417Papers
102,687Citations
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384 indexed papers
Deflection approximations of a catenary dome for uniform gravity loads
2025 / Journal of the International Association for Shell and Spatial Structures
No code
Mitchell Gohnert

Membrane stress equations for the catenary dome have been recently developed, but the deflection theory remains to be solved. This article, therefore, presents theory for the analysis of the x- and y-deflections of a catenary dome, for the load case of uniform...

Robust Biharmonic Skinning Using Geometric Fields
2025 / ACM Transactions on Graphics
No code
Ana Dodik, Vincent Sitzmann, Justin Solomon, Oded Stein

Bounded bihramonic weights are a popular tool used to rig and deform characters for animation, to compute reduced-order simulations, and to define feature descriptors for geometry processing. They necessitate tetrahedralizing the volume bounded by the surface,...

NeuPPS: Neural Piecewise Parametric Surfaces
2025 / ACM Transactions on Graphics
No code
Lei Yang, Yongqing Liang, Xin Li, Congyi Zhang, Guying Lin, and 5 more

Piecewise parametric surfaces have long been established as prevalent geometric representations; however, they often require surface refinement or sophisticated quadrangulation to accurately represent complex geometries. Geometric deep learning has shown that ...

Spectral Theory of Light Transport Operators
2025 / ACM Transactions on Graphics
No code
Cyril Soler, Kartic Subr

Light Transport Operators (LTOs) represent a fundamental concept in computer graphics, modeling single bounces of light within a virtual environment as linears operators on infinite dimensional spaces. While the LTOs play a crucial role in rendering, prior stu...

Fire-X: Extinguishing Fire with Stoichiometric Heat Release
2025 / ACM Transactions on Graphics
No code
Helge Wrede, A. J. Wagner, Sarker Miraz Mahfuz, Wojtek Pałubicki, Dominik L. Michels, and 1 more

We present a novel combustion simulation framework to model fire phenomena across solids, liquids, and gases. Our approach extends traditional fluid solvers by incorporating multi-species thermodynamics and reactive transport for fuel, oxygen, nitrogen, carbon...

Automatic Sampling for Discontinuities in Differentiable Shaders
2025 / ACM Transactions on Graphics
No code
Yash Belhe, Ishit Mehta, W. S. C. Chang, Iliyan Georgiev, Michaël Gharbi, and 2 more

We present a novel method to differentiate integrals of discontinuous functions, which are common in inverse graphics, computer vision, and machine learning applications. Previous methods either require specialized routines to sample the discontinuous boundari...

Vector-Valued Monte Carlo Integration Using Ratio Control Variates
2025 / ACM Transactions on Graphics
No code
H Lu, Delio Vicini, W. S. C. Chang, Tzu‐Mao Li

Variance reduction techniques are widely used for reducing the noise of Monte Carlo integration. However, these techniques are typically designed with the assumption that the integrand is scalar-valued. Recognizing that rendering and inverse rendering broadly ...

MiSo: A DSL for Robust and Efficient Solve and MInimize Problems
2025 / ACM Transactions on Graphics
No code
Federico Sichetti, Enrico Puppo, Zizhou Huang, Marco Attene, Denis Zorin, and 1 more

Many problems in computer graphics can be formulated as finding the global minimum of a function subject to a set of non-linear constraints (Minimize), or finding all solutions of a system of non-linear constraints (Solve). We introduce MiSo, a domain-specific...

Multi-Dimensional Procedural Wave Noise
2025 / ACM Transactions on Graphics
No code
Pascal Guehl, Rémi Allègre, Guillaume Gilet, Basile Sauvage, Marie‐Paule Cani, and 1 more

While precise spectral control can be achieved through sparse convolution, corresponding state of the art noise models are typically too expensive for solid noise. We introduce an alternative, wave-based procedural noise model, fast enough to be used in any di...

VR-Doh: Hands-on 3D Modeling in Virtual Reality
2025 / ACM Transactions on Graphics
No code
Zhitong Cui, Shijian Luo, Mengyu Chu, Minchen Li

We introduce VR-Doh, an open-source, hands-on 3D modeling system that enables intuitive creation and manipulation of elastoplastic objects in Virtual Reality (VR). By customizing the Material Point Method (MPM) for real-time simulation of hand-induced large de...

Direct Rendering of Intrinsic Triangulations
2025 / ACM Transactions on Graphics
No code
Waldemar Celes

Existing intrinsic triangulation frameworks represent powerful tools for geometry processing; however, they all require the extraction of the common subdivision between extrinsic and intrinsic triangulations for visualization and optimized data transfer. We de...

Fast Subspace Fluid Simulation with a Temporally-Aware Basis
2025 / ACM Transactions on Graphics
No code
Jonathan Panuelos, Eitan Grinspun, Zhecheng Wang

We present a novel reduced-order fluid simulation technique leveraging Dynamic Mode Decomposition (DMD) to achieve fast, memory-efficient, and user-controllable subspace simulation. We demonstrate that our approach combines the strengths of both spatial reduce...

Reliable Iterative Dynamics: A Versatile Method for Fast and Robust Simulation
2025 / ACM Transactions on Graphics
No code
Jiaming Lu, Shi‐Min Hu

Simulating stiff materials has long posed formidable challenges for traditional physics-based solvers. Explicit time integration schemes demand prohibitively small time steps, while implicit methods necessitate an excessive number of iterations to converge, of...

Free-form Surface Approximation Using Rotational Patches
2025 / ACM Transactions on Graphics
No code
Yuanpeng Liu, Yi Min Xie, Ting-Uei Lee, Nico Pietroni

We present a method to approximate free-form surfaces using assemblies of rotational patches for architectural rationalization. Rotational surface patches inherently allow for the simultaneous repetition of multiple building elements along the arc direction. B...

Radiance Fields from Photons
2025 / ACM Transactions on Graphics
No code
Sacha Jungerman, Aryan Garg, Mohit Gupta

Neural radiance fields, or NeRFs, have become the de facto approach for high-quality view synthesis from a collection of images captured from multiple viewpoints. However, many issues remain when capturing images in-the-wild under challenging conditions, such ...

NESI: Neural Explicit-Shape-Intersection-Based Geometry Representation
2025 / ACM Transactions on Graphics
No code
Congyi Zhang, Yang Jin-fan, Eric Hedlin, S. Takikawa, Nicholas Vining, and 3 more

Compressed representations of 3D shapes that are compact, accurate, and can be processed efficiently directly in compressed form, are extremely useful for digital media applications. Recent approaches in this space focus on learned implicit or parametric repre...

Self-supervised Texture Filtering
2025 / ACM Transactions on Graphics
No code
Hao Jiang, Ruili Zheng, Yongwei Nie, Chunxia Xiao, Wei‐Shi Zheng, and 1 more

Decomposing an image I into the combination of structure S and texture T components is an important problem in computational photography and image analysis. Traditional solutions are basically non-learning based, because it is difficult to construct datasets c...

Convection Augmented Gauss Reconstruction for Unoriented Point Clouds
2025 / ACM Transactions on Graphics
No code
Yueji Ma, Dong Xiao, Zuoqiang Shi, Bin Wang

Unoriented surface reconstructions based on the Gauss formula have attracted much attention due to their mathematical formulation and good experimental performance. However, the formula’s isotropy limits its capacity to leverage the directional features of poi...

Putting Rigid Bodies to Rest
2025 / ACM Transactions on Graphics
No code
Hossein Baktash, Nicholas Sharp, Qingnan Zhou, Alec Jacobson, Keenan Crane

This paper explores the analysis and design of the resting configurations of a rigid body, without the use of physical simulation. In particular, given a rigid body in R 3 , we identify all possible stationary points, as well as the probability that the body w...

The Mokume Dataset and Inverse Modeling of Solid Wood Textures
2025 / ACM Transactions on Graphics
No code
Maria Larsson, Hodaka YAMAGUCHI, Ehsan Pajouheshgar, I‐Chao Shen, Kenji Tojo, and 7 more

We present the Mokume dataset for solid wood texturing consisting of 190 cube-shaped samples of various hard and softwood species documented by high-resolution exterior photographs, annual ring annotations, and volumetric computed tomography (CT) scans. A subs...

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