ISSUE 02FRIDAY, JUNE 5, 2026PRINT 06.2026

GEOMDIGEST

THE INSIDER PUBLICATION FOR COMPUTATIONAL GEOMETRY & DESIGN

Knowledge Graph

Paper Index

Search computational fabrication papers, source venues, authors, implementations, and code availability from the GEOMDIGEST knowledge graph.

1,417Papers
102,687Citations
1Artifacts
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540 indexed papers
Imperfect Image-Space Control Variates for Monte Carlo Rendering
2025 / ACM Transactions on Graphics
No code
C. D. Yang, Bochang Moon

We present an image-space control variate technique to improve Monte Carlo (MC) integration-based rendering. Our method selects spatially nearby pixel estimates as control variates to exploit spatial coherence among pixel estimates in a rendered image without ...

PoissonNet: A Local-Global Approach for Learning on Surfaces
2025 / ACM Transactions on Graphics
No code
Arman Maesumi, Tanish Makadia, Thibault Groueix, Vladimir G. Kim, Daniel Ritchie, and 1 more

Many network architectures exist for learning on meshes, yet their constructions entail delicate trade-offs between difficulty learning high-frequency features, insufficient receptive field, sensitivity to discretization, and inefficient computational overhead...

Environment-aware Motion Matching
2025 / ACM Transactions on Graphics
No code
José Luis Pontón, Sheldon Andrews, Carlos Andújar, Nuria Pelechano

Interactive applications demand believable characters that respond naturally to dynamic environments. Traditional character animation techniques often struggle to handle arbitrary situations, leading to a growing trend of dynamically selecting motion-captured ...

HRC-Net: Learning Visual Hypothesis, Representative, and Collaboration for Multi-Domain Image Inpainting
2025 / ACM Transactions on Graphics
No code
Xin Wang, Di Lin, Wanchao Su, Ji Du, Jie Zhang, and 3 more

Multi-domain image inpainting utilizes complementary contextual information from auxiliary domain images to restore corrupted regions. While existing methods reconstruct auxiliary images to provide additional guidance, they face fundamental limitations: recove...

WATER: Watertight Tessellation for Real-Time Pixel-Accurate Rendering of Large-Scale Surfaces
2025 / ACM Transactions on Graphics
No code
Yajun Zeng, Lu Yang, Cong Chen, Ligang Liu

Watertight tessellation is essential for real-time rendering of large-scale surfaces, particularly for Non-Uniform Rational B-Splines (NURBS) and Catmull-Clark Subdivision (CCS) surfaces. We present WATER, a software-based framework that delivers watertight, n...

Imaginarium: Vision-guided High-Quality 3D Scene Layout Generation
2025 / ACM Transactions on Graphics
No code
X. Zhu, Xu Huang, Zhi Deng, Y. Guan, Z. Liu, and 2 more

Generating artistic and coherent 3D scene layouts is crucial in digital content creation. Traditional optimization-based methods are often constrained by cumbersome manual rules, while deep generative models face challenges in producing content with richness a...

Marching Neurons: Accurate Surface Extraction for Neural Implicit Shapes
2025 / ACM Transactions on Graphics
No code
Christian Stippel, Felix Mujkanovic, Thomas Leimkühler, Pedro Hermosilla

Accurate surface geometry representation is crucial in 3D visual computing. Explicit representations, such as polygonal meshes, and implicit representations, like signed distance functions, each have distinct advantages, making efficient conversions between th...

Fovea Stacking: Imaging with Dynamic Localized Aberration Correction
2025 / ACM Transactions on Graphics
No code
Mao Shi, Yogeshwar Nath Mishra, Wolfgang Heidrich

The desire for cameras with smaller form factors has recently led to a push for exploring computational imaging systems with reduced optical complexity such as a smaller number of lens elements. Unfortunately such simplified optical systems usually suffer from...

SS4D: Native 4D Generative Model via Structured Spacetime Latents
2025 / ACM Transactions on Graphics
No code
Zhibing Li, Mengchen Zhang, Tong Wu, Jing Tan, Jiaqi Wang, and 1 more

We present SS4D, a native 4D generative model that synthesizes dynamic 3D objects directly from monocular video. Unlike prior approaches that construct 4D representations by optimizing over 3D or video generative models, we train a generator directly on 4D dat...

G <sup>2</sup> Interpolating Spline with Local Maximum Curvature
2025 / ACM Transactions on Graphics
No code
Bowen Jiang, Renjie Chen

We introduce a novel class of G 2 continuous splines constructed using an innovative blending method, which guarantees precise interpolation of given control points. These splines are designed to achieve local curvature maxima specifically at these control poi...

LEGO®-Maker: Autoregressive Image-Conditioned LEGO® Model Creation
2025 / ACM Transactions on Graphics
No code
Jiahao Ge, Mingjun Zhou, Hanyou Zheng, Hao Xu, Chi‐Wing Fu

This paper presents LEGO ® -Maker, a new learning-based generative model that can effectively consider over 100 unique brick types and rapidly generate hundreds of bricks to create LEGO ® models conditioned on images. This work has three major technical contri...

Neural Image abstraction using long smoothing B-splines
2025 / ACM Transactions on Graphics
No code
Daniel Berio, Michael Stroh, Sylvain Calinon, Frédéric Fol Leymarie, Oliver Deußen, and 1 more

We integrate smoothing B-splines into a standard differentiable vector graphics (DiffVG) pipeline through linear mapping, and show how this can be used to generate smooth and arbitrarily long paths within image-based deep learning systems. We take advantage of...

Force-Dual Modes: Subspace Design from Stochastic Forces
2025 / ACM Transactions on Graphics
No code
Otman Benchekroun, Eitan Grinspun, Maurizio M. Chiaramonte, Philip Allen Etter

Designing subspaces for Reduced Order Modeling (ROM) is crucial for accelerating finite element simulations in graphics and engineering. Unfortunately, it's not always clear which subspace is optimal for arbitrary dynamic simulation. We propose to construct si...

One String to Pull Them All: Fast Assembly of Curved Structures from Flat Auxetic Linkages
2025 / ACM Transactions on Graphics
No code
Akib Zaman, Jacqueline Aslarus, Jiaji Li, Stefanie Mueller, Mina Konaković Luković

We present a computational approach for designing freeform structures that can be rapidly assembled from initially flat configurations by a single string pull. The target structures are decomposed into rigid spatially varied quad tiles that are optimized to ap...

JumpingGS: Level-jump 3D Gaussian Representation for Delicate Textures in Aerial Large-scale Scene Rendering
2025 / ACM Transactions on Graphics
No code
Jiongming Qin, Kaixuan Zhou, Yu Jiang, Huizhi Zhu, Fei Luo, and 1 more

Existing 3D Gaussian (3DGS) based methods tend to produce blurriness and artifacts on delicate textures (small objects and high-frequency textures) in aerial large-scale scenes. The reason is that the delicate textures usually occupy a relatively small number ...

Snapping Deployable Toroids for Modular Gridshells
2025 / ACM Transactions on Graphics
No code
Felix Dellinger, Martin Kilian, Munkyun Lee, Christian Müller, Georg Nawratil, and 2 more

We introduce a novel class of polyhedral tori (PQ-toroids) that snap between two stable configurations - a flat state and a deployed one separated by an energy barrier. Being able to create PQ-toroids from any set of given planar bottom and side faces opens th...

Can Any Model Be Fabricated? Inverse Operation Based Planning for Hybrid Additive-Subtractive Manufacturing
2025 / ACM Transactions on Graphics
No code
Yongxue Chen, Tao Liu, Yuming Huang, Weiming Wang, Tianyu Zhang, and 3 more

This paper presents a method for computing interleaved additive and subtractive manufacturing operations to fabricate models of arbitrary shapes. We solve the manufacturing planning problem by searching a sequence of inverse operations that progressively trans...

Glare Pattern Depiction: High-Fidelity Physical Computation and Physiologically-Inspired Visual Response
2025 / ACM Transactions on Graphics
No code
Gladimir V. G. Baranoski

When observing an intense light source, humans perceive dense radiating spikes known as glare/starburst patterns. These patterns are frequently used in computer graphics applications to enhance the perception of brightness (e.g., in games and films). Previous ...

Split4D: Decomposed 4D Scene Reconstruction Without Video Segmentation
2025 / ACM Transactions on Graphics
No code
Yongzhen Hu, Yihui Yang, Haotong Lin, Junting Dong, Yifu Deng, and 4 more

This paper addresses the problem of decomposed 4D scene reconstruction from multi-view videos. Recent methods achieve this by lifting video segmentation results to a 4D representation through differentiable rendering techniques. Therefore, they heavily rely on...

Neural Octahedral Field: Octahedral Prior for Simultaneous Smoothing and Sharp Edge Regularization
2025 / ACM Transactions on Graphics
No code
Ruichen Zheng, Tao Yu, Ruizhen Hu

Neural implicit representation, the parameterization of a continuous distance function as a Multi-Layer Perceptron (MLP), has emerged as a promising lead in tackling surface reconstruction from unoriented point clouds. In the presence of noise, however, its la...

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