Paper Index
Search computational fabrication papers, source venues, authors, implementations, and code availability from the GEOMDIGEST knowledge graph.
We present an image-space control variate technique to improve Monte Carlo (MC) integration-based rendering. Our method selects spatially nearby pixel estimates as control variates to exploit spatial coherence among pixel estimates in a rendered image without ...
Many network architectures exist for learning on meshes, yet their constructions entail delicate trade-offs between difficulty learning high-frequency features, insufficient receptive field, sensitivity to discretization, and inefficient computational overhead...
Interactive applications demand believable characters that respond naturally to dynamic environments. Traditional character animation techniques often struggle to handle arbitrary situations, leading to a growing trend of dynamically selecting motion-captured ...
Multi-domain image inpainting utilizes complementary contextual information from auxiliary domain images to restore corrupted regions. While existing methods reconstruct auxiliary images to provide additional guidance, they face fundamental limitations: recove...
Watertight tessellation is essential for real-time rendering of large-scale surfaces, particularly for Non-Uniform Rational B-Splines (NURBS) and Catmull-Clark Subdivision (CCS) surfaces. We present WATER, a software-based framework that delivers watertight, n...
Generating artistic and coherent 3D scene layouts is crucial in digital content creation. Traditional optimization-based methods are often constrained by cumbersome manual rules, while deep generative models face challenges in producing content with richness a...
Accurate surface geometry representation is crucial in 3D visual computing. Explicit representations, such as polygonal meshes, and implicit representations, like signed distance functions, each have distinct advantages, making efficient conversions between th...
The desire for cameras with smaller form factors has recently led to a push for exploring computational imaging systems with reduced optical complexity such as a smaller number of lens elements. Unfortunately such simplified optical systems usually suffer from...
We present SS4D, a native 4D generative model that synthesizes dynamic 3D objects directly from monocular video. Unlike prior approaches that construct 4D representations by optimizing over 3D or video generative models, we train a generator directly on 4D dat...
We introduce a novel class of G 2 continuous splines constructed using an innovative blending method, which guarantees precise interpolation of given control points. These splines are designed to achieve local curvature maxima specifically at these control poi...
This paper presents LEGO ® -Maker, a new learning-based generative model that can effectively consider over 100 unique brick types and rapidly generate hundreds of bricks to create LEGO ® models conditioned on images. This work has three major technical contri...
We integrate smoothing B-splines into a standard differentiable vector graphics (DiffVG) pipeline through linear mapping, and show how this can be used to generate smooth and arbitrarily long paths within image-based deep learning systems. We take advantage of...
Designing subspaces for Reduced Order Modeling (ROM) is crucial for accelerating finite element simulations in graphics and engineering. Unfortunately, it's not always clear which subspace is optimal for arbitrary dynamic simulation. We propose to construct si...
We present a computational approach for designing freeform structures that can be rapidly assembled from initially flat configurations by a single string pull. The target structures are decomposed into rigid spatially varied quad tiles that are optimized to ap...
Existing 3D Gaussian (3DGS) based methods tend to produce blurriness and artifacts on delicate textures (small objects and high-frequency textures) in aerial large-scale scenes. The reason is that the delicate textures usually occupy a relatively small number ...
We introduce a novel class of polyhedral tori (PQ-toroids) that snap between two stable configurations - a flat state and a deployed one separated by an energy barrier. Being able to create PQ-toroids from any set of given planar bottom and side faces opens th...
This paper presents a method for computing interleaved additive and subtractive manufacturing operations to fabricate models of arbitrary shapes. We solve the manufacturing planning problem by searching a sequence of inverse operations that progressively trans...
When observing an intense light source, humans perceive dense radiating spikes known as glare/starburst patterns. These patterns are frequently used in computer graphics applications to enhance the perception of brightness (e.g., in games and films). Previous ...
This paper addresses the problem of decomposed 4D scene reconstruction from multi-view videos. Recent methods achieve this by lifting video segmentation results to a 4D representation through differentiable rendering techniques. Therefore, they heavily rely on...
Neural implicit representation, the parameterization of a continuous distance function as a Multi-Layer Perceptron (MLP), has emerged as a promising lead in tackling surface reconstruction from unoriented point clouds. In the presence of noise, however, its la...