ISSUE 02FRIDAY, JUNE 5, 2026PRINT 06.2026

GEOMDIGEST

THE INSIDER PUBLICATION FOR COMPUTATIONAL GEOMETRY & DESIGN

Knowledge Graph

Paper Index

Search computational fabrication papers, source venues, authors, implementations, and code availability from the GEOMDIGEST knowledge graph.

1,417Papers
102,687Citations
1Artifacts
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384 indexed papers
Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction
2025 / ACM Transactions on Graphics
No code
Kaiwen Jiang, Jia-Mu Sun, Zilu Li, Dan Wang, Tzu‐Mao Li, and 1 more

Radiance fields have gained tremendous success with applications ranging from novel view synthesis to geometry reconstruction, especially with the advent of Gaussian splatting. However, they sacrifice modeling of material reflective properties and lighting con...

Underwater Optical Backscatter Communication using Acousto-Optic Beam Steering
2025 / ACM Transactions on Graphics
No code
Atul Rohit Agarwal, Dhawal Sirikonda, Atharv Agashe, Dinithi Silva-Sassaman, Charles J. Carver, and 3 more

We present a high-speed underwater optical backscatter communication technique based on acousto-optic light steering. Our approach enables underwater assets to transmit data at rates potentially reaching hundreds of Mbps, vastly outperforming current state-of-...

From Rigging to Waving: 3D-Guided Diffusion for Natural Animation of Hand-Drawn Characters
2025 / ACM Transactions on Graphics
No code
Jie Zhou, Linzi Qu, Miu-Ling Lam, Hongbo Fu

Hand-drawn character animation is a vibrant research area in computer graphics and presents unique challenges in achieving geometric consistency while conveying expressive motion details. Traditional skeletal animation methods maintain geometric consistency bu...

MILO: A Lightweight Perceptual Quality Metric for Image and Latent-Space Optimization
2025 / ACM Transactions on Graphics
No code
Uğur Çoğalan, Mojtaba Bemana, Karol Myszkowski, Hans‐Peter Seidel, Colin Groth

We present MILO (Metric for Image- and Latent-space Optimization), a lightweight, multiscale, perceptual metric for full-reference image quality assessment (FR-IQA). MILO is trained using pseudo-MOS (Mean Opinion Score) supervision, in which reproducible disto...

Simplifying Textured Triangle Meshes in the Wild
2025 / ACM Transactions on Graphics
No code
Hsueh‐Ti Derek Liu, Xiaoting Zhang, Cem Yuksel

This paper introduces a method for simplifying textured surface triangle meshes in the wild while maintaining high visual quality. While previous methods achieve excellent results on manifold meshes by using the quadric error metric, they struggle to produce h...

Numerical Homogenization of Sand from Grain-level Simulations
2025 / ACM Transactions on Graphics
No code
Yilu Chen, Mickaël Ly, Chris Wojtan

The realistic simulation of sand, soil, powders, rubble piles, and large collections of rigid bodies is a common and important problem in the fields of computer graphics, computational physics, and engineering. Direct simulation of these individual bodies quic...

Curvature Enthusiasm: Correspondence-Free Interpolation and Matching of Articulated 3D Shapes using Compressed Normal Cycles
2025 / ACM Transactions on Graphics
No code
Adam Hartshorne, Allen B. Paul, Tony Shardlow, Neill D. F. Campbell

We present an unsupervised framework for physically plausible shape interpolation and dense correspondence estimation between 3D articulated shapes. Our approach intentionally focuses upon pose variation within the same identity, which we believe is a meaningf...

RL-ACD: Reinforcement Learning-based Approximate Convex Decomposition
2025 / ACM Transactions on Graphics
No code
Yuzhe Luo, Zherong Pan, Kui Wu, Xingyi Du, Xiangjun Tang, and 3 more

Approximate Convex Decomposition (ACD) aims to approximate complex 3D shapes with convex components, which is widely applied to create compact collision representations for real-time applications, including VR/AR, interactive games, and robotic simulations. Ef...

Ultrafast and Controllable Online Motion Retargeting for Game Scenarios
2025 / ACM Transactions on Graphics
No code
Tianze Guo, Yi Jiang, Linjun Wu, Xilei Wei, Lang Xu, and 2 more

Geometry-aware online motion retargeting is crucial for real-time character animation in gaming and virtual reality. However, existing methods often rely on complex optimization procedures or deep neural networks, which constrain their applicability in real-ti...

Computational Modeling and Design of Capacitive Stretch Sensors
2025 / ACM Transactions on Graphics
No code
Arvi Gjoka, Y. J. Sun, Roi Poranne, Daniele Panozzo

A stretch sensor is a device that attaches to objects and measures the amount by which they deform. These sensors have shown great promise as an alternative to vision-based motion-capture systems, and for robotic sensing. Currently, they are generally limited ...

MiGumi: Making Tightly Coupled Integral Joints Millable
2025 / ACM Transactions on Graphics
No code
Aditya Ganeshan, Kurt Fleischer, Wenzel Jakob, Ariel Shamir, Daniel Ritchie, and 2 more

Traditional integral wood joints, despite their strength, durability, and elegance, remain rare in modern workflows due to the cost and difficulty of manual fabrication. CNC milling offers a scalable alternative, but directly milling traditional joints often f...

Generative Head-Mounted Camera Captures for Photorealistic Avatars
2025 / ACM Transactions on Graphics
No code
Shaojie Bai, Seunghyeon Seo, Youde WANG, Chenghui Li, Owen Wang, and 6 more

Enabling photorealistic avatar animations in virtual and augmented reality (VR/AR) has been challenging because of the difficulty of obtaining ground truth state of faces. It is physically impossible to obtain synchronized images from head-mounted cameras (HMC...

Jackknife Transmittance and MIS Weight Estimation
2025 / ACM Transactions on Graphics
No code
Christoph Peters

A core operation in Monte Carlo volume rendering is transmittance estimation: Given a segment along a ray, the goal is to estimate the fraction of light that will pass through this segment without encountering absorption or out-scattering. A naive approach is ...

Lifted Surfacing of Generalized Sweep Volumes
2025 / ACM Transactions on Graphics
No code
Yiwen Ju, Qingnan Zhou, Xingyi Du, Nathan Carr, Tao Ju

Computing the boundary surface of the 3D volume swept by a rigid or deforming solid remains a challenging problem in geometric modeling. Existing approaches are often limited to sweeping rigid shapes, cannot guarantee a watertight surface, or struggle with mod...

Wavelet Fluids
2025 / ACM Transactions on Graphics
No code
Luan Lyu, Xiaohua Ren, Wei Cao, Jian Zhu, Ziyang Ma, and 1 more

This paper introduces a novel wavelet-based framework for simulating both single-phase (e.g., smoke) and two-phase (e.g., bubbly water) flows, featuring unified boundary condition handling for free surfaces and solid obstacles. In liquid simulations, conventio...

Frame-Free Representation of Polarized Light for Resolving Stokes Vector Singularities
2025 / ACM Transactions on Graphics
No code
Shinyoung Yi, Jingwen Na, Seung Ho Hwang, Inseung Hwang, Min H. Kim

Stokes parameters are the standard representation of polarized light intensity in Mueller calculus and are widely used in polarization-aware computer graphics. However, their reliance on local frames-aligned with ray propagation directions-introduces a fundame...

Evaluating and Sampling Glinty NDFs in Constant Time
2025 / ACM Transactions on Graphics
No code
Pauli Kemppinen, Loïs Paulin, Théo Thonat, Jean‐Marc Thiery, Jaakko Lehtinen, and 1 more

Geometric features between the micro and macro scales produce an expressive family of visual effects grouped under the term "glints". Efficiently rendering these effects amounts to finding the highlights caused by the geometry under each pixel. To allow for fa...

ConsiStyle: Style Diversity in Training-Free Consistent T2I Generation
2025 / ACM Transactions on Graphics
No code
Yohai Mazuz, Janna Bruner, Lior Wolf

In text-to-image models, consistent character generation is the task of achieving text alignment while maintaining the subject's appearance across different prompts. However, since style and appearance are often entangled, the existing methods struggle to pres...

Acoustic Reliefs
2025 / ACM Transactions on Graphics
No code
Jeremy Chew, Michal Piovarči, Kangrui Xue, Doug L. James, Bernd Bickel

We present a framework to optimize and generate Acoustic Reliefs : acoustic diffusers that not only perform well acoustically in scattering sound uniformly in all directions, but are also visually interesting and can approximate user-provided images. To this e...

SZ Sequences: Binary-Based (0, 2 <i> <sup>q</sup> </i> )-Sequences
2025 / ACM Transactions on Graphics
No code
Abdalla G. M. Ahmed, Matt Pharr, Victor Ostromoukhov, Hui Huang

Low-discrepancy sequences have seen widespread adoption in computer graphics thanks to the superior rates of convergence that they provide. Because rendering integrals often are comprised of products of lower-dimensional integrals, recent work has focused on d...

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