ISSUE 02FRIDAY, JUNE 5, 2026PRINT 06.2026

GEOMDIGEST

THE INSIDER PUBLICATION FOR COMPUTATIONAL GEOMETRY & DESIGN

Knowledge Graph

Paper Index

Search computational fabrication papers, source venues, authors, implementations, and code availability from the GEOMDIGEST knowledge graph.

1,417Papers
102,687Citations
1Artifacts
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384 indexed papers
G <sup>2</sup> Interpolating Spline with Local Maximum Curvature
2025 / ACM Transactions on Graphics
No code
Bowen Jiang, Renjie Chen

We introduce a novel class of G 2 continuous splines constructed using an innovative blending method, which guarantees precise interpolation of given control points. These splines are designed to achieve local curvature maxima specifically at these control poi...

LEGO®-Maker: Autoregressive Image-Conditioned LEGO® Model Creation
2025 / ACM Transactions on Graphics
No code
Jiahao Ge, Mingjun Zhou, Hanyou Zheng, Hao Xu, Chi‐Wing Fu

This paper presents LEGO ® -Maker, a new learning-based generative model that can effectively consider over 100 unique brick types and rapidly generate hundreds of bricks to create LEGO ® models conditioned on images. This work has three major technical contri...

Neural Image abstraction using long smoothing B-splines
2025 / ACM Transactions on Graphics
No code
Daniel Berio, Michael Stroh, Sylvain Calinon, Frédéric Fol Leymarie, Oliver Deußen, and 1 more

We integrate smoothing B-splines into a standard differentiable vector graphics (DiffVG) pipeline through linear mapping, and show how this can be used to generate smooth and arbitrarily long paths within image-based deep learning systems. We take advantage of...

Force-Dual Modes: Subspace Design from Stochastic Forces
2025 / ACM Transactions on Graphics
No code
Otman Benchekroun, Eitan Grinspun, Maurizio M. Chiaramonte, Philip Allen Etter

Designing subspaces for Reduced Order Modeling (ROM) is crucial for accelerating finite element simulations in graphics and engineering. Unfortunately, it's not always clear which subspace is optimal for arbitrary dynamic simulation. We propose to construct si...

One String to Pull Them All: Fast Assembly of Curved Structures from Flat Auxetic Linkages
2025 / ACM Transactions on Graphics
No code
Akib Zaman, Jacqueline Aslarus, Jiaji Li, Stefanie Mueller, Mina Konaković Luković

We present a computational approach for designing freeform structures that can be rapidly assembled from initially flat configurations by a single string pull. The target structures are decomposed into rigid spatially varied quad tiles that are optimized to ap...

JumpingGS: Level-jump 3D Gaussian Representation for Delicate Textures in Aerial Large-scale Scene Rendering
2025 / ACM Transactions on Graphics
No code
Jiongming Qin, Kaixuan Zhou, Yu Jiang, Huizhi Zhu, Fei Luo, and 1 more

Existing 3D Gaussian (3DGS) based methods tend to produce blurriness and artifacts on delicate textures (small objects and high-frequency textures) in aerial large-scale scenes. The reason is that the delicate textures usually occupy a relatively small number ...

Snapping Deployable Toroids for Modular Gridshells
2025 / ACM Transactions on Graphics
No code
Felix Dellinger, Martin Kilian, Munkyun Lee, Christian Müller, Georg Nawratil, and 2 more

We introduce a novel class of polyhedral tori (PQ-toroids) that snap between two stable configurations - a flat state and a deployed one separated by an energy barrier. Being able to create PQ-toroids from any set of given planar bottom and side faces opens th...

Can Any Model Be Fabricated? Inverse Operation Based Planning for Hybrid Additive-Subtractive Manufacturing
2025 / ACM Transactions on Graphics
No code
Yongxue Chen, Tao Liu, Yuming Huang, Weiming Wang, Tianyu Zhang, and 3 more

This paper presents a method for computing interleaved additive and subtractive manufacturing operations to fabricate models of arbitrary shapes. We solve the manufacturing planning problem by searching a sequence of inverse operations that progressively trans...

Glare Pattern Depiction: High-Fidelity Physical Computation and Physiologically-Inspired Visual Response
2025 / ACM Transactions on Graphics
No code
Gladimir V. G. Baranoski

When observing an intense light source, humans perceive dense radiating spikes known as glare/starburst patterns. These patterns are frequently used in computer graphics applications to enhance the perception of brightness (e.g., in games and films). Previous ...

Split4D: Decomposed 4D Scene Reconstruction Without Video Segmentation
2025 / ACM Transactions on Graphics
No code
Yongzhen Hu, Yihui Yang, Haotong Lin, Junting Dong, Yifu Deng, and 4 more

This paper addresses the problem of decomposed 4D scene reconstruction from multi-view videos. Recent methods achieve this by lifting video segmentation results to a 4D representation through differentiable rendering techniques. Therefore, they heavily rely on...

Neural Octahedral Field: Octahedral Prior for Simultaneous Smoothing and Sharp Edge Regularization
2025 / ACM Transactions on Graphics
No code
Ruichen Zheng, Tao Yu, Ruizhen Hu

Neural implicit representation, the parameterization of a continuous distance function as a Multi-Layer Perceptron (MLP), has emerged as a promising lead in tackling surface reconstruction from unoriented point clouds. In the presence of noise, however, its la...

The Granule-In-Cell Method for Simulating Sand–Water Mixtures
2025 / ACM Transactions on Graphics
No code
Xingyu Ni, Baoquan Chen

The simulation of sand-water mixtures requires capturing the stochastic behavior of individual sand particles within a uniform, continuous fluid medium. However, most existing approaches, which only treat sand particles as markers within fluid solvers, fail to...

Tiny is not small enough: High quality, low-resource facial animation models through hybrid knowledge distillation
2025 / ACM Transactions on Graphics
No code
Zhen Han, Mattias Teye, Derek Yadgaroff, Judith Bütepage

The training of high-quality, robust machine learning models for speech-driven 3D facial animation requires a large, diverse dataset of high-quality audio-animation pairs. To overcome the lack of such a dataset, recent work has introduced large pre-trained spe...

Jump Restore Light Transport
2025 / ACM Transactions on Graphics
No code
Sascha Holl, Gurprit Singh, Hans‐Peter Seidel

Markov chain Monte Carlo (MCMC) algorithms are indispensable when sampling from a complex, high-dimensional distribution by a conventional method is intractable. Even though MCMC is a powerful tool, it is also hard to control and tune in practice. Simultaneous...

Inverse Geometric Locomotion
2025 / ACM Transactions on Graphics
No code
Quentin Becker, Oliver Gross, Mark V. Pauly

Numerous tasks in robotics and character animation involve solving combinations of inverse kinematics and motion planning problems that require the precise design of pose sequences to achieve desired motion objectives. Accounting for the complex interplay betw...

IMLS-Splatting: Efficient Mesh Reconstruction from Multi-view Images via Point Representation
2025 / ACM Transactions on Graphics
No code
Kaizhi Yang, Dai Liu, Isabella Liu, Xiaoshuai Zhang, Xiaoyan Sun, and 3 more

Multi-view mesh reconstruction has long been a challenging problem in graphics and computer vision. In contrast to recent volumetric rendering methods that generate meshes through post-processing, we propose an end-to-end mesh optimization approach called IMLS...

KISSColor: Kinetic and Intuitive Stroke Stretching for Vector Drawing Colorization
2025 / ACM Transactions on Graphics
No code
Yujia Dong, Hongxu Xin, Zhiyang Dou, Rui Xu, Yuan Liu, and 5 more

Hand-drawn vector sketches often contain implied lines, imprecise intersections, and unintended gaps, making it challenging to identify closed regions for colorization. These challenges become more pronounced as the number of strokes increases. In this paper, ...

NURBS-Based Grid Shell Form Finding on Domains with Topologically Arbitrary Boundaries
2025 / ACM Transactions on Graphics
No code
Masaaki Miki, T. E. Mitchell

In architecture, special attention is paid to the shapes of thin curved surface structures known as shells. Ideally, shells should have shapes that can support their self-weight without bending. These shapes rely solely on in-plane stresses flowing along the s...

Implicit Incompressible Porous Flow using SPH
2025 / ACM Transactions on Graphics
No code
Timna Böttcher, Lukas Westhofen, Stefan Rhys Jeske, Jan Bender

We present a novel implicit porous flow solver using SPH, which maintains fluid incompressibility and is able to model a wide range of scenarios, driven by strongly coupled solid-fluid interaction forces. Many previous SPH porous flow methods reduce particle v...

Gaussian Integral Linear Operators for Precomputed Graphics
2025 / ACM Transactions on Graphics
No code
H Lu, Yash Belhe, Gurprit Singh, Tzu‐Mao Li, Toshiya Hachisuka

Integral linear operators play a key role in many graphics problems, but solutions obtained via Monte Carlo methods often suffer from high variance. A common strategy to improve the efficiency of integration across various inputs is to precompute the kernel fu...

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