ISSUE 02FRIDAY, JUNE 5, 2026PRINT 06.2026

GEOMDIGEST

THE INSIDER PUBLICATION FOR COMPUTATIONAL GEOMETRY & DESIGN

Knowledge Graph

Paper Index

Search computational fabrication papers, source venues, authors, implementations, and code availability from the GEOMDIGEST knowledge graph.

1,417Papers
102,687Citations
1Artifacts
Corpus Strata
Venue / year coverage instrument
Lime height = indexed papersOrange mark = citation concentrationClick any cell to filter
151617181920212223242526
540 indexed papers
Geometric Contact Potential
2025 / ACM Transactions on Graphics
No code
Zizhou Huang, Maxwell Paik, Zachary Ferguson, Daniele Panozzo, Denis Zorin

Barrier potentials gained popularity as a means for robust contact handling in physical modeling and for modeling self-avoiding shapes. The key to the success of these approaches is adherence to geometric constraints, i.e., avoiding intersections, which are th...

Jump Restore Light Transport
2025 / ACM Transactions on Graphics
No code
Sascha Holl, Gurprit Singh, Hans‐Peter Seidel

Markov chain Monte Carlo (MCMC) algorithms are indispensable when sampling from a complex, high-dimensional distribution by a conventional method is intractable. Even though MCMC is a powerful tool, it is also hard to control and tune in practice. Simultaneous...

A Monte Carlo Rendering Framework for Simulating Optical Heterodyne Detection
2025 / ACM Transactions on Graphics
No code
Juhyeon Kim, Craig Benko, Magnus Wrenninge, Ryusuke Villemin, Zeb W. Barber, and 2 more

Optical heterodyne detection (OHD) employs coherent light and optical interference techniques (Fig. 1-(A)) to extract physical parameters, such as velocity or distance, which are encoded in the frequency modulation of the light. With its superior signal-to-noi...

Arenite: A Physics-based Sandstone Simulator
2025 / ACM Transactions on Graphics
No code
Zhanyu Yang, Aryamaan Jain, Guillaume Cordonnier, Marie‐Paule Cani, Zhaopeng Wang, and 1 more

We introduce Arenite, a novel physics-based approach for modeling sandstone structures. The key insight of our work is that simulating a combination of stress and multi-factor erosion enables the generation of a wide variety of sandstone structures observed in...

Instant Self-Intersection Repair for 3D Meshes
2025 / ACM Transactions on Graphics
No code
Wonjong Jang, Yucheol Jung, Gyeongmin Lee, Seungyong Lee

Self-intersection repair in static 3D surface meshes presents unique challenges due to the absence of temporal motion and penetration depth information—two critical elements typically leveraged in physics-based approaches. We introduce a novel framework that t...

Gaussian Integral Linear Operators for Precomputed Graphics
2025 / ACM Transactions on Graphics
No code
H Lu, Yash Belhe, Gurprit Singh, Tzu‐Mao Li, Toshiya Hachisuka

Integral linear operators play a key role in many graphics problems, but solutions obtained via Monte Carlo methods often suffer from high variance. A common strategy to improve the efficiency of integration across various inputs is to precompute the kernel fu...

Streaming-Aware Neural Monte Carlo Rendering Framework with Unified Denoising-Compression and Client Collaboration
2025 / ACM Transactions on Graphics
No code
Hangming Fan, Yuchi Huo, Chuankun Zheng, Chonghao Hu, Yazhen Yuan, and 1 more

Recent advances in cloud rendering have brought us a promising alternative for interactive photorealistic rendering on lightweight devices, which used to be only available on high-end platforms equipped with powerful graphic cards. This technique enables users...

Underwater Optical Backscatter Communication using Acousto-Optic Beam Steering
2025 / ACM Transactions on Graphics
No code
Atul Rohit Agarwal, Dhawal Sirikonda, Atharv Agashe, Dinithi Silva-Sassaman, Charles J. Carver, and 3 more

We present a high-speed underwater optical backscatter communication technique based on acousto-optic light steering. Our approach enables underwater assets to transmit data at rates potentially reaching hundreds of Mbps, vastly outperforming current state-of-...

Fine-Grained Spatially Varying Material Selection in Images
2025 / ACM Transactions on Graphics
No code
Julia Guerrero‐Viu, Michael Fischer, Iliyan Georgiev, Elena Garcés, Diego Gutiérrez, and 2 more

Selection is the first step in many image editing processes, enabling faster and simpler modifications of all pixels sharing a common modality. In this work, we present a method for material selection in images, robust to lighting and reflectance variations, w...

MILO: A Lightweight Perceptual Quality Metric for Image and Latent-Space Optimization
2025 / ACM Transactions on Graphics
No code
Uğur Çoğalan, Mojtaba Bemana, Karol Myszkowski, Hans‐Peter Seidel, Colin Groth

We present MILO (Metric for Image- and Latent-space Optimization), a lightweight, multiscale, perceptual metric for full-reference image quality assessment (FR-IQA). MILO is trained using pseudo-MOS (Mean Opinion Score) supervision, in which reproducible disto...

Order Matters: Learning Element Ordering for Graphic Design Generation
2025 / ACM Transactions on Graphics
No code
Bo Yang, Ying Cao

The past few years have witnessed an emergent interest in building generative models for the graphic design domain. For adoption of powerful deep generative models with Transformer-based neural backbones, prior approaches formulate designs as ordered sequences...

Numerical Homogenization of Sand from Grain-level Simulations
2025 / ACM Transactions on Graphics
No code
Yilu Chen, Mickaël Ly, Chris Wojtan

The realistic simulation of sand, soil, powders, rubble piles, and large collections of rigid bodies is a common and important problem in the fields of computer graphics, computational physics, and engineering. Direct simulation of these individual bodies quic...

Curvature Enthusiasm: Correspondence-Free Interpolation and Matching of Articulated 3D Shapes using Compressed Normal Cycles
2025 / ACM Transactions on Graphics
No code
Adam Hartshorne, Allen B. Paul, Tony Shardlow, Neill D. F. Campbell

We present an unsupervised framework for physically plausible shape interpolation and dense correspondence estimation between 3D articulated shapes. Our approach intentionally focuses upon pose variation within the same identity, which we believe is a meaningf...

RL-ACD: Reinforcement Learning-based Approximate Convex Decomposition
2025 / ACM Transactions on Graphics
No code
Yuzhe Luo, Zherong Pan, Kui Wu, Xingyi Du, Xiangjun Tang, and 3 more

Approximate Convex Decomposition (ACD) aims to approximate complex 3D shapes with convex components, which is widely applied to create compact collision representations for real-time applications, including VR/AR, interactive games, and robotic simulations. Ef...

Progressive Dynamics++: A Framework for Stable, Continuous, and Consistent Animation Across Resolution and Time
2025 / ACM Transactions on Graphics
No code
Jiayi Eris Zhang, Doug L. James, Danny M. Kaufman

The recently developed Progressive Dynamics framework [Zhang et al. 2024] addresses the long-standing challenge in enabling rapid iterative design for high-fidelity cloth and shell animation. In this work, we identify fundamental limitations of the original me...

In Search of Empty Spheres: 3D Apollonius Diagrams on GPU
2025 / ACM Transactions on Graphics
No code
Cyprien Plateau–Holleville, Benjamin Stamm, Vincent Nivoliers, Maxime Maria, Stéphane Mérillou

We present a novel comprehensive construction algorithm of Apollonius diagrams designed for GPUs. Efficient and robust algorithms have been proposed for the computation of Voronoi diagrams or Power diagrams. In contrast, Apollonius cells are neither convex nor...

ANIME-Rod: Adjustable Nonlinear Isotropic Materials for Elastic Rods
2025 / ACM Transactions on Graphics
No code
Huanyu Chen, Jiahao Wen, Jernej Barbič

We give a method to simulate large deformations of 3D elastic rods under arbitrary nonlinear isotropic 3D solid materials. Rod elastic energies in existing graphics literature are derived from volumetric models under the small-strain linearization assumptions....

Optimal r-Adaptive In-Timestep Remeshing for Elastodynamics
2025 / ACM Transactions on Graphics
No code
Jiahao Wen, Jernej Barbič, Danny M. Kaufman

We propose a coupled mesh-adaptation model and physical simulation algorithm to jointly generate, per timestep, optimal adaptive remeshings and implicit solutions for the simulation of frictionally contacting elastodynamics. To do so, we begin with Ferguson et...

A Versatile Quaternion-Based Constrained Rigid Body Dynamics
2025 / ACM Transactions on Graphics
No code
Guirec Maloisel, Ruben Grandia, Christian Schumacher, Espen Knoop, Moritz Bächer

We present a constrained Rigid Body Dynamics (RBD) that guarantees satisfaction of kinematic constraints, enabling direct simulation of complex mechanical systems with arbitrary kinematic structures. To ensure constraint satisfaction, we use an implicit integr...

Offset Geometric Contact
2025 / ACM Transactions on Graphics
No code
Anka He Chen, Jerry Hsu, Ziheng Liu, Miles Macklin, Yin Yang, and 1 more

We present a novel contact model, termed Offset Geometric Contact (OGC), for guaranteed penetration-free simulation of codimensional objects with minimal computational overhead. Our method is based on constructing a volumetric shape by offsetting each face alo...

Page 13 of 27
PreviousNext