ISSUE 02FRIDAY, JUNE 5, 2026PRINT 06.2026

GEOMDIGEST

THE INSIDER PUBLICATION FOR COMPUTATIONAL GEOMETRY & DESIGN

Knowledge Graph

Paper Index

Search computational fabrication papers, source venues, authors, implementations, and code availability from the GEOMDIGEST knowledge graph.

1,417Papers
102,687Citations
1Artifacts
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540 indexed papers
Meschers: Geometry Processing of Impossible Objects
2025 / ACM Transactions on Graphics
No code
Ana Dodik, Isabella Yu, Kartik Chandra, Jonathan Ragan‐Kelley, Joshua B. Tenenbaum, and 2 more

Impossible objects, geometric constructions that humans can perceive but that cannot exist in real life, have been a topic of intrigue in visual arts, perception, and graphics, yet no satisfying computer representation of such objects exists. Previous work emb...

PoissonNet: A Local-Global Approach for Learning on Surfaces
2025 / ACM Transactions on Graphics
No code
Arman Maesumi, Tanish Makadia, Thibault Groueix, Vladimir G. Kim, Daniel Ritchie, and 1 more

Many network architectures exist for learning on meshes, yet their constructions entail delicate trade-offs between difficulty learning high-frequency features, insufficient receptive field, sensitivity to discretization, and inefficient computational overhead...

Hybrid Tours: A Clip-based System for Authoring Long-take Touring Shots
2025 / ACM Transactions on Graphics
No code
Xinrui Liu, Longxiulin Deng, Abe Davis

Long-take touring (LTT) shots are characterized by smooth camera motion over a long distance that seamlessly connects different views of the captured scene. These shots offer a compelling way to visualize 3D spaces. However, filming LTT shots directly is very ...

GenAnalysis: Joint Shape Analysis by Learning Man-Made Shape Generators with Deformation Regularizations
2025 / ACM Transactions on Graphics
No code
Yuezhi Yang, Haitao Yang, Kiyohiro Nakayama, Xiaojun Huang, Leonidas Guibas, and 1 more

We present GenAnalysis, an implicit shape generation framework that allows joint analysis of man-made shapes, including shape matching and joint shape segmentation. The key idea is to enforce an as-affine-as-possible (AAAP) deformation between synthetic shapes...

Quadric-Based Silhouette Sampling for Differentiable Rendering
2025 / ACM Transactions on Graphics
No code
Mariia Soroka, Christoph Peters, Steve Marschner

Physically based differentiable rendering has established itself as key to inverse rendering, in which scenes are recovered from images through gradient-based optimization. Taking the derivative of the rendering equation is made difficult by the presence of di...

A Deep Learning-based Virtual Oculoplastic Surgery Simulator
2025 / ACM Transactions on Graphics
No code
Seonghyeon Kim, Chang Wook Seo, Kwanggyoon Seo, Seung Han Song, Junyong Noh

Oculoplastic surgery is a critical treatment for various eye conditions, such as ptosis, which can cause both aesthetic and functional issues. Due to the anxiety about the outcome, patients are often hesitant to undergo the necessary procedures required for th...

Practical Inverse Rendering of Textured and Translucent Appearance
2025 / ACM Transactions on Graphics
No code
Philippe Weier, Jérémy Rivière, 拓也 大嶋, Stephan J. Garbin, Bernd Bickel, and 2 more

Inverse rendering has emerged as a standard tool to reconstruct the parameters of appearance models from images (e.g., textured BSDFs). In this work, we present several novel contributions motivated by the practical challenges of recovering high-resolution sur...

CK-MPM: A Compact-Kernel Material Point Method
2025 / ACM Transactions on Graphics
No code
M.H. Liu, Xinlei Wang, Minchen Li

The Material Point Method (MPM) has become a cornerstone of physics-based simulation, widely used in geomechanics and computer graphics for modeling phenomena such as granular flows, viscoelasticity, fracture mechanics, etc. Despite its versatility, the origin...

Shape Space Spectra
2025 / ACM Transactions on Graphics
No code
Chang Yue, Otman Benchekroun, Maurizio M. Chiaramonte, Peter Yichen Chen, Eitan Grinspun

Eigenanalysis of differential operators, such as the Laplace operator or elastic energy Hessian, is typically restricted to a single shape and its discretization, limiting reduced order modeling (ROM). We introduce the first eigenanalysis method for continuous...

G <sup>2</sup> Interpolating Spline with Local Maximum Curvature
2025 / ACM Transactions on Graphics
No code
Bowen Jiang, Renjie Chen

We introduce a novel class of G 2 continuous splines constructed using an innovative blending method, which guarantees precise interpolation of given control points. These splines are designed to achieve local curvature maxima specifically at these control poi...

Geometric Contact Potential
2025 / ACM Transactions on Graphics
No code
Zizhou Huang, Maxwell Paik, Zachary Ferguson, Daniele Panozzo, Denis Zorin

Barrier potentials gained popularity as a means for robust contact handling in physical modeling and for modeling self-avoiding shapes. The key to the success of these approaches is adherence to geometric constraints, i.e., avoiding intersections, which are th...

A Monte Carlo Rendering Framework for Simulating Optical Heterodyne Detection
2025 / ACM Transactions on Graphics
No code
Juhyeon Kim, Craig Benko, Magnus Wrenninge, Ryusuke Villemin, Zeb W. Barber, and 2 more

Optical heterodyne detection (OHD) employs coherent light and optical interference techniques (Fig. 1-(A)) to extract physical parameters, such as velocity or distance, which are encoded in the frequency modulation of the light. With its superior signal-to-noi...

Arenite: A Physics-based Sandstone Simulator
2025 / ACM Transactions on Graphics
No code
Zhanyu Yang, Aryamaan Jain, Guillaume Cordonnier, Marie‐Paule Cani, Zhaopeng Wang, and 1 more

We introduce Arenite, a novel physics-based approach for modeling sandstone structures. The key insight of our work is that simulating a combination of stress and multi-factor erosion enables the generation of a wide variety of sandstone structures observed in...

One String to Pull Them All: Fast Assembly of Curved Structures from Flat Auxetic Linkages
2025 / ACM Transactions on Graphics
No code
Akib Zaman, Jacqueline Aslarus, Jiaji Li, Stefanie Mueller, Mina Konaković Luković

We present a computational approach for designing freeform structures that can be rapidly assembled from initially flat configurations by a single string pull. The target structures are decomposed into rigid spatially varied quad tiles that are optimized to ap...

Instant Self-Intersection Repair for 3D Meshes
2025 / ACM Transactions on Graphics
No code
Wonjong Jang, Yucheol Jung, Gyeongmin Lee, Seungyong Lee

Self-intersection repair in static 3D surface meshes presents unique challenges due to the absence of temporal motion and penetration depth information—two critical elements typically leveraged in physics-based approaches. We introduce a novel framework that t...

Streaming-Aware Neural Monte Carlo Rendering Framework with Unified Denoising-Compression and Client Collaboration
2025 / ACM Transactions on Graphics
No code
Hangming Fan, Yuchi Huo, Chuankun Zheng, Chonghao Hu, Yazhen Yuan, and 1 more

Recent advances in cloud rendering have brought us a promising alternative for interactive photorealistic rendering on lightweight devices, which used to be only available on high-end platforms equipped with powerful graphic cards. This technique enables users...

Fine-Grained Spatially Varying Material Selection in Images
2025 / ACM Transactions on Graphics
No code
Julia Guerrero‐Viu, Michael Fischer, Iliyan Georgiev, Elena Garcés, Diego Gutiérrez, and 2 more

Selection is the first step in many image editing processes, enabling faster and simpler modifications of all pixels sharing a common modality. In this work, we present a method for material selection in images, robust to lighting and reflectance variations, w...

Glare Pattern Depiction: High-Fidelity Physical Computation and Physiologically-Inspired Visual Response
2025 / ACM Transactions on Graphics
No code
Gladimir V. G. Baranoski

When observing an intense light source, humans perceive dense radiating spikes known as glare/starburst patterns. These patterns are frequently used in computer graphics applications to enhance the perception of brightness (e.g., in games and films). Previous ...

Order Matters: Learning Element Ordering for Graphic Design Generation
2025 / ACM Transactions on Graphics
No code
Bo Yang, Ying Cao

The past few years have witnessed an emergent interest in building generative models for the graphic design domain. For adoption of powerful deep generative models with Transformer-based neural backbones, prior approaches formulate designs as ordered sequences...

Progressive Dynamics++: A Framework for Stable, Continuous, and Consistent Animation Across Resolution and Time
2025 / ACM Transactions on Graphics
No code
Jiayi Eris Zhang, Doug L. James, Danny M. Kaufman

The recently developed Progressive Dynamics framework [Zhang et al. 2024] addresses the long-standing challenge in enabling rapid iterative design for high-fidelity cloth and shell animation. In this work, we identify fundamental limitations of the original me...

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