ISSUE 02FRIDAY, JUNE 5, 2026PRINT 06.2026

GEOMDIGEST

THE INSIDER PUBLICATION FOR COMPUTATIONAL GEOMETRY & DESIGN

Knowledge Graph

Paper Index

Search computational fabrication papers, source venues, authors, implementations, and code availability from the GEOMDIGEST knowledge graph.

1,417Papers
102,687Citations
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384 indexed papers
Interspatial Attention for Efficient 4D Human Video Generation
2025 / ACM Transactions on Graphics / 1 citations
No code
Ruizhi Shao, Yinghao Xu, Yujun Shen, Ceyuan Yang, Yang Zheng, and 3 more

Generating photorealistic videos of digital humans in a controllable manner is crucial for a plethora of applications. Existing approaches either build on methods that employ template-based 3D representations or emerging video generation models but suffer from...

Claycode: Stylable and Deformable 2D Scannable Codes
2025 / ACM Transactions on Graphics / 1 citations
No code
Marco Maida, Alberto Crescini, Marco Perronet, Elena Camuffo

This paper introduces Claycode, a novel 2D scannable code designed for extensive stylization and deformation. Unlike traditional matrix-based codes (e.g. , QR codes), Claycodes encode their message in a tree structure. During the encoding process, bits are map...

Stochastic Preconditioning for Neural Field Optimization
2025 / ACM Transactions on Graphics / 1 citations
No code
Selena Ling, Merlin Nimier-David, Alec Jacobson, Nicholas Sharp

Neural fields are a highly effective representation across visual computing. This work observes that fitting these fields is greatly improved by incorporating spatial stochasticity during training, and that this simple technique can replace or even outperform ...

Digital Animation of Powder-Snow Avalanches
2025 / ACM Transactions on Graphics / 1 citations
No code
Filipe de Carvalho Nascimento, Fabrício S. Sousa, Afonso Paiva

Powder-snow avalanches are natural phenomena that result from an instability in the snow cover on a mountain relief. It begins with a dense avalanche core moving fast down the mountain. During its evolution, the snow particles in the avalanche front mix with t...

Discrete Torsion of Connection Forms on Simplicial Meshes
2025 / ACM Transactions on Graphics / 1 citations
No code
Theo Braune, Yiying Tong, Mathieu Desbrun

While discrete (metric) connections have become a staple of n -vector field design and analysis on simplicial meshes, the notion of torsion of a discrete connection has remained unstudied. This is all the more surprising as torsion is a crucial component in th...

MaterialPicker: Multi-Modal DiT-Based Material Generation
2025 / ACM Transactions on Graphics / 1 citations
No code
Xiaohe Ma, Valentin Deschaintre, Miloš Hašan, Fujun Luan, Hongzhi Wu, and 1 more

High-quality material generation is key for virtual environment authoring and inverse rendering. We propose MaterialPicker, a multi-modal material generator leveraging a Diffusion Transformer (DiT) architecture, improving and simplifying the creation of high-q...

Sobol' Sequences with Guaranteed-Quality 2D Projections
2025 / ACM Transactions on Graphics / 1 citations
No code
Nicolas Bonneel, David Cœurjolly, Jean‐Claude Iehl, Victor Ostromoukhov

Low-discrepancy sequences, and more particularly Sobol' sequences are gold standard for drawing highly uniform samples for quasi-Monte Carlo applications. They produce so-called ( t,s )-sequences, that is, sequences of s -dimensional samples whose uniformity i...

Fast But Accurate: A Real-Time Hyperelastic Simulator with Robust Frictional Contact
2025 / ACM Transactions on Graphics / 1 citations
No code
Zhaoyang Zeng, Siyuan Luo, Fan Shi, Zhongkai Zhang

We present a GPU-friendly framework for real-time implicit simulation of elastic material in the presence of frictional contacts. The integration of hyperelasticity, non-interpenetration contact, and friction in real-time simulations presents formidable nonlin...

Sphere Carving: Bounding Volumes for Signed Distance Fields
2025 / ACM Transactions on Graphics / 1 citations
No code
Hugo Schott, Théo Thonat, Thibaud Lambert, Éric Guérin, Éric Galin, and 1 more

We introduce Sphere Carving , a novel method for automatically computing bounding volumes that closely bound a procedurally defined implicit surface. Starting from an initial bounding volume located far from the object, we iteratively approach the surface by l...

JGS2: Near Second-order Converging Jacobi/Gauss-Seidel for GPU Elastodynamics
2025 / ACM Transactions on Graphics / 1 citations
No code
Lei Lan, Ziheng Liu, Chun Yuan, Weiwei Xu, Hao Su, and 3 more

In parallel simulation, convergence and parallelism are often seen as inherently conflicting objectives. Improved parallelism typically entails lighter local computation and weaker coupling, which unavoidably slow the global convergence. This paper presents a ...

Variational Surface Reconstruction Using Natural Neighbors
2025 / ACM Transactions on Graphics / 1 citations
No code
Jianjun Xia, Tao Ju

Surface reconstruction from points is a fundamental problem in computer graphics. While numerous methods have been proposed, it remains challenging to reconstruct from sparse and non-uniform point distributions, particularly when normals are absent. We present...

Learning to Assemble with Alternative Plans
2025 / ACM Transactions on Graphics
No code
Wenjun Liu, Jingwen Wang, Gabriel Vallat, Fan Shi, Stefana Parascho, and 1 more

We present a reinforcement learning framework for constructing assemblies composed of rigid parts, which are commonly seen in many historical masonry buildings and bridges. Traditional construction methods for such structures often depend on dense scaffolding ...

Real-Time Knit Deformation and Rendering
2025 / ACM Transactions on Graphics
No code
T. Huang, Haoyang Shi, M.Y. Wang, Yuxing Qiu, Yin Yang, and 1 more

The knit structure consists of interlocked yarns, with each yarn comprising multiple plies comprising tens to hundreds of twisted fibers. This intricate geometry and the large number of geometric primitives present substantial challenges for achieving high-fid...

Practical Gaussian Process Implicit Surfaces with Sparse Convolutions
2025 / ACM Transactions on Graphics
No code
Kehan Xu, Benedikt Bitterli, Eugene d’Eon, Wojciech Jarosz

A fundamental challenge in rendering has been the dichotomy between surface and volume models. Gaussian Process Implicit Surfaces (GPISes) recently provided a unified approach for surfaces, volumes, and the spectrum in between. However, this representation rem...

Moment Bounds are Differentiable: Efficiently Approximating Measures in Inverse Rendering
2025 / ACM Transactions on Graphics
No code
Markus Worchel, Marc Alexa

All rendering methods aim at striking a balance between realism and efficiency. This is particularly relevant for differentiable rendering, where the additional aspect of differentiablity w.r.t. scene parameters causes increased computational complexity while,...

Segment-based Light Transport Simulation
2025 / ACM Transactions on Graphics
No code
Wenyou Wang, Rex West, Toshiya Hachisuka

We propose a novel segment-based light transport framework that uses segments as the basic unit of light transport. Unlike vertex-based formulations, our segment-based formulation naturally accommodates the disconnected subpaths encountered in photon density e...

BANG: Dividing 3D Assets via Generative Exploded Dynamics
2025 / ACM Transactions on Graphics
No code
Qixuan Zhang, Haoran Jiang, Y. Bai, Wei Yang, Lan Xu, and 1 more

3D creation has always been a unique human strength, driven by our ability to deconstruct and reassemble objects using our eyes, mind and hand. However, current 3D design tools struggle to replicate this natural process, requiring considerable artistic experti...

A Fully-statistical Wave Scattering Model for Heterogeneous Surfaces
2025 / ACM Transactions on Graphics
No code
Zhengze Liu, Yuchi Huo, Yifan Peng, Rui Wang

Heterogeneous surfaces exhibit spatially varying geometry and material, and therefore admit diverse appearances. Existing computer graphics works can only model heterogeneity using explicit structures or statistical parameters that describe a coarser level of ...

Adaptive Algebraic Reuse of Reordering in Cholesky Factorizations with Dynamic Sparsity Patterns
2025 / ACM Transactions on Graphics
No code
Behrooz Zarebavani, Danny M. Kaufman, David I. W. Levin, Maryam Mehri Dehnavi

We introduce Parth, a fill-reducing ordering method for sparse Cholesky solvers with dynamic sparsity patterns (e.g., in physics simulations with contact or geometry processing with local remeshing). Parth facilitates the selective reuse of fill-reducing order...

QUASAR: Quad-based Adaptive Streaming And Rendering
2025 / ACM Transactions on Graphics
No code
Edward Lu, Anthony Rowe

As AR/VR systems evolve to demand increasingly powerful GPUs, physically separating compute from display hardware emerges as a natural approach to enable a lightweight, comfortable form factor. Unfortunately, splitting the system into a client-server architect...

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